16f6a5b139
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885. |
||
---|---|---|
.. | ||
api | ||
export | ||
js | ||
.eslintrc.engine.js | ||
.eslintrc.js | ||
.eslintrc.libs.js | ||
README.md | ||
SCsub | ||
audio_driver_javascript.cpp | ||
audio_driver_javascript.h | ||
detect.py | ||
dom_keys.inc | ||
emscripten_helpers.py | ||
godot_audio.h | ||
godot_js.h | ||
godot_webgl2.cpp | ||
godot_webgl2.h | ||
http_client.h.inc | ||
http_client_javascript.cpp | ||
javascript_main.cpp | ||
javascript_runtime.cpp | ||
javascript_singleton.cpp | ||
logo.png | ||
os_javascript.cpp | ||
os_javascript.h | ||
package-lock.json | ||
package.json | ||
platform_config.h | ||
run_icon.png | ||
serve.json |
README.md
HTML5 platform port
This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.
It also contains a ESLint linting setup (see package.json
).
See also misc/dist/html
folder for files used by this platform
such as the HTML5 shell.
Artwork license
logo.png
and run_icon.png
are licensed under
Creative Commons Attribution 3.0 Unported
per the HTML5 logo usage guidelines.