387 lines
12 KiB
C++
387 lines
12 KiB
C++
/*************************************************************************/
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/* console.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "console.h"
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#include "os/os.h"
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#include "os/keyboard.h"
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#include "editor_icons.h"
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#include "scene/gui/label.h"
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#include "globals.h"
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void Console::_stats_update_timer_callback() {
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if (!status->is_visible())
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return;
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VisualServer *vs = VisualServer::get_singleton();
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stats.render_objects_in_frame->set_text(1,String::num(vs->get_render_info( VisualServer::INFO_OBJECTS_IN_FRAME ) ) );
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stats.material_changes_in_frame->set_text(1,String::num(vs->get_render_info( VisualServer::INFO_MATERIAL_CHANGES_IN_FRAME ) ) );
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int64_t total_vmem = vs->get_render_info( VisualServer::INFO_USAGE_VIDEO_MEM_TOTAL );
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if (total_vmem<0)
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stats.usage_video_mem_total->set_text(1, "Unknown");
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else
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stats.usage_video_mem_total->set_text(1,String::humanize_size( total_vmem ) );
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stats.usage_video_mem_used->set_text(1,String::humanize_size( vs->get_render_info( VisualServer::INFO_VIDEO_MEM_USED ) ) );
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stats.usage_texture_mem_used->set_text(1,String::humanize_size( vs->get_render_info( VisualServer::INFO_TEXTURE_MEM_USED ) ) );
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stats.usage_vertex_mem_used->set_text(1,String::humanize_size( vs->get_render_info( VisualServer::INFO_VERTEX_MEM_USED ) ) );
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stats.usage_static_memory_total->set_text(1,String::humanize_size( Memory::get_static_mem_available() ) );
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stats.usage_static_memory->set_text(1,String::humanize_size( Memory::get_static_mem_usage() ) );
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stats.usage_dynamic_memory_total->set_text(1,String::humanize_size( Memory::get_dynamic_mem_available() ) );
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stats.usage_dynamic_memory->set_text(1,String::humanize_size( Memory::get_dynamic_mem_usage() ) );
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stats.usage_objects_instanced->set_text(1,String::num( ObjectDB::get_object_count()) );
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}
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void Console::_print_handle(void *p_this,const String& p_string) {
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return;
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Console *self = (Console*)p_this;
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OutputQueue oq;
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oq.text=p_string;
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oq.type=OutputStrings::LINE_NORMAL;
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if (self->output_queue_mutex)
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self->output_queue_mutex->lock();
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self->output_queue.push_back(oq);
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if (self->output_queue_mutex)
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self->output_queue_mutex->unlock();
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}
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void Console::_error_handle(void *p_this,const char*p_function,const char* p_file,int p_line,const char *p_error, const char *p_explanation,ErrorHandlerType p_type) {
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Console *self = (Console*)p_this;
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OutputQueue oq;
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oq.text="ERROR: "+String(p_file)+":"+itos(p_line)+", in function: "+String(p_function);
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oq.text+="\n "+String(p_error)+".";
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if (p_explanation && p_explanation[0])
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oq.text+="\n Reason: "+String(p_explanation);
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oq.text+="\n";
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oq.type=OutputStrings::LINE_ERROR;
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if (self->output_queue_mutex)
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self->output_queue_mutex->lock();
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self->output_queue.push_back(oq);
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if (self->output_queue_mutex)
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self->output_queue_mutex->unlock();
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}
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void Console::_window_input_event(InputEvent p_event) {
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Control::_window_input_event(p_event);
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if (p_event.type==InputEvent::KEY && p_event.key.pressed) {
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if (p_event.key.scancode==KEY_QUOTELEFT && p_event.key.mod.control) {
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if (is_visible())
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hide();
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else {
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globals_property_editor->edit( NULL );
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globals_property_editor->edit( Globals::get_singleton() );
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show();
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};
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}
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if (p_event.key.scancode==KEY_ESCAPE && !window_has_modal_stack() && is_visible()) {
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hide();
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get_scene()->call_group(0,"windows","_cancel_input_ID",p_event.ID);
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}
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}
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}
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void Console::_window_resize_event() {
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// Control::_window_resize_event();
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_resized();
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}
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void Console::_resized() {
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set_pos( Point2( 0, OS::get_singleton()->get_video_mode().height-height) );
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set_size( Size2( OS::get_singleton()->get_video_mode().width, height) );
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}
