godot/servers/rendering/renderer_rd/storage_rd
Rémi Verschelde 46ef52162e Color: Rename to_srgb/to_linear to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
..
canvas_texture_storage.cpp Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
canvas_texture_storage.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
decal_atlas_storage.cpp Extract Decal and Decal atlas from Storage class 2022-03-21 12:22:43 +11:00
decal_atlas_storage.h Extract Decal and Decal atlas from Storage class 2022-03-21 12:22:43 +11:00
material_storage.cpp Color: Rename to_srgb/to_linear to include base color space 2022-04-13 11:45:52 +02:00
material_storage.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
mesh_storage.cpp Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2022-04-02 16:29:04 +11:00
mesh_storage.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Fix Vulkan validation errors on default depth textures 2022-04-11 11:53:49 +02:00
texture_storage.h Fix Vulkan validation errors on default depth textures 2022-04-11 11:53:49 +02:00