839f3d5eeb
If the user tried to change a Node name to an empty string in the Scene Tree Editor an error would be returned to console, now a warning dialog is shown with a clear message
1157 lines
33 KiB
C++
1157 lines
33 KiB
C++
/*************************************************************************/
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/* scene_tree_editor.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene_tree_editor.h"
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#include "core/message_queue.h"
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#include "core/print_string.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor_node.h"
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#include "scene/gui/label.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/packed_scene.h"
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Node *SceneTreeEditor::get_scene_node() {
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ERR_FAIL_COND_V(!is_inside_tree(), NULL);
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return get_tree()->get_edited_scene_root();
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}
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void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
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TreeItem *item = Object::cast_to<TreeItem>(p_item);
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ERR_FAIL_COND(!item);
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NodePath np = item->get_metadata(0);
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Node *n = get_node(np);
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ERR_FAIL_COND(!n);
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if (p_id == BUTTON_SUBSCENE) {
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if (n == get_scene_node()) {
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if (n && n->get_scene_inherited_state().is_valid()) {
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emit_signal("open", n->get_scene_inherited_state()->get_path());
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}
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} else {
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emit_signal("open", n->get_filename());
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}
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} else if (p_id == BUTTON_SCRIPT) {
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RefPtr script = n->get_script();
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if (!script.is_null())
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emit_signal("open_script", script);
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} else if (p_id == BUTTON_VISIBILITY) {
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undo_redo->create_action(TTR("Toggle Visible"));
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_toggle_visible(n);
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List<Node *> selection = editor_selection->get_selected_node_list();
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if (selection.size() > 1 && selection.find(n) != NULL) {
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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Node *nv = E->get();
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ERR_FAIL_COND(!nv);
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if (nv == n) {
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continue;
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}
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_toggle_visible(nv);
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}
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}
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undo_redo->commit_action();
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} else if (p_id == BUTTON_LOCK) {
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if (n->is_class("CanvasItem") || n->is_class("Spatial")) {
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n->set_meta("_edit_lock_", Variant());
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_update_tree();
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emit_signal("node_changed");
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}
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} else if (p_id == BUTTON_PIN) {
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if (n->is_class("AnimationPlayer")) {
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AnimationPlayerEditor::singleton->unpin();
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_update_tree();
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}
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} else if (p_id == BUTTON_GROUP) {
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if (n->is_class("CanvasItem")) {
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n->set_meta("_edit_group_", Variant());
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_update_tree();
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emit_signal("node_changed");
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}
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} else if (p_id == BUTTON_WARNING) {
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String config_err = n->get_configuration_warning();
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if (config_err == String())
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return;
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config_err = config_err.word_wrap(80);
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warning->set_text(config_err);
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warning->popup_centered_minsize();
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} else if (p_id == BUTTON_SIGNALS) {
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editor_selection->clear();
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editor_selection->add_node(n);
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set_selected(n);
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NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index());
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NodeDock::singleton->show_connections();
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} else if (p_id == BUTTON_GROUPS) {
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editor_selection->clear();
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editor_selection->add_node(n);
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set_selected(n);
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NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index());
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NodeDock::singleton->show_groups();
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}
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}
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void SceneTreeEditor::_toggle_visible(Node *p_node) {
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if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
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bool v = bool(p_node->call("is_visible"));
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undo_redo->add_do_method(p_node, "set_visible", !v);
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undo_redo->add_undo_method(p_node, "set_visible", v);
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}
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}
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bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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if (!p_node)
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return false;
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// only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
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// which the editor needs not to know about.
