godot/platform
Hugo Locurcio 9a8455f5a7 Remove per-file progress reporting when exporting to Android
Calling `step()` on EditorProgress too often will slow down the
rest of the editor, so it's best avoided. This is also more consistent
with other exporters, as most of them don't report per-file progress
either.

Exporting a 2D project with ~1,100 files to Android now takes
about 10 seconds from a debug editor build instead of 65 seconds.

This closes #30850.

(cherry picked from commit 2dd3a01d11)
2020-02-06 13:02:08 +01:00
..
android Remove per-file progress reporting when exporting to Android 2020-02-06 13:02:08 +01:00
haiku Image: Include S3TC compression via Squish in non-tools build 2020-01-13 15:58:49 +01:00
iphone Android virtual keyboard respecting LineEdit max length. 2020-01-23 01:52:49 +00:00
javascript Only emit the JavaScript support code for Web when building for HTML5 2020-02-06 13:02:08 +01:00
osx Adds extra cursors for macOS 2020-02-06 13:02:08 +01:00
server Remove unused ip_unix member from OSX/server. 2020-01-14 17:33:49 +01:00
uwp fixed godot not recognising 150x150 icon for uwp export 2020-02-06 13:02:07 +01:00
windows Make `OS.execute()` blocking by default if not specified 2020-01-23 01:26:32 +01:00
x11 Restores correct window position after fullscreen toggling off on Linux 2020-02-06 13:02:07 +01:00
SCsub Always use lists for `LIBS` in SCons 2019-08-12 22:31:55 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00