godot/scene
Rémi Verschelde 2d5ceaab3e
Merge pull request #86028 from jsjtxietian/prevent-crash-when-notify-change-empty-tree
Prevent crash when calling `set_text()` on a removed TreeItem
2023-12-13 10:32:48 +01:00
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2d Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling 2023-12-12 00:16:51 +01:00
3d Merge pull request #85120 from dsnopek/gl-lightmap 2023-12-08 15:23:27 +01:00
animation Merge pull request #85794 from TokageItLab/stablemixer 2023-12-12 00:33:01 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Merge pull request #86028 from jsjtxietian/prevent-crash-when-notify-change-empty-tree 2023-12-13 10:32:48 +01:00
main Merge pull request #85313 from kitbdev/fix-exit-hide 2023-12-08 15:23:32 +01:00
resources Merge pull request #86056 from ShatReal/fix-skeletonmodification2dtwoboneik-meters 2023-12-12 10:41:29 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Improve engine startup/shutdown benchmarks 2023-12-08 12:53:04 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub