godot/modules/fbx/fbx_parser/FBXDocument.cpp

715 lines
26 KiB
C++

/**************************************************************************/
/* FBXDocument.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
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All rights reserved.
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*/
/** @file FBXDocument.cpp
* @brief Implementation of the FBX DOM classes
*/
#include "FBXDocument.h"
#include "FBXDocumentUtil.h"
#include "FBXImportSettings.h"
#include "FBXMeshGeometry.h"
#include "FBXParser.h"
#include "FBXProperties.h"
#include "FBXUtil.h"
#include <algorithm>
#include <functional>
#include <iostream>
#include <map>
#include <memory>
namespace FBXDocParser {
using namespace Util;
// ------------------------------------------------------------------------------------------------
LazyObject::LazyObject(uint64_t id, const ElementPtr element, const Document &doc) :
doc(doc), element(element), id(id), flags() {
// empty
}
// ------------------------------------------------------------------------------------------------
LazyObject::~LazyObject() {
object.reset();
}
ObjectPtr LazyObject::LoadObject() {
if (IsBeingConstructed() || FailedToConstruct()) {
return nullptr;
}
if (object) {
return object.get();
}
TokenPtr key = element->KeyToken();
ERR_FAIL_COND_V(!key, nullptr);
const TokenList &tokens = element->Tokens();
if (tokens.size() < 3) {
//DOMError("expected at least 3 tokens: id, name and class tag",&element);
return nullptr;
}
const char *err = nullptr;
std::string name = ParseTokenAsString(tokens[1], err);
if (err) {
DOMError(err, element);
}
// small fix for binary reading: binary fbx files don't use
// prefixes such as Model:: in front of their names. The
// loading code expects this at many places, though!
// so convert the binary representation (a 0x0001) to the
// double colon notation.
if (tokens[1]->IsBinary()) {
for (size_t i = 0; i < name.length(); ++i) {
if (name[i] == 0x0 && name[i + 1] == 0x1) {
name = name.substr(i + 2) + "::" + name.substr(0, i);
}
}
}
const std::string classtag = ParseTokenAsString(tokens[2], err);
if (err) {
DOMError(err, element);
}
// prevent recursive calls
flags |= BEING_CONSTRUCTED;
// this needs to be relatively fast since it happens a lot,
// so avoid constructing strings all the time.
const char *obtype = key->begin();
const size_t length = static_cast<size_t>(key->end() - key->begin());
if (!strncmp(obtype, "Pose", length)) {
object.reset(new FbxPose(id, element, doc, name));
} else if (!strncmp(obtype, "Geometry", length)) {
if (!strcmp(classtag.c_str(), "Mesh")) {
object.reset(new MeshGeometry(id, element, name, doc));
}
if (!strcmp(classtag.c_str(), "Shape")) {
object.reset(new ShapeGeometry(id, element, name, doc));
}
if (!strcmp(classtag.c_str(), "Line")) {
object.reset(new LineGeometry(id, element, name, doc));
}
} else if (!strncmp(obtype, "NodeAttribute", length)) {
if (!strcmp(classtag.c_str(), "Camera")) {
object.reset(new Camera(id, element, doc, name));
} else if (!strcmp(classtag.c_str(), "CameraSwitcher")) {
object.reset(new CameraSwitcher(id, element, doc, name));
} else if (!strcmp(classtag.c_str(), "Light")) {
object.reset(new Light(id, element, doc, name));
} else if (!strcmp(classtag.c_str(), "Null")) {
object.reset(new Null(id, element, doc, name));
} else if (!strcmp(classtag.c_str(), "LimbNode")) {
// This is an older format for bones
// this is what blender uses I believe
object.reset(new LimbNode(id, element, doc, name));
}
} else if (!strncmp(obtype, "Constraint", length)) {
object.reset(new Constraint(id, element, doc, name));
} else if (!strncmp(obtype, "Deformer", length)) {
if (!strcmp(classtag.c_str(), "Cluster")) {
object.reset(new Cluster(id, element, doc, name));
} else if (!strcmp(classtag.c_str(), "Skin")) {
object.reset(new Skin(id, element, doc, name));
} else if (!strcmp(classtag.c_str(), "BlendShape")) {
object.reset(new BlendShape(id, element, doc, name));
} else if (!strcmp(classtag.c_str(), "BlendShapeChannel")) {
object.reset(new BlendShapeChannel(id, element, doc, name));
}
} else if (!strncmp(obtype, "Model", length)) {
// Model is normal node
// LimbNode model is a 'bone' node.
