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arvr
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
audio
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Clean up some bad words from code comments
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2018-02-17 16:00:39 +03:00 |
physics
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Merge pull request #16757 from AndreaCatania/kinpush
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2018-02-20 15:41:10 +01:00 |
physics_2d
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Bring back Vector2.cross()
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2018-03-07 21:10:31 +01:00 |
visual
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Hinted shader uniforms can have a default value
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2018-03-15 15:23:40 +01:00 |
SCsub
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disable caching for targets using helper functions
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2017-11-28 23:24:12 -04:00 |
arvr_server.cpp
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Remove a few debugging prints
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2018-02-05 11:30:50 +01:00 |
arvr_server.h
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Fix typos with codespell
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2018-02-21 19:46:06 +01:00 |
audio_server.cpp
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Fix typos with codespell
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2018-02-21 19:46:06 +01:00 |
audio_server.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
physics_2d_server.cpp
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Improved kinematic body 2D and 3D, Now can move rigid body
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2018-02-20 12:43:47 +01:00 |
physics_2d_server.h
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Improved kinematic body 2D and 3D, Now can move rigid body
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2018-02-20 12:43:47 +01:00 |
physics_server.cpp
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Fixed physics server typo
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2018-02-27 08:42:09 +01:00 |
physics_server.h
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Merge pull request #16757 from AndreaCatania/kinpush
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2018-02-20 15:41:10 +01:00 |
register_server_types.cpp
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Deprecated Godot 3D physics engine
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2018-02-26 12:51:30 +01:00 |
register_server_types.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
server_wrap_mt_common.h
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Update copyright statements to 2018
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2018-01-01 14:40:47 +01:00 |
visual_server.cpp
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[DOCS] Sync classref with current source
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2018-02-25 15:14:25 +07:00 |
visual_server.h
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2D Skeletons WORK IN PROGRESS
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2018-02-21 17:24:00 -03:00 |