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void Console::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_SCENE: {
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_resized();
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show();
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globals_property_editor->edit( Globals::get_singleton() );
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} break;
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case NOTIFICATION_PROCESS: {
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//pop messies
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if (output_queue_mutex)
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output_queue_mutex->lock();
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while(output_queue.size()) {
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OutputQueue q = output_queue.front()->get();
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if (q.type==OutputStrings::LINE_ERROR || q.type==OutputStrings::LINE_WARNING)
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errors->add_line(q.text,q.meta,q.type);
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output->add_line(q.text,q.meta,q.type);
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output_queue.pop_front();
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}
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if (output_queue_mutex)
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output_queue_mutex->unlock();
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} break;
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case NOTIFICATION_DRAW: {
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RID ci = get_canvas_item();
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get_stylebox("panel","Panel")->draw(ci,Rect2(Point2(),get_size()));
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} break;
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}
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}
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void Console::_close_pressed() {
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hide();
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}
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void Console::_inspector_node_selected() {
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Node *node = inspect_tree_editor->get_selected();
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if (!node)
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inspect_property_editor->edit(NULL);
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else {
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inspect_history.add_object(node->get_instance_ID());
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inspect_property_editor->edit(node);
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}
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}
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void Console::_bind_methods() {
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ObjectTypeDB::bind_method("_stats_update_timer_callback",&Console::_stats_update_timer_callback);
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ObjectTypeDB::bind_method("_close_pressed",&Console::_close_pressed);
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ObjectTypeDB::bind_method("_inspector_node_selected",&Console::_inspector_node_selected);
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}
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Console::Console() {
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Ref<Theme> theme( memnew( Theme ) );
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set_theme( theme );
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editor_register_icons(theme);
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height=300;
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tabs = memnew( TabContainer );
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tabs->set_tab_align(TabContainer::ALIGN_LEFT);
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add_child(tabs);
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tabs->set_area_as_parent_rect();
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output = memnew( OutputStrings );
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output->set_name("Output");
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tabs->add_child(output);
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errors = memnew( OutputStrings );
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errors->set_name("Errors");
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tabs->add_child(errors);
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status = memnew( Control );
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status->set_name("Stats");
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tabs->add_child(status);
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inspect = memnew( Control );
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inspect->set_name("Inspect");
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tabs->add_child(inspect);
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globals = memnew( Control );
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globals->set_name("Globals");
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tabs->add_child(globals);
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// stats
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stats_tree = memnew( Tree );
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stats_tree->set_hide_root(true);
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stats_tree->set_columns(2);
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status->add_child(stats_tree);
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stats_tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
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stats_tree->set_anchor( MARGIN_RIGHT, ANCHOR_RATIO );
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stats_tree->set_margin( MARGIN_RIGHT, 0.5 );
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stats_tree->set_begin( Point2( 20,25 ) );
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stats_tree->set_end( Point2( 0.5,5 ) );
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Label *stats_label = memnew( Label );
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stats_label->set_text("Engine Statistics:");
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stats_label->set_pos( Point2( 5,5 ) );
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status->add_child(stats_label);
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TreeItem *stats_tree_root = stats_tree->create_item(NULL);
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{
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//system items
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TreeItem *system_item = stats_tree->create_item(stats_tree_root);
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system_item->set_text(0,"System");
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stats.usage_static_memory_total = stats_tree->create_item(system_item);
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stats.usage_static_memory_total->set_text(0,"Total Static Mem");;
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stats.usage_static_memory = stats_tree->create_item(system_item);
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stats.usage_static_memory->set_text(0,"Static Mem Usage");;
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stats.usage_dynamic_memory_total = stats_tree->create_item(system_item);
