godot/tools/editor/console.cpp

387 lines
12 KiB
C++

/*************************************************************************/
/* console.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "console.h"
#include "os/os.h"
#include "os/keyboard.h"
#include "editor_icons.h"
#include "scene/gui/label.h"
#include "globals.h"
void Console::_stats_update_timer_callback() {
if (!status->is_visible())
return;
VisualServer *vs = VisualServer::get_singleton();
stats.render_objects_in_frame->set_text(1,String::num(vs->get_render_info( VisualServer::INFO_OBJECTS_IN_FRAME ) ) );
stats.material_changes_in_frame->set_text(1,String::num(vs->get_render_info( VisualServer::INFO_MATERIAL_CHANGES_IN_FRAME ) ) );
int64_t total_vmem = vs->get_render_info( VisualServer::INFO_USAGE_VIDEO_MEM_TOTAL );
if (total_vmem<0)
stats.usage_video_mem_total->set_text(1, "Unknown");
else
stats.usage_video_mem_total->set_text(1,String::humanize_size( total_vmem ) );
stats.usage_video_mem_used->set_text(1,String::humanize_size( vs->get_render_info( VisualServer::INFO_VIDEO_MEM_USED ) ) );
stats.usage_texture_mem_used->set_text(1,String::humanize_size( vs->get_render_info( VisualServer::INFO_TEXTURE_MEM_USED ) ) );
stats.usage_vertex_mem_used->set_text(1,String::humanize_size( vs->get_render_info( VisualServer::INFO_VERTEX_MEM_USED ) ) );
stats.usage_static_memory_total->set_text(1,String::humanize_size( Memory::get_static_mem_available() ) );
stats.usage_static_memory->set_text(1,String::humanize_size( Memory::get_static_mem_usage() ) );
stats.usage_dynamic_memory_total->set_text(1,String::humanize_size( Memory::get_dynamic_mem_available() ) );
stats.usage_dynamic_memory->set_text(1,String::humanize_size( Memory::get_dynamic_mem_usage() ) );
stats.usage_objects_instanced->set_text(1,String::num( ObjectDB::get_object_count()) );
}
void Console::_print_handle(void *p_this,const String& p_string) {
return;
Console *self = (Console*)p_this;
OutputQueue oq;
oq.text=p_string;
oq.type=OutputStrings::LINE_NORMAL;
if (self->output_queue_mutex)
self->output_queue_mutex->lock();
self->output_queue.push_back(oq);
if (self->output_queue_mutex)
self->output_queue_mutex->unlock();
}
void Console::_error_handle(void *p_this,const char*p_function,const char* p_file,int p_line,const char *p_error, const char *p_explanation,ErrorHandlerType p_type) {
Console *self = (Console*)p_this;
OutputQueue oq;
oq.text="ERROR: "+String(p_file)+":"+itos(p_line)+", in function: "+String(p_function);
oq.text+="\n "+String(p_error)+".";
if (p_explanation && p_explanation[0])
oq.text+="\n Reason: "+String(p_explanation);
oq.text+="\n";
oq.type=OutputStrings::LINE_ERROR;
if (self->output_queue_mutex)
self->output_queue_mutex->lock();
self->output_queue.push_back(oq);
if (self->output_queue_mutex)
self->output_queue_mutex->unlock();
}
void Console::_window_input_event(InputEvent p_event) {
Control::_window_input_event(p_event);
if (p_event.type==InputEvent::KEY && p_event.key.pressed) {
if (p_event.key.scancode==KEY_QUOTELEFT && p_event.key.mod.control) {
if (is_visible())
hide();
else {
globals_property_editor->edit( NULL );
globals_property_editor->edit( Globals::get_singleton() );
show();
};
}
if (p_event.key.scancode==KEY_ESCAPE && !window_has_modal_stack() && is_visible()) {
hide();
get_scene()->call_group(0,"windows","_cancel_input_ID",p_event.ID);
}
}
}
void Console::_window_resize_event() {
// Control::_window_resize_event();
_resized();
}
void Console::_resized() {
set_pos( Point2( 0, OS::get_singleton()->get_video_mode().height-height) );
set_size( Size2( OS::get_singleton()->get_video_mode().width, height) );
}
void Console::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_SCENE: {
_resized();
show();
globals_property_editor->edit( Globals::get_singleton() );
} break;
case NOTIFICATION_PROCESS: {
//pop messies
if (output_queue_mutex)
output_queue_mutex->lock();
while(output_queue.size()) {
OutputQueue q = output_queue.front()->get();
if (q.type==OutputStrings::LINE_ERROR || q.type==OutputStrings::LINE_WARNING)
errors->add_line(q.text,q.meta,q.type);
output->add_line(q.text,q.meta,q.type);
output_queue.pop_front();
}
if (output_queue_mutex)
output_queue_mutex->unlock();
} break;
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
get_stylebox("panel","Panel")->draw(ci,Rect2(Point2(),get_size()));
} break;
}
}
void Console::_close_pressed() {
hide();
}
void Console::_inspector_node_selected() {
Node *node = inspect_tree_editor->get_selected();
if (!node)
inspect_property_editor->edit(NULL);
else {
inspect_history.add_object(node->get_instance_ID());
inspect_property_editor->edit(node);
}
}
void Console::_bind_methods() {
ObjectTypeDB::bind_method("_stats_update_timer_callback",&Console::_stats_update_timer_callback);
ObjectTypeDB::bind_method("_close_pressed",&Console::_close_pressed);
ObjectTypeDB::bind_method("_inspector_node_selected",&Console::_inspector_node_selected);
}
Console::Console() {
Ref<Theme> theme( memnew( Theme ) );
set_theme( theme );
editor_register_icons(theme);
height=300;
tabs = memnew( TabContainer );
