godot/doc/classes/CharFXTransform.xml

42 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CharFXTransform" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_value_or">
<return type="Variant">
</return>
<argument index="0" name="key" type="String">
</argument>
<argument index="1" name="default_value" type="Variant">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="absolute_index" type="int" setter="set_absolute_index" getter="get_absolute_index" default="0">
</member>
<member name="character" type="int" setter="set_character" getter="get_character" default="0">
</member>
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 0, 0, 0, 1 )">
</member>
<member name="elapsed_time" type="float" setter="set_elapsed_time" getter="get_elapsed_time" default="0.0">
</member>
<member name="env" type="Dictionary" setter="set_environment" getter="get_environment" default="{}">
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
</member>
<member name="relative_index" type="int" setter="set_relative_index" getter="get_relative_index" default="0">
</member>
<member name="visible" type="bool" setter="set_visibility" getter="is_visible" default="true">
</member>
</members>
<constants>
</constants>
</class>