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stats.usage_dynamic_memory_total->set_text(0,"Total Dynamic Mem");;
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stats.usage_dynamic_memory = stats_tree->create_item(system_item);
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stats.usage_dynamic_memory->set_text(0,"Dynamic Mem Usage");
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stats.usage_objects_instanced = stats_tree->create_item(system_item);
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stats.usage_objects_instanced->set_text(0,"Instanced Objects");
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//render items
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TreeItem *render_item = stats_tree->create_item(stats_tree_root);
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render_item->set_text(0,"Render");
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stats.render_objects_in_frame = stats_tree->create_item(render_item);
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stats.render_objects_in_frame->set_text(0,"Visible Objects");
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stats.material_changes_in_frame = stats_tree->create_item(render_item);
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stats.material_changes_in_frame->set_text(0,"Material Changes");
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stats.usage_video_mem_total = stats_tree->create_item(render_item);
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stats.usage_video_mem_total->set_text(0,"Total Video Mem");
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stats.usage_texture_mem_used = stats_tree->create_item(render_item);
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stats.usage_texture_mem_used->set_text(0,"Texture Mem Usage");
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stats.usage_vertex_mem_used = stats_tree->create_item(render_item);
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stats.usage_vertex_mem_used->set_text(0,"Vertex Mem Usage");
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stats.usage_video_mem_used = stats_tree->create_item(render_item);
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stats.usage_video_mem_used->set_text(0,"Combined Mem Usage");
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}
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{
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inspect_tree_editor = memnew( SceneTreeEditor );
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inspect_tree_editor->set_anchor( MARGIN_RIGHT, ANCHOR_RATIO );
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inspect_tree_editor->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
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inspect_tree_editor->set_begin( Point2( 20, 5 ) );
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inspect_tree_editor->set_end( Point2( 0.49, 5 ) );
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inspect->add_child(inspect_tree_editor);
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inspect_property_editor = memnew( PropertyEditor );
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inspect_property_editor->set_anchor( MARGIN_LEFT, ANCHOR_RATIO );
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inspect_property_editor->set_anchor( MARGIN_RIGHT, ANCHOR_END );
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inspect_property_editor->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
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inspect_property_editor->set_begin( Point2( 0.51, 5 ) );
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inspect_property_editor->set_end( Point2( 5, 5 ) );
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inspect->add_child(inspect_property_editor);
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}
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{ //globals
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globals_property_editor = memnew( PropertyEditor );
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globals_property_editor->set_anchor( MARGIN_RIGHT, ANCHOR_END );
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globals_property_editor->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
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globals_property_editor->set_begin( Point2( 15, 5 ) );
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globals_property_editor->set_end( Point2( 5, 5 ) );
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globals_property_editor->get_top_label()->set_text("Globals Editor:");
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globals->add_child(globals_property_editor);
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}
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#ifndef NO_THREADS
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output_queue_mutex = Mutex::create();
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#else
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output_queue_mutex = NULL;
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#endif
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hide();
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set_process(true);
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close = memnew( Button );
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add_child(close);
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close->set_anchor( MARGIN_LEFT, ANCHOR_END);
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close->set_anchor( MARGIN_RIGHT, ANCHOR_END);
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close->set_begin( Point2( 25, 3 ) );
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close->set_end( Point2( 5, 3 ) );
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close->set_flat(true);
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close->connect("pressed", this,"_close_pressed");
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close->set_icon( get_icon("close","Icons") );
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// force_top_viewport(true);
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err_handler.userdata=this;
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err_handler.errfunc=_error_handle;
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add_error_handler(&err_handler);
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print_handler.userdata=this;
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print_handler.printfunc=_print_handle;
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add_print_handler(&print_handler);
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Timer *timer = memnew( Timer );
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add_child(timer);
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timer->set_wait_time(1);
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timer->start();
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timer->connect("timeout", this,"_stats_update_timer_callback");
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inspect_tree_editor->connect("node_selected", this,"_inspector_node_selected");
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}
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Console::~Console() {
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if (output_queue_mutex)
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memdelete(output_queue_mutex);
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remove_error_handler(&err_handler);
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remove_print_handler(&print_handler);
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}
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