godot/core/math
Bojidar Marinov 831cb5b119 Fix weigth scale of A* being applied to the whole path and estimation
Attempt to fix #8584

(cherry picked from commit bd91730347)
2017-05-27 00:42:59 +02:00
..
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a_star.cpp Fix weigth scale of A* being applied to the whole path and estimation 2017-05-27 00:42:59 +02:00
a_star.h
aabb.cpp
aabb.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
face3.cpp
face3.h
geometry.cpp
geometry.h
math_2d.cpp
math_2d.h
math_defs.h
math_funcs.cpp
math_funcs.h
matrix3.cpp
matrix3.h
octree.h
plane.cpp
plane.h
quat.cpp
quat.h
quick_hull.cpp
quick_hull.h
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector3.cpp
vector3.h