..
forward_clustered
Assorted fixes to UV unwrapping and GPU lightmapper
2021-05-03 18:10:34 +02:00
forward_mobile
Remove repeat from forward mobile renderer
2021-05-04 11:37:58 +10:00
shaders
Fixes missng 2D engine bits
2021-05-11 11:21:36 -03:00
cluster_builder_rd.cpp
Core: Drop custom copymem
/zeromem
defines
2021-04-27 16:26:27 +02:00
cluster_builder_rd.h
Added GPU based cluster builder
2021-01-19 23:31:06 +01:00
effects_rd.cpp
Core: Drop custom copymem
/zeromem
defines
2021-04-27 16:26:27 +02:00
effects_rd.h
Simplify Volumetric Fog
2021-02-06 15:08:21 -03:00
pipeline_cache_rd.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
pipeline_cache_rd.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_canvas_render_rd.cpp
Fixes missng 2D engine bits
2021-05-11 11:21:36 -03:00
renderer_canvas_render_rd.h
Fixes missng 2D engine bits
2021-05-11 11:21:36 -03:00
renderer_compositor_rd.cpp
Create mobile renderer
2021-05-03 21:54:11 +10:00
renderer_compositor_rd.h
Create mobile renderer
2021-05-03 21:54:11 +10:00
renderer_scene_environment_rd.cpp
Moving GI code into RendererServerGIRD
2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h
Moving GI code into RendererServerGIRD
2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp
Create mobile renderer
2021-05-03 21:54:11 +10:00
renderer_scene_gi_rd.h
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00
renderer_scene_render_rd.cpp
Assorted fixes to UV unwrapping and GPU lightmapper
2021-05-03 18:10:34 +02:00
renderer_scene_render_rd.h
Assorted fixes to UV unwrapping and GPU lightmapper
2021-05-03 18:10:34 +02:00
renderer_scene_sky_rd.cpp
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
renderer_scene_sky_rd.h
Moving GI code into RendererServerGIRD
2021-02-25 15:15:48 +11:00
renderer_storage_rd.cpp
Fixes missng 2D engine bits
2021-05-11 11:21:36 -03:00
renderer_storage_rd.h
Fixes missng 2D engine bits
2021-05-11 11:21:36 -03:00
SCsub
Create mobile renderer
2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
shader_compiler_rd.h
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
shader_rd.cpp
Split particle shader entry points
2021-04-17 12:22:55 -03:00
shader_rd.h
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00