81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
78 lines
4.2 KiB
XML
78 lines
4.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SpinBox" inherits="Range" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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An input field for numbers.
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</brief_description>
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<description>
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[SpinBox] is a numerical input text field. It allows entering integers and floating point numbers.
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[b]Example:[/b]
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[codeblocks]
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[gdscript]
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var spin_box = SpinBox.new()
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add_child(spin_box)
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var line_edit = spin_box.get_line_edit()
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line_edit.context_menu_enabled = false
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spin_box.horizontal_alignment = LineEdit.HORIZONTAL_ALIGNMENT_RIGHT
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[/gdscript]
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[csharp]
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var spinBox = new SpinBox();
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AddChild(spinBox);
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var lineEdit = spinBox.GetLineEdit();
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lineEdit.ContextMenuEnabled = false;
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spinBox.AlignHorizontal = LineEdit.HorizontalAlignEnum.Right;
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[/csharp]
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[/codeblocks]
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The above code will create a [SpinBox], disable context menu on it and set the text alignment to right.
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See [Range] class for more options over the [SpinBox].
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[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a [SpinBox]'s background, add theme items for [LineEdit] and customize them.
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[b]Note:[/b] If you want to implement drag and drop for the underlying [LineEdit], you can use [method Control.set_drag_forwarding] on the node returned by [method get_line_edit].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="apply">
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<return type="void" />
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<description>
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Applies the current value of this [SpinBox].
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</description>
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</method>
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<method name="get_line_edit">
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<return type="LineEdit" />
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<description>
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Returns the [LineEdit] instance from this [SpinBox]. You can use it to access properties and methods of [LineEdit].
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[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
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</description>
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</method>
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</methods>
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<members>
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<member name="alignment" type="int" setter="set_horizontal_alignment" getter="get_horizontal_alignment" enum="HorizontalAlignment" default="0">
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Changes the alignment of the underlying [LineEdit].
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</member>
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<member name="custom_arrow_step" type="float" setter="set_custom_arrow_step" getter="get_custom_arrow_step" default="0.0">
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If not [code]0[/code], [code]value[/code] will always be rounded to a multiple of [code]custom_arrow_step[/code] when interacting with the arrow buttons of the [SpinBox].
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</member>
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<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
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If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be read only.
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</member>
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<member name="prefix" type="String" setter="set_prefix" getter="get_prefix" default="""">
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Adds the specified [code]prefix[/code] string before the numerical value of the [SpinBox].
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</member>
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<member name="select_all_on_focus" type="bool" setter="set_select_all_on_focus" getter="is_select_all_on_focus" default="false">
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If [code]true[/code], the [SpinBox] will select the whole text when the [LineEdit] gains focus. Clicking the up and down arrows won't trigger this behavior.
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</member>
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<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" is_bitfield="true" default="1" />
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<member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="1.0" />
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<member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default="""">
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Adds the specified [code]suffix[/code] string after the numerical value of the [SpinBox].
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</member>
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<member name="update_on_text_changed" type="bool" setter="set_update_on_text_changed" getter="get_update_on_text_changed" default="false">
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Sets the value of the [Range] for this [SpinBox] when the [LineEdit] text is [i]changed[/i] instead of [i]submitted[/i]. See [signal LineEdit.text_changed] and [signal LineEdit.text_submitted].
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</member>
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</members>
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<theme_items>
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<theme_item name="updown" data_type="icon" type="Texture2D">
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Sets a custom [Texture2D] for up and down arrows of the [SpinBox].
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</theme_item>
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</theme_items>
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</class>
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