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bool part_of_subscene = false;
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if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
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if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
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part_of_subscene = true;
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//allow
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} else {
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return false;
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}
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} else {
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part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
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}
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TreeItem *item = tree->create_item(p_parent);
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item->set_text(0, p_node->get_name());
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if (can_rename && !part_of_subscene /*(p_node->get_owner() == get_scene_node() || p_node==get_scene_node())*/)
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item->set_editable(0, true);
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item->set_selectable(0, true);
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if (can_rename) {
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#ifndef DISABLE_DEPRECATED
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if (p_node->has_meta("_editor_collapsed")) {
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//remove previous way of storing folding, which did not get along with scene inheritance and instancing
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if ((bool)p_node->get_meta("_editor_collapsed"))
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p_node->set_display_folded(true);
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p_node->set_meta("_editor_collapsed", Variant());
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}
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#endif
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bool collapsed = p_node->is_displayed_folded();
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if (collapsed)
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item->set_collapsed(true);
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}
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Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
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item->set_icon(0, icon);
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item->set_metadata(0, p_node->get_path());
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if (part_of_subscene) {
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//item->set_selectable(0,marked_selectable);
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if (valid_types.size() == 0) {
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item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
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}
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} else if (marked.has(p_node)) {
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item->set_selectable(0, marked_selectable);
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item->set_custom_color(0, get_color("error_color", "Editor"));
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} else if (!marked_selectable && !marked_children_selectable) {
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Node *node = p_node;
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while (node) {
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if (marked.has(node)) {
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item->set_selectable(0, false);
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item->set_custom_color(0, get_color("error_color", "Editor"));
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break;
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}
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node = node->get_parent();
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}
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}
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if (can_rename) { //should be can edit..
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String warning = p_node->get_configuration_warning();
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if (warning != String()) {
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item->add_button(0, get_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + p_node->get_configuration_warning());
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}
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bool has_connections = p_node->has_persistent_signal_connections();
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bool has_groups = p_node->has_persistent_groups();
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if (has_connections && has_groups) {
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item->add_button(0, get_icon("SignalsAndGroups", "EditorIcons"), BUTTON_SIGNALS, false, TTR("Node has connection(s) and group(s).\nClick to show signals dock."));
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} else if (has_connections) {
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item->add_button(0, get_icon("Signals", "EditorIcons"), BUTTON_SIGNALS, false, TTR("Node has connections.\nClick to show signals dock."));
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} else if (has_groups) {
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item->add_button(0, get_icon("Groups", "EditorIcons"), BUTTON_GROUPS, false, TTR("Node is in group(s).\nClick to show groups dock."));
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}
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}
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if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
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item->add_button(0, get_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
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item->set_tooltip(0, TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class());
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} else if (p_node != get_scene_node() && p_node->get_filename() != "" && can_open_instance) {
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item->add_button(0, get_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
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item->set_tooltip(0, TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class());
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} else {
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item->set_tooltip(0, String(p_node->get_name()) + "\n" + TTR("Type:") + " " + p_node->get_class());
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}
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if (can_open_instance) {
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if (!p_node->is_connected("script_changed", this, "_node_script_changed"))
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p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));
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if (!p_node->get_script().is_null()) {
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item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script"));
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}
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if (p_node->is_class("CanvasItem")) {
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bool is_locked = p_node->has_meta("_edit_lock_"); //_edit_group_
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if (is_locked)
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item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
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bool is_grouped = p_node->has_meta("_edit_group_");
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if (is_grouped)
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item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
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bool v = p_node->call("is_visible");
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if (v)
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item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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else
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item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
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p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
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_update_visibility_color(p_node, item);
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} else if (p_node->is_class("Spatial")) {
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bool is_locked = p_node->has_meta("_edit_lock_");
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if (is_locked)
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item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
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bool v = p_node->call("is_visible");
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if (v)
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item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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else
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item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
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p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
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_update_visibility_color(p_node, item);
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} else if (p_node->is_class("AnimationPlayer")) {
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bool is_pinned = AnimationPlayerEditor::singleton->get_player() == p_node && AnimationPlayerEditor::singleton->is_pinned();
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if (is_pinned) {
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item->add_button(0, get_icon("Pin", "EditorIcons"), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
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}
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}
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}
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if (editor_selection) {
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if (editor_selection->is_selected(p_node)) {
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item->select(0);
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}
