godot/doc/classes/CurveTexture.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CurveTexture" inherits="Texture" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A texture that shows a curve.
</brief_description>
<description>
Renders a given [Curve] provided to it. Simplifies the task of drawing curves and/or saving them as image files.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="curve" type="Curve" setter="set_curve" getter="get_curve">
The [Curve] that is rendered onto the texture.
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.
</member>
</members>
<constants>
</constants>
</class>