godot/modules/fbx/fbx_parser
Rémi Verschelde 337ef03958
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```

(cherry picked from commit eb78f80f03)
2021-05-20 14:36:39 +02:00
..
ByteSwapper.h
CREDITS
FBXAnimation.cpp
FBXBinaryTokenizer.cpp
FBXCommon.h
FBXDeformer.cpp
FBXDocument.cpp Fix typos with codespell 2021-05-20 14:36:39 +02:00
FBXDocument.h Fix typos with codespell 2021-05-20 14:36:39 +02:00
FBXDocumentUtil.cpp Always dynamically allocate PropertyTable 2021-04-07 11:26:19 +02:00
FBXDocumentUtil.h
FBXImportSettings.h
FBXMaterial.cpp
FBXMeshGeometry.cpp Fix typos with codespell 2021-05-20 14:36:39 +02:00
FBXMeshGeometry.h Fix typos with codespell 2021-05-20 14:36:39 +02:00
FBXModel.cpp
FBXNodeAttribute.cpp
FBXParseTools.h
FBXParser.cpp fbx: Fix include for zlib that broke unbundling 2021-04-22 17:28:57 +02:00
FBXParser.h
FBXPose.cpp
FBXProperties.cpp Always dynamically allocate PropertyTable 2021-04-07 11:26:19 +02:00
FBXProperties.h Always dynamically allocate PropertyTable 2021-04-07 11:26:19 +02:00
FBXTokenizer.cpp
FBXTokenizer.h
FBXUtil.cpp
FBXUtil.h
LICENSE