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}
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if (selected == p_node) {
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if (!editor_selection)
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item->select(0);
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item->set_as_cursor(0);
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}
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bool keep = (filter.is_subsequence_ofi(String(p_node->get_name())));
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for (int i = 0; i < p_node->get_child_count(); i++) {
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bool child_keep = _add_nodes(p_node->get_child(i), item);
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keep = keep || child_keep;
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}
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if (valid_types.size()) {
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bool valid = false;
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for (int i = 0; i < valid_types.size(); i++) {
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if (p_node->is_class(valid_types[i])) {
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valid = true;
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break;
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}
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}
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if (!valid) {
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//item->set_selectable(0,marked_selectable);
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item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
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item->set_selectable(0, false);
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}
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}
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if (!keep) {
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memdelete(item);
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return false;
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} else {
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return true;
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}
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}
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void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
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if (p_node != get_scene_node() && !p_node->get_owner()) {
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return;
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}
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TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : NULL;
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if (!item) {
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return;
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}
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int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
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ERR_FAIL_COND(idx == -1);
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bool visible = false;
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if (p_node->is_class("CanvasItem")) {
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visible = p_node->call("is_visible");
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CanvasItemEditor::get_singleton()->get_viewport_control()->update();
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} else if (p_node->is_class("Spatial")) {
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visible = p_node->call("is_visible");
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}
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if (visible)
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item->set_button(0, idx, get_icon("GuiVisibilityVisible", "EditorIcons"));
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else
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item->set_button(0, idx, get_icon("GuiVisibilityHidden", "EditorIcons"));
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_update_visibility_color(p_node, item);
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}
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void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
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if (p_node->is_class("CanvasItem") || p_node->is_class("Spatial")) {
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Color color(1, 1, 1, 1);
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bool visible_on_screen = p_node->call("is_visible_in_tree");
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if (!visible_on_screen) {
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color.a = 0.6;
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}
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int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
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p_item->set_button_color(0, idx, color);
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}
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}
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void SceneTreeEditor::_node_script_changed(Node *p_node) {
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if (tree_dirty)
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return;
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MessageQueue::get_singleton()->push_call(this, "_update_tree");
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tree_dirty = true;
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/*
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changes the order :|
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TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
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if (p_node->get_script().is_null()) {
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int idx=item->get_button_by_id(0,2);
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if (idx>=0)
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item->erase_button(0,idx);
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} else {
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int idx=item->get_button_by_id(0,2);
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if (idx<0)
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item->add_button(0,get_icon("Script","EditorIcons"),2);
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}*/
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}
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void SceneTreeEditor::_node_removed(Node *p_node) {
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if (EditorNode::get_singleton()->is_exiting())
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return; //speed up exit
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if (p_node->is_connected("script_changed", this, "_node_script_changed"))
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p_node->disconnect("script_changed", this, "_node_script_changed");
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if (p_node->is_class("Spatial") || p_node->is_class("CanvasItem")) {
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if (p_node->is_connected("visibility_changed", this, "_node_visibility_changed"))
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p_node->disconnect("visibility_changed", this, "_node_visibility_changed");
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}
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if (p_node == selected) {
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selected = NULL;
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emit_signal("node_selected");
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}
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}
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void SceneTreeEditor::_update_tree() {
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if (!is_inside_tree()) {
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tree_dirty = false;
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return;
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}
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updating_tree = true;
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tree->clear();
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if (get_scene_node()) {
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_add_nodes(get_scene_node(), NULL);
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last_hash = hash_djb2_one_64(0);
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_compute_hash(get_scene_node(), last_hash);
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}
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updating_tree = false;
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tree_dirty = false;
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}
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void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
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hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
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if (p_node->get_parent())
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hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
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|
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
|
|
_compute_hash(p_node->get_child(i), hash);
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_test_update_tree() {
|
|
|
|
pending_test_update = false;
|
|
|
|
if (!is_inside_tree())
|
|
return;
|
|
|
|
if (tree_dirty)
|
|
return; // don't even bother
|
|
|
|
uint64_t hash = hash_djb2_one_64(0);
|
|
if (get_scene_node())
|
|
_compute_hash(get_scene_node(), hash);
|
|
//test hash
|
|
if (hash == last_hash)
|
|
return; // did not change
|
|
|
|
MessageQueue::get_singleton()->push_call(this, "_update_tree");
|
|
tree_dirty = true;
|
|
}
|
|
|
|
void SceneTreeEditor::_tree_changed() {
|
|
|
|
if (EditorNode::get_singleton()->is_exiting())
|
|
return; //speed up exit
|
|
if (pending_test_update)
|
|
return;
|
|
if (tree_dirty)
|
|
return;
|
|
|
|
MessageQueue::get_singleton()->push_call(this, "_test_update_tree");
|
|
pending_test_update = true;
|
|
}
|
|
|
|
void SceneTreeEditor::_selected_changed() {
|
|
|
|
TreeItem *s = tree->get_selected();
|
|
ERR_FAIL_COND(!s);
|
|
NodePath np = s->get_metadata(0);
|
|
|
|
Node *n = get_node(np);
|
|
|
|
if (n == selected)
|
|
return;
|
|
|
|
selected = get_node(np);
|
|
|
|
blocked++;
|
|
emit_signal("node_selected");
|
|
blocked--;
|
|
}
|
|
|
|
void SceneTreeEditor::_deselect_items() {
|
|
|
|
// Clear currently elected items in scene tree dock.
