godot/doc/classes/Line2D.xml
Martin Capitanio 7c3ba6f72b Fix the class docs for the rst-syntax errors.
- Generate a correkt rst-syntax for the [/code] inline markup.
  (http://www.sphinx-doc.org/en/1.6.5/rest.html#inline-markup)
- Fix xml souce bugs

for the sphinx's rst syntax werrors:

class_area.rst:319: WARNING: Inline literal start-string without end-string.
class_area2d.rst:287: WARNING: Inline literal start-string without end-string.
class_audioserver.rst:287: WARNING: Inline literal start-string without end-string.
class_control.rst:509: WARNING: Inline literal start-string without end-string.
class_image.rst:422: WARNING: Inline literal start-string without end-string.
class_image.rst:434: WARNING: Inline literal start-string without end-string.
class_inputevent.rst:74: WARNING: Inline literal start-string without end-string.
class_inputeventaction.rst:45: WARNING: Inline literal start-string without end-string.
class_inputmap.rst:47: WARNING: Inline literal start-string without end-string.
class_kinematicbody.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string.
class_kinematicbody2d.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string.
class_line2d.rst:182: WARNING: Inline literal start-string without end-string.
class_thread.rst:51: WARNING: Inline literal start-string without end-string.
class_treeitem.rst:160: WARNING: Inline literal start-string without end-string.
2017-11-19 20:47:36 +01:00

276 lines
8.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Line2D" inherits="Node2D" category="Core" version="3.0-alpha">
<brief_description>
A 2D line.
</brief_description>
<description>
A line through several points in 2D space.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_point">
<return type="void">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<description>
Add a point at the [code]position[/code]. Appends the point at the end of the line.
</description>
</method>
<method name="get_begin_cap_mode" qualifiers="const">
<return type="int" enum="Line2D.LineCapMode">
</return>
<description>
</description>
</method>
<method name="get_default_color" qualifiers="const">
<return type="Color">
</return>
<description>
</description>
</method>
<method name="get_end_cap_mode" qualifiers="const">
<return type="int" enum="Line2D.LineCapMode">
</return>
<description>
</description>
</method>
<method name="get_gradient" qualifiers="const">
<return type="Gradient">
</return>
<description>
</description>
</method>
<method name="get_joint_mode" qualifiers="const">
<return type="int" enum="Line2D.LineJointMode">
</return>
<description>
</description>
</method>
<method name="get_point_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the Line2D's amount of points.
</description>
</method>
<method name="get_point_position" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="i" type="int">
</argument>
<description>
Returns point [code]i[/code]'s position.
</description>
</method>
<method name="get_points" qualifiers="const">
<return type="PoolVector2Array">
</return>
<description>
</description>
</method>
<method name="get_round_precision" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_sharp_limit" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_texture" qualifiers="const">
<return type="Texture">
</return>
<description>
</description>
</method>
<method name="get_texture_mode" qualifiers="const">
<return type="int" enum="Line2D.LineTextureMode">
</return>
<description>
</description>
</method>
<method name="get_width" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="remove_point">
<return type="void">
</return>
<argument index="0" name="i" type="int">
</argument>
<description>
Remove the point at index [code]i[/code] from the line.
</description>
</method>
<method name="set_begin_cap_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="Line2D.LineCapMode">
</argument>
<description>
</description>
</method>
<method name="set_default_color">
<return type="void">
</return>
<argument index="0" name="color" type="Color">
</argument>
<description>
</description>
</method>
<method name="set_end_cap_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="Line2D.LineCapMode">
</argument>
<description>
</description>
</method>
<method name="set_gradient">
<return type="void">
</return>
<argument index="0" name="color" type="Gradient">
</argument>
<description>
</description>
</method>
<method name="set_joint_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="Line2D.LineJointMode">
</argument>
<description>
</description>
</method>
<method name="set_point_position">
<return type="void">
</return>
<argument index="0" name="i" type="int">
</argument>
<argument index="1" name="position" type="Vector2">
</argument>
<description>
Overwites the position in point [code]i[/code] with the supplied [code]position[/code].
</description>
</method>
<method name="set_points">
<return type="void">
</return>
<argument index="0" name="points" type="PoolVector2Array">
</argument>
<description>
</description>
</method>
<method name="set_round_precision">
<return type="void">
</return>
<argument index="0" name="precision" type="int">
</argument>
<description>
</description>
</method>
<method name="set_sharp_limit">
<return type="void">
</return>
<argument index="0" name="limit" type="float">
</argument>
<description>
</description>
</method>
<method name="set_texture">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<description>
</description>
</method>
<method name="set_texture_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="Line2D.LineTextureMode">
</argument>
<description>
</description>
</method>
<method name="set_width">
<return type="void">
</return>
<argument index="0" name="width" type="float">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="begin_cap_mode" type="int" setter="set_begin_cap_mode" getter="get_begin_cap_mode" enum="Line2D.LineCapMode">
Controls the style of the line's first point. Use [code]LINE_CAP_*[/code] constants. Default value: [code]LINE_CAP_NONE[/code].
</member>
<member name="default_color" type="Color" setter="set_default_color" getter="get_default_color">
The line's color. Will not be used if a gradient is set.
</member>
<member name="end_cap_mode" type="int" setter="set_end_cap_mode" getter="get_end_cap_mode" enum="Line2D.LineCapMode">
Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants. Default value: [code]LINE_CAP_NONE[/code].
</member>
<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient">
The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set.
</member>
<member name="joint_mode" type="int" setter="set_joint_mode" getter="get_joint_mode" enum="Line2D.LineJointMode">
The style for the points inbetween the start and the end.
</member>
<member name="points" type="PoolVector2Array" setter="set_points" getter="get_points">
The points that form the lines. The line is drawn between every point set in this array.
</member>
<member name="round_precision" type="int" setter="set_round_precision" getter="get_round_precision">
The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round.
</member>
<member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit">
The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [code]LINE_JOINT_SHARP[/code].
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style.
</member>
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="Line2D.LineTextureMode">
The style to render the [code]texture[/code] on the line. Use [code]LINE_TEXTURE_*[/code] constants. Default value: [code]LINE_TEXTURE_NONE[/code].
</member>
<member name="width" type="float" setter="set_width" getter="get_width">
The line's width.
</member>
</members>
<constants>
<constant name="LINE_JOINT_SHARP" value="0">
The line's joints will be pointy. If [code]sharp_limit[/code] is greater than the rotation of a joint, it becomes a bevel joint instead.
</constant>
<constant name="LINE_JOINT_BEVEL" value="1">
The line's joints will be bevelled/chamfered.
</constant>
<constant name="LINE_JOINT_ROUND" value="2">
The line's joints will be rounded.
</constant>
<constant name="LINE_CAP_NONE" value="0">
Don't have a line cap.
</constant>
<constant name="LINE_CAP_BOX" value="1">
Draws the line cap as a box.
</constant>
<constant name="LINE_CAP_ROUND" value="2">
Draws the line cap as a circle.
</constant>
<constant name="LINE_TEXTURE_NONE" value="0">
Takes the left pixels of the texture and renders it over the whole line.
</constant>
<constant name="LINE_TEXTURE_TILE" value="1">
Tiles the texture over the line. The texture need to be imported with Repeat Enabled for it to work properly.
</constant>
</constants>
</class>