tabs->set_tab_align(TabContainer::ALIGN_LEFT);
add_child(tabs);
tabs->set_area_as_parent_rect();
output = memnew( OutputStrings );
output->set_name("Output");
tabs->add_child(output);
errors = memnew( OutputStrings );
errors->set_name("Errors");
tabs->add_child(errors);
status = memnew( Control );
status->set_name("Stats");
tabs->add_child(status);
inspect = memnew( Control );
inspect->set_name("Inspect");
tabs->add_child(inspect);
globals = memnew( Control );
globals->set_name("Globals");
tabs->add_child(globals);
// stats
stats_tree = memnew( Tree );
stats_tree->set_hide_root(true);
stats_tree->set_columns(2);
status->add_child(stats_tree);
stats_tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
stats_tree->set_anchor( MARGIN_RIGHT, ANCHOR_RATIO );
stats_tree->set_margin( MARGIN_RIGHT, 0.5 );
stats_tree->set_begin( Point2( 20,25 ) );
stats_tree->set_end( Point2( 0.5,5 ) );
Label *stats_label = memnew( Label );
stats_label->set_text("Engine Statistics:");
stats_label->set_pos( Point2( 5,5 ) );
status->add_child(stats_label);
TreeItem *stats_tree_root = stats_tree->create_item(NULL);
{
//system items
TreeItem *system_item = stats_tree->create_item(stats_tree_root);
system_item->set_text(0,"System");
stats.usage_static_memory_total = stats_tree->create_item(system_item);
stats.usage_static_memory_total->set_text(0,"Total Static Mem");;
stats.usage_static_memory = stats_tree->create_item(system_item);
stats.usage_static_memory->set_text(0,"Static Mem Usage");;
stats.usage_dynamic_memory_total = stats_tree->create_item(system_item);
stats.usage_dynamic_memory_total->set_text(0,"Total Dynamic Mem");;
stats.usage_dynamic_memory = stats_tree->create_item(system_item);
stats.usage_dynamic_memory->set_text(0,"Dynamic Mem Usage");
stats.usage_objects_instanced = stats_tree->create_item(system_item);
stats.usage_objects_instanced->set_text(0,"Instanced Objects");
//render items
TreeItem *render_item = stats_tree->create_item(stats_tree_root);
render_item->set_text(0,"Render");
stats.render_objects_in_frame = stats_tree->create_item(render_item);
stats.render_objects_in_frame->set_text(0,"Visible Objects");
stats.material_changes_in_frame = stats_tree->create_item(render_item);
stats.material_changes_in_frame->set_text(0,"Material Changes");
stats.usage_video_mem_total = stats_tree->create_item(render_item);
stats.usage_video_mem_total->set_text(0,"Total Video Mem");
stats.usage_texture_mem_used = stats_tree->create_item(render_item);
stats.usage_texture_mem_used->set_text(0,"Texture Mem Usage");
stats.usage_vertex_mem_used = stats_tree->create_item(render_item);
stats.usage_vertex_mem_used->set_text(0,"Vertex Mem Usage");
stats.usage_video_mem_used = stats_tree->create_item(render_item);
stats.usage_video_mem_used->set_text(0,"Combined Mem Usage");
}
{
inspect_tree_editor = memnew( SceneTreeEditor );
inspect_tree_editor->set_anchor( MARGIN_RIGHT, ANCHOR_RATIO );
inspect_tree_editor->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
inspect_tree_editor->set_begin( Point2( 20, 5 ) );
inspect_tree_editor->set_end( Point2( 0.49, 5 ) );
inspect->add_child(inspect_tree_editor);
inspect_property_editor = memnew( PropertyEditor );
inspect_property_editor->set_anchor( MARGIN_LEFT, ANCHOR_RATIO );
inspect_property_editor->set_anchor( MARGIN_RIGHT, ANCHOR_END );
inspect_property_editor->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
inspect_property_editor->set_begin( Point2( 0.51, 5 ) );
inspect_property_editor->set_end( Point2( 5, 5 ) );
inspect->add_child(inspect_property_editor);
}
{ //globals
globals_property_editor = memnew( PropertyEditor );
globals_property_editor->set_anchor( MARGIN_RIGHT, ANCHOR_END );
globals_property_editor->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
globals_property_editor->set_begin( Point2( 15, 5 ) );
globals_property_editor->set_end( Point2( 5, 5 ) );
globals_property_editor->get_top_label()->set_text("Globals Editor:");
globals->add_child(globals_property_editor);
}
#ifndef NO_THREADS
output_queue_mutex = Mutex::create();
#else
output_queue_mutex = NULL;
#endif
hide();
set_process(true);
close = memnew( Button );
add_child(close);
close->set_anchor( MARGIN_LEFT, ANCHOR_END);
close->set_anchor( MARGIN_RIGHT, ANCHOR_END);
close->set_begin( Point2( 25, 3 ) );
close->set_end( Point2( 5, 3 ) );
close->set_flat(true);
close->connect("pressed", this,"_close_pressed");
close->set_icon( get_icon("close","Icons") );
// force_top_viewport(true);
err_handler.userdata=this;
err_handler.errfunc=_error_handle;
add_error_handler(&err_handler);
print_handler.userdata=this;
print_handler.printfunc=_print_handle;
add_print_handler(&print_handler);
Timer *timer = memnew( Timer );
add_child(timer);
timer->set_wait_time(1);
timer->start();
timer->connect("timeout", this,"_stats_update_timer_callback");
inspect_tree_editor->connect("node_selected", this,"_inspector_node_selected");
}
Console::~Console() {
if (output_queue_mutex)
memdelete(output_queue_mutex);
remove_error_handler(&err_handler);
remove_print_handler(&print_handler);
}