|
|
if (editor_selection) {
|
|
editor_selection->clear();
|
|
emit_signal("node_changed");
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
|
|
|
|
TreeItem *item = Object::cast_to<TreeItem>(p_object);
|
|
ERR_FAIL_COND(!item);
|
|
|
|
NodePath np = item->get_metadata(0);
|
|
|
|
Node *n = get_node(np);
|
|
|
|
if (!n)
|
|
return;
|
|
|
|
if (!editor_selection)
|
|
return;
|
|
|
|
if (p_selected) {
|
|
editor_selection->add_node(n);
|
|
|
|
} else {
|
|
editor_selection->remove_node(n);
|
|
}
|
|
emit_signal("node_changed");
|
|
}
|
|
|
|
void SceneTreeEditor::_notification(int p_what) {
|
|
|
|
if (p_what == NOTIFICATION_ENTER_TREE) {
|
|
|
|
get_tree()->connect("tree_changed", this, "_tree_changed");
|
|
get_tree()->connect("node_removed", this, "_node_removed");
|
|
get_tree()->connect("node_configuration_warning_changed", this, "_warning_changed");
|
|
|
|
tree->connect("item_collapsed", this, "_cell_collapsed");
|
|
|
|
EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed");
|
|
_editor_settings_changed();
|
|
|
|
//get_scene()->connect("tree_changed",this,"_tree_changed",Vector<Variant>(),CONNECT_DEFERRED);
|
|
//get_scene()->connect("node_removed",this,"_node_removed",Vector<Variant>(),CONNECT_DEFERRED);
|
|
_update_tree();
|
|
}
|
|
if (p_what == NOTIFICATION_EXIT_TREE) {
|
|
|
|
get_tree()->disconnect("tree_changed", this, "_tree_changed");
|
|
get_tree()->disconnect("node_removed", this, "_node_removed");
|
|
tree->disconnect("item_collapsed", this, "_cell_collapsed");
|
|
get_tree()->disconnect("node_configuration_warning_changed", this, "_warning_changed");
|
|
EditorSettings::get_singleton()->disconnect("settings_changed", this, "_editor_settings_changed");
|
|
}
|
|
if (p_what == NOTIFICATION_THEME_CHANGED) {
|
|
|
|
_update_tree();
|
|
}
|
|
}
|
|
|
|
TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
|
|
|
|
if (!p_node)
|
|
return NULL;
|
|
|
|
NodePath np = p_node->get_metadata(0);
|
|
if (np == p_path)
|
|
return p_node;
|
|
|
|
TreeItem *children = p_node->get_children();
|
|
while (children) {
|
|
|
|
TreeItem *n = _find(children, p_path);
|
|
if (n)
|
|
return n;
|
|
children = children->get_next();
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
|
|
|
|
ERR_FAIL_COND(blocked > 0);
|
|
|
|
if (pending_test_update)
|
|
_test_update_tree();
|
|
if (tree_dirty)
|
|
_update_tree();
|
|
|
|
if (selected == p_node)
|
|
return;
|
|
|
|
TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : NULL;
|
|
|
|
if (item) {
|
|
// make visible when it's collapsed
|
|
TreeItem *node = item->get_parent();
|
|
while (node && node != tree->get_root()) {
|
|
node->set_collapsed(false);
|
|
node = node->get_parent();
|
|
}
|
|
item->select(0);
|
|
item->set_as_cursor(0);
|
|
selected = p_node;
|
|
tree->ensure_cursor_is_visible();
|
|
} else {
|
|
if (!p_node)
|
|
selected = NULL;
|
|
_update_tree();
|
|
selected = p_node;
|
|
}
|
|
|
|
if (p_emit_selected) {
|
|
emit_signal("node_selected");
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
|
|
|
|
Object *o = ObjectDB::get_instance(p_node);
|
|
ERR_FAIL_COND(!o);
|
|
Node *n = Object::cast_to<Node>(o);
|
|
ERR_FAIL_COND(!n);
|
|
TreeItem *item = _find(tree->get_root(), n->get_path());
|
|
ERR_FAIL_COND(!item);
|
|
|
|
n->set_name(p_name);
|
|
item->set_metadata(0, n->get_path());
|
|
item->set_text(0, p_name);
|
|
emit_signal("node_renamed");
|
|
|
|
if (!tree_dirty) {
|
|
MessageQueue::get_singleton()->push_call(this, "_update_tree");
|
|
tree_dirty = true;
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_renamed() {
|
|
|
|
TreeItem *which = tree->get_edited();
|
|
|
|
ERR_FAIL_COND(!which);
|
|
NodePath np = which->get_metadata(0);
|
|
Node *n = get_node(np);
|
|
ERR_FAIL_COND(!n);
|
|
|
|
// Empty node names are not allowed, so resets it to previous text and show warning
