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shaders
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Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations.
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2018-11-28 10:27:42 +01:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
rasterizer_canvas_gles3.cpp
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Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.
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2018-03-28 23:01:09 +02:00 |
rasterizer_canvas_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer_gles3.cpp
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Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3
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2018-03-29 00:29:06 +02:00 |
rasterizer_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer_scene_gles3.cpp
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multiply blend mode fix for spatial materials
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2018-04-28 17:53:53 +02:00 |
rasterizer_scene_gles3.h
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Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3
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2018-03-29 00:29:06 +02:00 |
rasterizer_storage_gles3.cpp
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Do not error on empty shader, just treat it as invalid by default. Fixes #15998.
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2018-11-28 10:27:42 +01:00 |
rasterizer_storage_gles3.h
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Ensure depth reads go via alpha render list, fixes #14759
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2018-01-06 17:38:39 -03:00 |
shader_compiler_gles3.cpp
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Avoid double underscore from breaking glsl compiler, fixes #12880
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2018-11-28 10:27:42 +01:00 |
shader_compiler_gles3.h
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using TIME in light shader enables uses_fragment_time
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2018-02-21 22:10:28 +01:00 |
shader_gles3.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
shader_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |