godot/platform/iphone/SCsub
Sergey Minakov 6ee74de9ee iOS: Native video refactoring
Moved native video handling to separate view.
2020-10-02 15:05:01 +03:00

45 lines
1.1 KiB
Python

#!/usr/bin/env python
Import("env")
iphone_lib = [
"godot_iphone.mm",
"os_iphone.mm",
"main.m",
"app_delegate.mm",
"view_controller.mm",
"game_center.mm",
"in_app_store.mm",
"icloud.mm",
"ios.mm",
"vulkan_context_iphone.mm",
"display_server_iphone.mm",
"joypad_iphone.mm",
"godot_view.mm",
"display_layer.mm",
"godot_view_renderer.mm",
"godot_view_gesture_recognizer.mm",
"device_metrics.m",
"native_video_view.m",
]
env_ios = env.Clone()
ios_lib = env_ios.add_library("iphone", iphone_lib)
# (iOS) Enable module support
env_ios.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
def combine_libs(target=None, source=None, env=None):
lib_path = target[0].srcnode().abspath
if "osxcross" in env:
libtool = "$IPHONEPATH/usr/bin/${ios_triple}libtool"
else:
libtool = "$IPHONEPATH/usr/bin/libtool"
env.Execute(
libtool + ' -static -o "' + lib_path + '" ' + " ".join([('"' + lib.srcnode().abspath + '"') for lib in source])
)
combine_command = env_ios.Command("#bin/libgodot" + env_ios["LIBSUFFIX"], [ios_lib] + env_ios["LIBS"], combine_libs)