|
|
if (which->get_text(0).strip_edges().empty()) {
|
|
which->set_text(0, n->get_name());
|
|
EditorNode::get_singleton()->show_warning(TTR("No name provided"));
|
|
return;
|
|
}
|
|
|
|
String new_name = which->get_text(0);
|
|
if (!Node::_validate_node_name(new_name)) {
|
|
|
|
error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + Node::invalid_character);
|
|
error->popup_centered_minsize();
|
|
|
|
which->set_text(0, new_name);
|
|
}
|
|
|
|
if (new_name == n->get_name())
|
|
return;
|
|
|
|
if (!undo_redo) {
|
|
n->set_name(new_name);
|
|
which->set_metadata(0, n->get_path());
|
|
emit_signal("node_renamed");
|
|
} else {
|
|
undo_redo->create_action(TTR("Rename Node"));
|
|
emit_signal("node_prerename", n, new_name);
|
|
undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
|
|
undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
|
|
undo_redo->commit_action();
|
|
}
|
|
}
|
|
|
|
Node *SceneTreeEditor::get_selected() {
|
|
|
|
return selected;
|
|
}
|
|
|
|
void SceneTreeEditor::set_marked(const Set<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
|
|
|
|
if (tree_dirty)
|
|
_update_tree();
|
|
marked = p_marked;
|
|
marked_selectable = p_selectable;
|
|
marked_children_selectable = p_children_selectable;
|
|
_update_tree();
|
|
}
|
|
|
|
void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
|
|
|
|
Set<Node *> s;
|
|
if (p_marked)
|
|
s.insert(p_marked);
|
|
set_marked(s, p_selectable, p_children_selectable);
|
|
}
|
|
|
|
void SceneTreeEditor::set_filter(const String &p_filter) {
|
|
|
|
filter = p_filter;
|
|
_update_tree();
|
|
}
|
|
|
|
String SceneTreeEditor::get_filter() const {
|
|
|
|
return filter;
|
|
}
|
|
|
|
void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
|
|
|
|
display_foreign = p_display;
|
|
_update_tree();
|
|
}
|
|
bool SceneTreeEditor::get_display_foreign_nodes() const {
|
|
|
|
return display_foreign;
|
|
}
|
|
|
|
void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
|
|
valid_types = p_valid;
|
|
}
|
|
|
|
void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
|
|
|
|
editor_selection = p_selection;
|
|
tree->set_select_mode(Tree::SELECT_MULTI);
|
|
tree->set_cursor_can_exit_tree(false);
|
|
editor_selection->connect("selection_changed", this, "_selection_changed");
|
|
}
|
|
|
|
void SceneTreeEditor::_update_selection(TreeItem *item) {
|
|
|
|
ERR_FAIL_COND(!item);
|
|
|
|
NodePath np = item->get_metadata(0);
|
|
|
|
if (!has_node(np))
|
|
return;
|
|
|
|
Node *n = get_node(np);
|
|
|
|
if (!n)
|
|
return;
|
|
|
|
if (editor_selection->is_selected(n))
|
|
item->select(0);
|
|
else
|
|
item->deselect(0);
|
|
|
|
TreeItem *c = item->get_children();
|
|
|
|
while (c) {
|
|
|
|
_update_selection(c);
|
|
c = c->get_next();
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_selection_changed() {
|
|
|
|
if (!editor_selection)
|
|
return;
|
|
|
|
TreeItem *root = tree->get_root();
|
|
|
|
if (!root)
|
|
return;
|
|
_update_selection(root);
|
|
}
|
|
|
|
void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
|
|
|
|
if (updating_tree)
|
|
return;
|
|
if (!can_rename)
|
|
return;
|
|
|
|
TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
|
|
if (!ti)
|
|
return;
|
|
|
|
bool collapsed = ti->is_collapsed();
|
|
|
|
NodePath np = ti->get_metadata(0);
|
|
|
|
Node *n = get_node(np);
|
|
ERR_FAIL_COND(!n);
|
|
|
|
n->set_display_folded(collapsed);
|
|
}
|
|
|
|
Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
|
|
if (!can_rename)
|
|
return Variant(); //not editable tree
|
|
|
|
Vector<Node *> selected;
|
|
Vector<Ref<Texture> > icons;
|
|
TreeItem *next = tree->get_next_selected(NULL);
|
|
while (next) {
|
|
|
|
NodePath np = next->get_metadata(0);
|
|
|
|
Node *n = get_node(np);
|
|
if (n) {
|
|
// Only allow selection if not part of an instanced scene.
