godot/drivers/gles3
Rémi Verschelde 8cce479c01
Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
Add `hint_transparent` to use a transparent black placeholder texture
2022-08-02 07:15:59 +02:00
..
effects Fix various bugs in GLES3 renderer that stopped it from running on web 2022-08-01 16:45:32 -04:00
environment Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shaders Fix various bugs in GLES3 renderer that stopped it from running on web 2022-08-01 16:45:32 -04:00
storage Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture 2022-08-02 07:15:59 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp fix 'Comparison result is always the same' warnings 2022-07-29 19:45:22 +02:00
rasterizer_canvas_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_gles3.cpp Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
rasterizer_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp Fix various bugs in GLES3 renderer that stopped it from running on web 2022-08-01 16:45:32 -04:00
rasterizer_scene_gles3.h Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +02:00
shader_gles3.cpp Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
shader_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00