godot/platform/iphone
fogine e0df9de0cb iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS
Solves an issue where iOS would steal InputEventTouch events when near
screen edges in order to handle system wide gestures.
Fixes #31503
2019-08-21 22:22:18 +02:00
..
export Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
app_delegate.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
app_delegate.mm Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
camera_ios.h ARKit for Godot 3.2 2019-06-30 18:54:48 +10:00
camera_ios.mm Fix type mismatch in iOS interface orientation checks 2019-07-22 20:31:15 +02:00
detect.py SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
game_center.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
game_center.mm Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gl_view.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gl_view.mm ARKit for Godot 3.2 2019-06-30 18:54:48 +10:00
godot_iphone.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
icloud.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
icloud.mm Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
in_app_store.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
in_app_store.mm Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
ios.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
ios.mm Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
main.m Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
os_iphone.cpp Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
os_iphone.h Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
platform_refcount.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_iphone.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_iphone.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
semaphore_iphone.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
semaphore_iphone.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
view_controller.h iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00
view_controller.mm iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00