godot/doc/classes/QuadMesh.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="QuadMesh" inherits="PrimitiveMesh" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Class representing a square mesh.
</brief_description>
<description>
Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options.
</description>
<tutorials>
<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
<link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
</tutorials>
<methods>
</methods>
<members>
<member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3( 0, 0, 0 )">
Offset of the generated Quad. Useful for particles.
</member>
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 1, 1 )">
Size on the X and Y axes.
</member>
</members>
<constants>
</constants>
</class>