godot/scene
Emmanuel Barroga 45e4f467e7 Fix ProgressBar Wrong Value with Border
Closes: #30969

The FG rectangle of the progressbar is incorrect when dealing with a non-zero border. This issue stems from wrong order of operations when drawing the rectangle: int p = r * get_size().width - mp;


(cherry picked from commit 7db96e22dd)
2019-09-24 09:00:44 +02:00
..
2d Revert "Fix AudioStreams::stop possibly causing a small noise" 2019-07-03 13:19:40 +02:00
3d Revert "Fix AudioStreams::stop possibly causing a small noise" 2019-07-03 13:19:40 +02:00
animation Added signal for Tween emitted at completion 2019-04-20 22:13:33 +02:00
audio Properly deal with clicking on audio stream change or stop (AudioStreamPlayer only) 2019-07-03 13:19:40 +02:00
gui Fix ProgressBar Wrong Value with Border 2019-09-24 09:00:44 +02:00
main Fix disable_3d=yes -Wunused-variable errors 2019-04-20 20:30:57 +02:00
resources Fix texture resource reload bug 2019-07-17 09:49:34 +02:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00
register_scene_types.cpp Added height map shape that implement heightmap collision shape 2019-04-20 23:33:50 +02:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00