godot/servers/rendering
Bastiaan Olij a9604b425f Move render_sky logic from effects into our sky object, and some minor cleanup 2021-06-26 18:46:47 +10:00
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renderer_rd Move render_sky logic from effects into our sky object, and some minor cleanup 2021-06-26 18:46:47 +10:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rasterizer_dummy.h Refactor VisibilityNotifier3D 2021-06-16 18:50:39 -03:00
renderer_canvas_cull.cpp Implement animation slice drawing in CanvasItem 2021-06-17 12:42:27 -03:00
renderer_canvas_cull.h Implement animation slice drawing in CanvasItem 2021-06-17 12:42:27 -03:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Implement animation slice drawing in CanvasItem 2021-06-17 12:42:27 -03:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Refactor VisibilityNotifier3D 2021-06-16 18:50:39 -03:00
renderer_scene_cull.cpp Fix crash in visibility range system. 2021-06-19 11:43:41 +02:00
renderer_scene_cull.h Fix crash in visibility range system. 2021-06-19 11:43:41 +02:00
renderer_scene_occlusion_cull.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
renderer_scene_occlusion_cull.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_scene_render.cpp Inverse XR camera offset for stereoscopic rendering 2021-06-19 19:33:40 +10:00
renderer_scene_render.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_storage.cpp Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage.h Refactor VisibilityNotifier3D 2021-06-16 18:50:39 -03:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
renderer_viewport.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
rendering_device.cpp Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
rendering_device.h Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
rendering_device_binds.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
rendering_device_binds.h Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
rendering_server_default.cpp Refactor VisibilityNotifier3D 2021-06-16 18:50:39 -03:00
rendering_server_default.h Implement animation slice drawing in CanvasItem 2021-06-17 12:42:27 -03:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
shader_language.cpp Rename `is_valid_integer()` to `is_valid_int()` 2021-06-16 10:32:22 -06:00
shader_language.h Fix `length()` array function usage in shader 2021-06-10 10:04:28 +03:00
shader_types.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
shader_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader_warnings.cpp Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00
shader_warnings.h Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00