godot/scene
Rémi Verschelde 4749437b23
Merge pull request #39209 from Xrayez/ray-shape-indie
Move `RayShape2D` implementation into its own translation unit
2020-06-03 11:07:32 +02:00
..
2d Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
3d Add performance hints to the DirectionalLight shadow mode property hint 2020-06-01 01:20:35 +02:00
animation Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
audio Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Merge pull request #39051 from Xrayez/geometry-split 2020-05-29 12:10:37 +02:00
main Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments 2020-05-17 11:36:05 +02:00
resources Move RayShape2D implementation into its own translation unit 2020-06-01 01:52:07 +03:00
register_scene_types.cpp Move RayShape2D implementation into its own translation unit 2020-06-01 01:52:07 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00