.. |
shaders
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update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
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2019-07-28 11:43:01 +08:00 |
rasterizer_canvas_gles2.cpp
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Implement CanvasItem line antialiasing in GLES2
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2019-07-12 16:49:12 +02:00 |
rasterizer_canvas_gles2.h
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Make alpha 1.0 when using texscreen, fixes #25850
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2019-02-21 19:43:34 -03:00 |
rasterizer_gles2.cpp
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_gles2.h
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_scene_gles2.cpp
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fix gles2 shadow transparency bug
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2019-07-21 23:52:19 -07:00 |
rasterizer_scene_gles2.h
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Adding a new Camera Server implementation to Godot.
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2019-06-15 21:30:32 +10:00 |
rasterizer_storage_gles2.cpp
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Changed some code showed in LGTM and Coverage
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2019-07-20 08:09:57 +02:00 |
rasterizer_storage_gles2.h
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Adding a new Camera Server implementation to Godot.
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2019-06-15 21:30:32 +10:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
shader_compiler_gles2.cpp
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Added local array initializer
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2019-07-16 07:13:37 +03:00 |
shader_compiler_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles2.cpp
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
shader_gles2.h
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Add missing license headers
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2019-06-11 15:33:32 +02:00 |