godot/scene
Florian Bergmann 47000f8860 Add push_* methods for fonts in rich_text_label
Provides method to push different font styles.

If no fonts are set nothing will happen, when the methods are used.

Fixes #27850
2019-10-16 15:22:56 +02:00
..
2d Fixes Sprite frame_coords 2019-10-13 08:44:44 +02:00
3d Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
animation Add missing semicolons to BIND_ENUM_CONSTANT macro uses 2019-10-02 09:57:12 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Add push_* methods for fonts in rich_text_label 2019-10-16 15:22:56 +02:00
main Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
resources Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
register_scene_types.cpp Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00