|
|
if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_filename() == String()) {
|
|
selected.push_back(n);
|
|
icons.push_back(next->get_icon(0));
|
|
}
|
|
}
|
|
next = tree->get_next_selected(next);
|
|
}
|
|
|
|
if (selected.empty())
|
|
return Variant();
|
|
|
|
VBoxContainer *vb = memnew(VBoxContainer);
|
|
Array objs;
|
|
int list_max = 10;
|
|
float opacity_step = 1.0f / list_max;
|
|
float opacity_item = 1.0f;
|
|
for (int i = 0; i < selected.size(); i++) {
|
|
|
|
if (i < list_max) {
|
|
HBoxContainer *hb = memnew(HBoxContainer);
|
|
TextureRect *tf = memnew(TextureRect);
|
|
tf->set_texture(icons[i]);
|
|
hb->add_child(tf);
|
|
Label *label = memnew(Label(selected[i]->get_name()));
|
|
hb->add_child(label);
|
|
vb->add_child(hb);
|
|
hb->set_modulate(Color(1, 1, 1, opacity_item));
|
|
opacity_item -= opacity_step;
|
|
}
|
|
NodePath p = selected[i]->get_path();
|
|
objs.push_back(p);
|
|
}
|
|
|
|
set_drag_preview(vb);
|
|
Dictionary drag_data;
|
|
drag_data["type"] = "nodes";
|
|
drag_data["nodes"] = objs;
|
|
|
|
tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
|
|
emit_signal("nodes_dragged");
|
|
|
|
return drag_data;
|
|
}
|
|
|
|
bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
|
|
return (script_types->find(p_type));
|
|
}
|
|
|
|
bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
|
|
|
|
if (!can_rename)
|
|
return false; //not editable tree
|
|
if (filter != String())
|
|
return false; //can't rearrange tree with filter turned on
|
|
|
|
Dictionary d = p_data;
|
|
if (!d.has("type"))
|
|
return false;
|
|
|
|
TreeItem *item = tree->get_item_at_position(p_point);
|
|
if (!item)
|
|
return false;
|
|
|
|
int section = tree->get_drop_section_at_position(p_point);
|
|
if (section < -1 || (section == -1 && !item->get_parent()))
|
|
return false;
|
|
|
|
if (String(d["type"]) == "files") {
|
|
|
|
Vector<String> files = d["files"];
|
|
|
|
if (files.size() == 0)
|
|
return false; //weird
|
|
|
|
if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
|
|
tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
|
|
return true;
|
|
}
|
|
|
|
for (int i = 0; i < files.size(); i++) {
|
|
String file = files[i];
|
|
String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
|
|
if (ftype != "PackedScene")
|
|
return false;
|
|
}
|
|
|
|
tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM); //so it works..
