godot/drivers/gles3
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
..
shaders transmission was broken, fix was made. Also fixed treshold. 2018-07-22 14:04:11 -03:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
rasterizer_canvas_gles3.cpp -Project/Editor settings now use new inspector 2018-07-19 19:02:04 -03:00
rasterizer_canvas_gles3.h Fix a corner-case bug in _copy_texscreen in the gles3 renderer 2018-05-15 14:35:46 +03:00
rasterizer_gles3.cpp Merge pull request #20448 from volzhs/duplicated-code 2018-07-25 22:20:47 +02:00
rasterizer_gles3.h Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
rasterizer_scene_gles3.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
rasterizer_scene_gles3.h transmission was broken, fix was made. Also fixed treshold. 2018-07-22 14:04:11 -03:00
rasterizer_storage_gles3.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
rasterizer_storage_gles3.h Merge pull request #18368 from Gamblify/RasterizerEngineSync 2018-07-25 20:33:37 +02:00
shader_compiler_gles3.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
shader_compiler_gles3.h using TIME in light shader enables uses_fragment_time 2018-02-07 11:56:52 +01:00
shader_gles3.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
shader_gles3.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00