4d9d99bb82
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.
118 lines
4.8 KiB
C++
118 lines
4.8 KiB
C++
/*************************************************************************/
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/* occluder_instance_3d_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "occluder_instance_3d_editor_plugin.h"
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void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) {
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if (occluder_instance) {
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OccluderInstance3D::BakeError err;
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if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == occluder_instance) {
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err = occluder_instance->bake(occluder_instance, p_file);
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} else {
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err = occluder_instance->bake(occluder_instance->get_parent(), p_file);
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}
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switch (err) {
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case OccluderInstance3D::BAKE_ERROR_NO_SAVE_PATH: {
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String scene_path = occluder_instance->get_filename();
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if (scene_path == String()) {
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scene_path = occluder_instance->get_owner()->get_filename();
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}
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if (scene_path == String()) {
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EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for the occluder.\nSave your scene and try again."));
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break;
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}
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scene_path = scene_path.get_basename() + ".occ";
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file_dialog->set_current_path(scene_path);
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file_dialog->popup_file_dialog();
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} break;
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case OccluderInstance3D::BAKE_ERROR_NO_MESHES: {
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EditorNode::get_singleton()->show_warning(TTR("No meshes to bake."));
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break;
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}
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default: {
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}
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}
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}
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}
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void OccluderInstance3DEditorPlugin::_bake() {
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_bake_select_file("");
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}
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void OccluderInstance3DEditorPlugin::edit(Object *p_object) {
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OccluderInstance3D *s = Object::cast_to<OccluderInstance3D>(p_object);
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if (!s) {
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return;
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}
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occluder_instance = s;
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}
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bool OccluderInstance3DEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("OccluderInstance3D");
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}
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void OccluderInstance3DEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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bake->show();
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} else {
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bake->hide();
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}
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}
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void OccluderInstance3DEditorPlugin::_bind_methods() {
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ClassDB::bind_method("_bake", &OccluderInstance3DEditorPlugin::_bake);
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}
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OccluderInstance3DEditorPlugin::OccluderInstance3DEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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bake = memnew(Button);
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bake->set_flat(true);
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bake->set_icon(editor->get_gui_base()->get_theme_icon("Bake", "EditorIcons"));
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bake->set_text(TTR("Bake Occluders"));
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bake->hide();
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bake->connect("pressed", Callable(this, "_bake"));
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add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake);
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occluder_instance = nullptr;
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file_dialog = memnew(EditorFileDialog);
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file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
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file_dialog->add_filter("*.occ ; Occluder3D");
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file_dialog->set_title(TTR("Select occluder bake file:"));
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file_dialog->connect("file_selected", callable_mp(this, &OccluderInstance3DEditorPlugin::_bake_select_file));
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bake->add_child(file_dialog);
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}
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OccluderInstance3DEditorPlugin::~OccluderInstance3DEditorPlugin() {
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}
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