b8ddaf9c33
EngineDebugger is the new interface to access the debugger. It tries to be as agnostic as possible on the data that various subsystems can expose. It allows 2 types of interactions: - Profilers: A subsystem can register a profiler, assigning it a unique name. That name can be used to activate the profiler or add data to it. The registered profiler can be composed of up to 3 functions: - Toggle: called when the profiler is activated/deactivated. - Add: called whenever data is added to the debugger (via `EngineDebugger::profiler_add_frame_data`) - Tick: called every frame (during idle), receives frame times. - Captures: (Only relevant in remote debugger for now) A subsystem can register a capture, assigning it a unique name. When receiving a message, the remote debugger will check if it starts with `[prefix]:` and call the associated capture with name `prefix`. Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new profiler system. Port SceneDebugger and RemoteDebugger to the new capture system. The LocalDebugger also uses the new profiler system for scripts profiling.
187 lines
7.2 KiB
C++
187 lines
7.2 KiB
C++
/*************************************************************************/
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/* engine_debugger.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "engine_debugger.h"
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#include "core/debugger/local_debugger.h"
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#include "core/debugger/remote_debugger.h"
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#include "core/debugger/script_debugger.h"
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#include "core/os/os.h"
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EngineDebugger *EngineDebugger::singleton = NULL;
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ScriptDebugger *EngineDebugger::script_debugger = NULL;
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Map<StringName, EngineDebugger::Profiler> EngineDebugger::profilers;
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Map<StringName, EngineDebugger::Capture> EngineDebugger::captures;
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void EngineDebugger::register_profiler(const StringName &p_name, const Profiler &p_func) {
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ERR_FAIL_COND_MSG(profilers.has(p_name), "Profiler already registered: " + p_name);
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profilers.insert(p_name, p_func);
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}
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void EngineDebugger::unregister_profiler(const StringName &p_name) {
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ERR_FAIL_COND_MSG(!profilers.has(p_name), "Profiler not registered: " + p_name);
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Profiler &p = profilers[p_name];
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if (p.active && p.toggle) {
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p.toggle(p.data, false, Array());
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p.active = false;
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}
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profilers.erase(p_name);
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}
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void EngineDebugger::register_message_capture(const StringName &p_name, Capture p_func) {
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ERR_FAIL_COND_MSG(captures.has(p_name), "Capture already registered: " + p_name);
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captures.insert(p_name, p_func);
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}
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void EngineDebugger::unregister_message_capture(const StringName &p_name) {
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ERR_FAIL_COND_MSG(!captures.has(p_name), "Capture not registered: " + p_name);
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captures.erase(p_name);
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}
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void EngineDebugger::profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts) {
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ERR_FAIL_COND_MSG(!profilers.has(p_name), "Can't change profiler state, no profiler: " + p_name);
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Profiler &p = profilers[p_name];
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if (p.toggle) {
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p.toggle(p.data, p_enabled, p_opts);
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}
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p.active = p_enabled;
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}
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void EngineDebugger::profiler_add_frame_data(const StringName &p_name, const Array &p_data) {
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ERR_FAIL_COND_MSG(!profilers.has(p_name), "Can't add frame data, no profiler: " + p_name);
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Profiler &p = profilers[p_name];
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if (p.add) {
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p.add(p.data, p_data);
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}
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}
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bool EngineDebugger::is_profiling(const StringName &p_name) {
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return profilers.has(p_name) && profilers[p_name].active;
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}
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bool EngineDebugger::has_profiler(const StringName &p_name) {
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return profilers.has(p_name);
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}
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bool EngineDebugger::has_capture(const StringName &p_name) {
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return captures.has(p_name);
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}
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Error EngineDebugger::capture_parse(const StringName &p_name, const String &p_msg, const Array &p_args, bool &r_captured) {
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r_captured = false;
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ERR_FAIL_COND_V_MSG(!captures.has(p_name), ERR_UNCONFIGURED, "Capture not registered: " + p_name);
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const Capture &cap = captures[p_name];
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return cap.capture(cap.data, p_msg, p_args, r_captured);
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}
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void EngineDebugger::line_poll() {
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// The purpose of this is just processing events every now and then when the script might get too busy otherwise bugs like infinite loops can't be caught
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if (poll_every % 2048 == 0)
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poll_events(false);
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poll_every++;
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}
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void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_idle_ticks, uint64_t p_physics_ticks, float p_physics_frame_time) {
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frame_time = USEC_TO_SEC(p_frame_ticks);
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idle_time = USEC_TO_SEC(p_idle_ticks);
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physics_time = USEC_TO_SEC(p_physics_ticks);
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physics_frame_time = p_physics_frame_time;
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// Notify tick to running profilers
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for (Map<StringName, Profiler>::Element *E = profilers.front(); E; E = E->next()) {
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Profiler &p = E->get();
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if (!p.active || !p.tick)
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continue;
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p.tick(p.data, frame_time, idle_time, physics_time, physics_frame_time);
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}
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singleton->poll_events(true);
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}
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void EngineDebugger::initialize(const String &p_uri, bool p_skip_breakpoints, Vector<String> p_breakpoints) {
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if (p_uri.empty())
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return;
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if (p_uri == "local://") {
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singleton = memnew(LocalDebugger);
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script_debugger = memnew(ScriptDebugger);
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// Tell the OS that we want to handle termination signals.
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OS::get_singleton()->initialize_debugging();
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} else {
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singleton = RemoteDebugger::create_for_uri(p_uri);
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if (!singleton)
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return;
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script_debugger = memnew(ScriptDebugger);
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// Notify editor of our pid (to allow focus stealing).
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Array msg;
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msg.push_back(OS::get_singleton()->get_process_id());
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singleton->send_message("set_pid", msg);
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}
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if (!singleton)
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return;
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// There is a debugger, parse breakpoints.
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ScriptDebugger *script_debugger = singleton->get_script_debugger();
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script_debugger->set_skip_breakpoints(p_skip_breakpoints);
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for (int i = 0; i < p_breakpoints.size(); i++) {
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String bp = p_breakpoints[i];
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int sp = bp.find_last(":");
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ERR_CONTINUE_MSG(sp == -1, "Invalid breakpoint: '" + bp + "', expected file:line format.");
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script_debugger->insert_breakpoint(bp.substr(sp + 1, bp.length()).to_int(), bp.substr(0, sp));
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}
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}
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void EngineDebugger::deinitialize() {
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if (!singleton)
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return;
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// Stop all profilers
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for (Map<StringName, Profiler>::Element *E = profilers.front(); E; E = E->next()) {
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if (E->get().active)
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singleton->profiler_enable(E->key(), false);
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}
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// Flush any remaining message
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singleton->poll_events(false);
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memdelete(singleton);
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singleton = NULL;
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profilers.clear();
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captures.clear();
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}
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EngineDebugger::~EngineDebugger() {
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if (script_debugger)
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memdelete(script_debugger);
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script_debugger = NULL;
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singleton = NULL;
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}
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