|
|
|
|
return true;
|
|
}
|
|
|
|
if (String(d["type"]) == "nodes") {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
|
|
|
|
if (!can_drop_data_fw(p_point, p_data, p_from))
|
|
return;
|
|
|
|
TreeItem *item = tree->get_item_at_position(p_point);
|
|
if (!item)
|
|
return;
|
|
int section = tree->get_drop_section_at_position(p_point);
|
|
if (section < -1)
|
|
return;
|
|
|
|
NodePath np = item->get_metadata(0);
|
|
Node *n = get_node(np);
|
|
if (!n)
|
|
return;
|
|
|
|
Dictionary d = p_data;
|
|
|
|
if (String(d["type"]) == "nodes") {
|
|
Array nodes = d["nodes"];
|
|
emit_signal("nodes_rearranged", nodes, np, section);
|
|
}
|
|
|
|
if (String(d["type"]) == "files") {
|
|
|
|
Vector<String> files = d["files"];
|
|
|
|
String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
|
|
if (_is_script_type(ftype)) {
|
|
emit_signal("script_dropped", files[0], np);
|
|
} else {
|
|
emit_signal("files_dropped", files, np, section);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {
|
|
|
|
emit_signal("rmb_pressed", tree->get_global_transform().xform(p_pos));
|
|
}
|
|
|
|
void SceneTreeEditor::_warning_changed(Node *p_for_node) {
|
|
|
|
//should use a timer
|
|
update_timer->start();
|
|
}
|
|
|
|
void SceneTreeEditor::_editor_settings_changed() {
|
|
bool enable_rl = EditorSettings::get_singleton()->get("docks/scene_tree/draw_relationship_lines");
|
|
Color rl_color = EditorSettings::get_singleton()->get("docks/scene_tree/relationship_line_color");
|
|
|
|
if (enable_rl) {
|
|
tree->add_constant_override("draw_relationship_lines", 1);
|
|
tree->add_color_override("relationship_line_color", rl_color);
|
|
} else
|
|
tree->add_constant_override("draw_relationship_lines", 0);
|
|
}
|
|
|
|
void SceneTreeEditor::_bind_methods() {
|
|
|
|
ClassDB::bind_method("_tree_changed", &SceneTreeEditor::_tree_changed);
|
|
ClassDB::bind_method("_update_tree", &SceneTreeEditor::_update_tree);
|
|
ClassDB::bind_method("_node_removed", &SceneTreeEditor::_node_removed);
|
|
ClassDB::bind_method("_selected_changed", &SceneTreeEditor::_selected_changed);
|
|
ClassDB::bind_method("_deselect_items", &SceneTreeEditor::_deselect_items);
|
|
ClassDB::bind_method("_renamed", &SceneTreeEditor::_renamed);
|
|
ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
|
|
ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
|
|
ClassDB::bind_method("_cell_multi_selected", &SceneTreeEditor::_cell_multi_selected);
|
|
ClassDB::bind_method("_selection_changed", &SceneTreeEditor::_selection_changed);
|
|
ClassDB::bind_method("_cell_button_pressed", &SceneTreeEditor::_cell_button_pressed);
|
|
ClassDB::bind_method("_cell_collapsed", &SceneTreeEditor::_cell_collapsed);
|
|
ClassDB::bind_method("_rmb_select", &SceneTreeEditor::_rmb_select);
|
|
ClassDB::bind_method("_warning_changed", &SceneTreeEditor::_warning_changed);
|
|
|
|
ClassDB::bind_method("_node_script_changed", &SceneTreeEditor::_node_script_changed);
|
|
ClassDB::bind_method("_node_visibility_changed", &SceneTreeEditor::_node_visibility_changed);
|
|
|
|
ClassDB::bind_method("_editor_settings_changed", &SceneTreeEditor::_editor_settings_changed);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
|
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ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
|
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ClassDB::bind_method(D_METHOD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
|
|
|
|
ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
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|
|
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ADD_SIGNAL(MethodInfo("node_selected"));
|
|
ADD_SIGNAL(MethodInfo("node_renamed"));
|
|
ADD_SIGNAL(MethodInfo("node_prerename"));
|
|
ADD_SIGNAL(MethodInfo("node_changed"));
|
|
ADD_SIGNAL(MethodInfo("nodes_dragged"));
|
|
ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
