godot/modules/mono/glue
Raul Santos 47ca2f2e09
C#: Sync GD with Core
- Add overloads to print methods that take a single `string`.
- Use `StringBuilder` to append print parameters.
- Remove `PrintStack` method.
- Add `ErrorString`.
- Remove `Str` method.
- Add exception to `Range` when step is 0.
- Add `VarToBytesWithObjects` and `BytesToVarWithObjects`.
- Remove optional boolean parameter from `VarToBytes` and `BytesToVar`.
- Move `InstanceFromId` to `Godot.Object`.
- Add `Godot.Object.IsInstanceIdValid`.
- Update documentation.
2023-01-24 19:18:38 +01:00
..
GodotSharp C#: Sync GD with Core 2023-01-24 19:18:38 +01:00
runtime_interop.cpp C#: Sync GD with Core 2023-01-24 19:18:38 +01:00
runtime_interop.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00