7bf9787921
Configured for a max line length of 120 characters.
psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:
- Manually wrapped strings will be reflowed, so by using a line length
of 120 for the sake of preserving readability for our long command
calls, it also means that some manually wrapped strings are back on
the same line and should be manually merged again.
- Code generators using string concatenation extensively look awful,
since black puts each operand on a single line. We need to refactor
these generators to use more pythonic string formatting, for which
many options are available (`%`, `format` or f-strings).
- CI checks and a pre-commit hook will be added to ensure that future
buildsystem changes are well-formatted.
(cherry picked from commit cd4e46ee65
)
42 lines
1.5 KiB
Python
42 lines
1.5 KiB
Python
#!/usr/bin/env python
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Import("env")
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from platform_methods import run_in_subprocess
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import main_builders
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env.main_sources = []
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env.add_source_files(env.main_sources, "*.cpp")
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# Order matters here. Higher index controller database files write on top of lower index database files.
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controller_databases = ["#main/gamecontrollerdb.txt", "#main/godotcontrollerdb.txt"]
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env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases)
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env.CommandNoCache(
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"#main/default_controller_mappings.gen.cpp",
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controller_databases,
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run_in_subprocess(main_builders.make_default_controller_mappings),
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)
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# Don't warn about duplicate entry here, we need it registered manually for first build,
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# even if later builds will pick it up twice due to above *.cpp globbing.
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env.add_source_files(env.main_sources, "#main/default_controller_mappings.gen.cpp", warn_duplicates=False)
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env.Depends("#main/splash.gen.h", "#main/splash.png")
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env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash))
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env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
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env.CommandNoCache(
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"#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor)
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)
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env.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
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env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon))
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if env["tools"]:
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SConscript("tests/SCsub")
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lib = env.add_library("main", env.main_sources)
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env.Prepend(LIBS=[lib])
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