|
|
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
|
|
ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
|
|
ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
|
|
|
|
ADD_SIGNAL(MethodInfo("open"));
|
|
ADD_SIGNAL(MethodInfo("open_script"));
|
|
}
|
|
|
|
SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
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|
|
|
undo_redo = NULL;
|
|
tree_dirty = true;
|
|
selected = NULL;
|
|
|
|
marked_selectable = false;
|
|
marked_children_selectable = false;
|
|
can_rename = p_can_rename;
|
|
can_open_instance = p_can_open_instance;
|
|
display_foreign = false;
|
|
editor_selection = NULL;
|
|
|
|
if (p_label) {
|
|
Label *label = memnew(Label);
|
|
label->set_position(Point2(10, 0));
|
|
label->set_text(TTR("Scene Tree (Nodes):"));
|
|
|
|
add_child(label);
|
|
}
|
|
|
|
tree = memnew(Tree);
|
|
tree->set_anchor(MARGIN_RIGHT, ANCHOR_END);
|
|
tree->set_anchor(MARGIN_BOTTOM, ANCHOR_END);
|
|
tree->set_begin(Point2(0, p_label ? 18 : 0));
|
|
tree->set_end(Point2(0, 0));
|
|
tree->add_constant_override("button_margin", 0);
|
|
|
|
add_child(tree);
|
|
|
|
tree->set_drag_forwarding(this);
|
|
if (p_can_rename) {
|
|
tree->set_allow_rmb_select(true);
|
|
tree->connect("item_rmb_selected", this, "_rmb_select");
|
|
tree->connect("empty_tree_rmb_selected", this, "_rmb_select");
|
|
}
|
|
|
|
tree->connect("cell_selected", this, "_selected_changed");
|
|
tree->connect("item_edited", this, "_renamed", varray(), CONNECT_DEFERRED);
|
|
tree->connect("multi_selected", this, "_cell_multi_selected");
|
|
tree->connect("button_pressed", this, "_cell_button_pressed");
|
|
tree->connect("nothing_selected", this, "_deselect_items");
|
|
//tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
|
|
|
|
error = memnew(AcceptDialog);
|
|
add_child(error);
|
|
|
|
warning = memnew(AcceptDialog);
|
|
add_child(warning);
|
|
warning->set_title(TTR("Node Configuration Warning!"));
|
|
|
|
show_enabled_subscene = false;
|
|
|
|
last_hash = 0;
|
|
pending_test_update = false;
|
|
updating_tree = false;
|
|
blocked = 0;
|
|
|
|
update_timer = memnew(Timer);
|
|
update_timer->connect("timeout", this, "_update_tree");
|
|
update_timer->set_one_shot(true);
|
|
update_timer->set_wait_time(0.5);
|
|
add_child(update_timer);
|
|
|
|
script_types = memnew(List<StringName>);
|
|
ClassDB::get_inheriters_from_class("Script", script_types);
|
|
}
|
|
|
|
SceneTreeEditor::~SceneTreeEditor() {
|
|
|
|
memdelete(script_types);
|
|
}
|
|
|
|
/******** DIALOG *********/
|
|
|
|
void SceneTreeDialog::_notification(int p_what) {
|
|
|
|
if (p_what == NOTIFICATION_ENTER_TREE) {
|
|
connect("confirmed", this, "_select");
|
|
}
|
|
|
|
if (p_what == NOTIFICATION_EXIT_TREE) {
|
|
disconnect("confirmed", this, "_select");
|
|
}
|
|
if (p_what == NOTIFICATION_DRAW) {
|
|
|
|
RID ci = get_canvas_item();
|
|
get_stylebox("panel", "PopupMenu")->draw(ci, Rect2(Point2(), get_size()));
|
|
}
|
|
|
|
if (p_what == NOTIFICATION_VISIBILITY_CHANGED && is_visible_in_tree()) {
|
|
|
|
tree->update_tree();
|
|
}
|
|
}
|
|
|
|
void SceneTreeDialog::_cancel() {
|
|
|
|
hide();
|
|
}
|
|
void SceneTreeDialog::_select() {
|
|
|
|
if (tree->get_selected()) {
|
|
emit_signal("selected", tree->get_selected()->get_path());
|
|
hide();
|
|
}
|
|
}
|
|
|
|
void SceneTreeDialog::_bind_methods() {
|
|
|
|
ClassDB::bind_method("_select", &SceneTreeDialog::_select);
|
|
ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
|
|
ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
|
|
}
|
|
|
|
SceneTreeDialog::SceneTreeDialog() {
|
|
|
|
set_title(TTR("Select a Node"));
|
|
|
|
tree = memnew(SceneTreeEditor(false, false));
|
|
add_child(tree);
|
|
//set_child_rect(tree);
|
|
|
|
tree->get_scene_tree()->connect("item_activated", this, "_select");
|
|
}
|
|
|
|
SceneTreeDialog::~SceneTreeDialog() {
|
|
}
|