godot/editor/plugins
Aaron Franke 5ef62e546f
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
2020-12-04 19:34:50 -05:00
..
SCsub
abstract_polygon_2d_editor.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
abstract_polygon_2d_editor.h Add override keywords. 2020-07-10 13:56:54 +01:00
animation_blend_space_1d_editor.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
animation_blend_space_1d_editor.h Add override keywords. 2020-07-10 13:56:54 +01:00
animation_blend_space_2d_editor.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
animation_blend_space_2d_editor.h Add override keywords. 2020-07-10 13:56:54 +01:00
animation_blend_tree_editor_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
animation_blend_tree_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
animation_player_editor_plugin.cpp Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework 2020-11-28 09:04:25 +01:00
animation_player_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
animation_state_machine_editor.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
animation_state_machine_editor.h Add override keywords. 2020-07-10 13:56:54 +01:00
animation_tree_editor_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
animation_tree_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
asset_library_editor_plugin.cpp Implement new shortcuts system. 2020-11-23 21:14:26 +10:00
asset_library_editor_plugin.h Implement new shortcuts system. 2020-11-23 21:14:26 +10:00
audio_stream_editor_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
audio_stream_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
baked_lightmap_editor_plugin.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
baked_lightmap_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
camera_3d_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
camera_3d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
canvas_item_editor_plugin.cpp Merge pull request #42825 from Chaosus/fix_grid_hotkey 2020-11-30 19:09:13 +01:00
canvas_item_editor_plugin.h Rename ShortCut to Shortcut which is more grammatically correct 2020-09-09 21:54:54 +02:00
collision_polygon_2d_editor_plugin.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
collision_polygon_2d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_polygon_3d_editor_plugin.cpp Remove ToolButton in favor of Button 2020-06-19 20:49:49 +02:00
collision_polygon_3d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
collision_shape_2d_editor_plugin.cpp Provide warning when using polygon shapes in `CollisionShape2D` node 2020-07-03 15:46:09 +03:00
collision_shape_2d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
cpu_particles_2d_editor_plugin.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
cpu_particles_2d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
cpu_particles_3d_editor_plugin.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
cpu_particles_3d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
curve_editor_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
curve_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
debugger_editor_plugin.cpp Improve editor tooltips related to debugging 2020-08-03 14:20:08 +02:00
debugger_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
editor_debugger_plugin.cpp Added debugger plugin support 2020-08-26 11:24:51 +05:30
editor_debugger_plugin.h Fix crash because of initialized EditorDebuggerPlugin field 2020-08-30 01:52:42 +02:00
editor_preview_plugins.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
editor_preview_plugins.h Add override keywords. 2020-07-10 13:56:54 +01:00
font_editor_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
font_editor_plugin.h [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
gi_probe_editor_plugin.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
gi_probe_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
gpu_particles_2d_editor_plugin.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
gpu_particles_2d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
gpu_particles_3d_editor_plugin.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
gpu_particles_3d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
gpu_particles_collision_sdf_editor_plugin.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
gpu_particles_collision_sdf_editor_plugin.h Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
gradient_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gradient_editor_plugin.h Fixup `ColorRamp` to `Gradient` renames 2020-10-25 18:32:44 +02:00
item_list_editor_plugin.cpp Remove ToolButton in favor of Button 2020-06-19 20:49:49 +02:00
item_list_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
light_occluder_2d_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
light_occluder_2d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
line_2d_editor_plugin.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
line_2d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
material_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
material_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
mesh_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
mesh_instance_3d_editor_plugin.cpp Fix "Create Trimesh Collision Sibling" transform 2020-09-13 17:42:52 -05:00
mesh_instance_3d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
mesh_library_editor_plugin.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
mesh_library_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
multimesh_editor_plugin.cpp Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
multimesh_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
navigation_polygon_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_polygon_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
node_3d_editor_plugin.cpp Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" 2020-12-04 19:34:50 -05:00
node_3d_editor_plugin.h Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" 2020-12-04 19:34:50 -05:00
ot_features_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
ot_features_plugin.h [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
packed_scene_translation_parser_plugin.cpp Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
packed_scene_translation_parser_plugin.h Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
path_2d_editor_plugin.cpp Remove ToolButton in favor of Button 2020-06-19 20:49:49 +02:00
path_2d_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
path_3d_editor_plugin.cpp Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" 2020-12-04 19:34:50 -05:00
path_3d_editor_plugin.h Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" 2020-12-04 19:34:50 -05:00
physical_bone_3d_editor_plugin.cpp Remove ToolButton in favor of Button 2020-06-19 20:49:49 +02:00
physical_bone_3d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
polygon_2d_editor_plugin.cpp Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flat 2020-10-29 21:35:34 +01:00
polygon_2d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_preloader_editor_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_preloader_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
root_motion_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
root_motion_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
script_editor_plugin.cpp Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30
script_editor_plugin.h Documentation generation for GDScript 2020-11-29 19:45:36 +05:30
script_text_editor.cpp Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework 2020-11-28 09:04:25 +01:00
script_text_editor.h Move safe line color into editor 2020-09-10 20:35:28 +01:00
shader_editor_plugin.cpp Implement new shortcuts system. 2020-11-23 21:14:26 +10:00
shader_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
shader_file_editor_plugin.cpp Add a separate application focus/in notification out from Window focus notification. 2020-06-30 10:40:06 -03:00
shader_file_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
skeleton_2d_editor_plugin.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
skeleton_2d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
skeleton_3d_editor_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
skeleton_3d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
skeleton_ik_3d_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
skeleton_ik_3d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
sprite_2d_editor_plugin.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
sprite_2d_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
sprite_frames_editor_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
sprite_frames_editor_plugin.h Added zoom functionality to sprite frames editor plugin 2020-08-14 11:48:44 +01:00
style_box_editor_plugin.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
style_box_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
text_editor.cpp Implement new shortcuts system. 2020-11-23 21:14:26 +10:00
text_editor.h Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit 2020-09-10 20:35:28 +01:00
texture_3d_editor_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
texture_3d_editor_plugin.h Implement 3D textures as import and resource format. 2020-09-09 13:50:21 -03:00
texture_editor_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
texture_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
texture_layered_editor_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
texture_layered_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
texture_region_editor_plugin.cpp Refactored Variant Operators. 2020-11-06 12:45:50 -03:00
texture_region_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
theme_editor_plugin.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
theme_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
tile_map_editor_plugin.cpp Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework 2020-11-28 09:04:25 +01:00
tile_map_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
tile_set_editor_plugin.cpp Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework 2020-11-28 09:04:25 +01:00
tile_set_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
version_control_editor_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
version_control_editor_plugin.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
visual_shader_editor_plugin.cpp Fixed some errors when changing port name in visual shader expressions 2020-12-02 13:27:37 +03:00
visual_shader_editor_plugin.h Fixed some errors when changing port name in visual shader expressions 2020-12-02 13:27:37 +03:00