if (!strcmp(classtag.c_str(), "LimbNode")) {
object.reset(new ModelLimbNode(id, element, doc, name));
} else if (strcmp(classtag.c_str(), "IKEffector") && strcmp(classtag.c_str(), "FKEffector")) {
// FK and IK effectors are not supported
object.reset(new Model(id, element, doc, name));
}
} else if (!strncmp(obtype, "Material", length)) {
object.reset(new Material(id, element, doc, name));
} else if (!strncmp(obtype, "Texture", length)) {
object.reset(new Texture(id, element, doc, name));
} else if (!strncmp(obtype, "LayeredTexture", length)) {
object.reset(new LayeredTexture(id, element, doc, name));
} else if (!strncmp(obtype, "Video", length)) {
object.reset(new Video(id, element, doc, name));
} else if (!strncmp(obtype, "AnimationStack", length)) {
object.reset(new AnimationStack(id, element, name, doc));
} else if (!strncmp(obtype, "AnimationLayer", length)) {
object.reset(new AnimationLayer(id, element, name, doc));
} else if (!strncmp(obtype, "AnimationCurve", length)) {
object.reset(new AnimationCurve(id, element, name, doc));
} else if (!strncmp(obtype, "AnimationCurveNode", length)) {
object.reset(new AnimationCurveNode(id, element, name, doc));
} else {
ERR_FAIL_V_MSG(nullptr, "FBX contains unsupported object: " + String(obtype));
}
flags &= ~BEING_CONSTRUCTED;
return object.get();
}
// ------------------------------------------------------------------------------------------------
Object::Object(uint64_t id, const ElementPtr element, const std::string &name) :
element(element), name(name), id(id) {
}
// ------------------------------------------------------------------------------------------------
Object::~Object() {
// empty
}
// ------------------------------------------------------------------------------------------------
FileGlobalSettings::FileGlobalSettings(const Document &doc, const PropertyTable *props) :
props(props), doc(doc) {
// empty
}
// ------------------------------------------------------------------------------------------------
FileGlobalSettings::~FileGlobalSettings() {
if (props != nullptr) {
delete props;
props = nullptr;
}
}
// ------------------------------------------------------------------------------------------------
Document::Document(const Parser &parser, const ImportSettings &settings) :
settings(settings), parser(parser), SafeToImport(false) {
// Cannot use array default initialization syntax because vc8 fails on it
for (unsigned int &timeStamp : creationTimeStamp) {
timeStamp = 0;
}
// we must check if we can read the header version safely, if its outdated then drop it.
if (ReadHeader()) {
SafeToImport = true;
ReadPropertyTemplates();
ReadGlobalSettings();
// This order is important, connections need parsed objects to check
// whether connections are ok or not. Objects may not be evaluated yet,
// though, since this may require valid connections.
ReadObjects();
ReadConnections();
}
}
// ------------------------------------------------------------------------------------------------
Document::~Document() {
for (PropertyTemplateMap::value_type v : templates) {
delete v.second;
}
for (ObjectMap::value_type &v : objects) {
delete v.second;
}
for (ConnectionMap::value_type &v : src_connections) {
delete v.second;
}
if (metadata_properties != nullptr) {
delete metadata_properties;
}
// clear globals import pointer
globals.reset();
}
// ------------------------------------------------------------------------------------------------
static const unsigned int LowerSupportedVersion = 7300;
static const unsigned int UpperSupportedVersion = 7700;
bool Document::ReadHeader() {
// Read ID objects from "Objects" section
const ScopePtr sc = parser.GetRootScope();
const ElementPtr ehead = sc->GetElement("FBXHeaderExtension");
if (!ehead || !ehead->Compound()) {
DOMError("no FBXHeaderExtension dictionary found");
}
const ScopePtr shead = ehead->Compound();
fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead, "FBXVersion", ehead), 0));
// While we may have some success with newer files, we don't support
// the older 6.n fbx format
if (fbxVersion < LowerSupportedVersion) {
DOMWarning("unsupported, old format version, FBX 2015-2020, you must re-export in a more modern version of your original modelling application");
return false;
}
if (fbxVersion > UpperSupportedVersion) {
DOMWarning("unsupported, newer format version, supported are only FBX 2015, up to FBX 2020"
" trying to read it nevertheless");
}
const ElementPtr ecreator = shead->GetElement("Creator");
if (ecreator) {
creator = ParseTokenAsString(GetRequiredToken(ecreator, 0));
}
//
// Scene Info
//
const ElementPtr scene_info = shead->GetElement("SceneInfo");
if (scene_info) {
PropertyTable *fileExportProps = const_cast<PropertyTable *>(GetPropertyTable(*this, "", scene_info, scene_info->Compound(), true));
if (fileExportProps) {
metadata_properties = fileExportProps;
}
}
const ElementPtr etimestamp = shead->GetElement("CreationTimeStamp");
if (etimestamp && etimestamp->Compound()) {
const ScopePtr stimestamp = etimestamp->Compound();
creationTimeStamp[0] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Year"), 0));
creationTimeStamp[1] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Month"), 0));
creationTimeStamp[2] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Day"), 0));
creationTimeStamp[3] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Hour"), 0));
creationTimeStamp[4] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Minute"), 0));
creationTimeStamp[5] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Second"), 0));
creationTimeStamp[6] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Millisecond"), 0));
}
return true;
}
// ------------------------------------------------------------------------------------------------
void Document::ReadGlobalSettings() {
ERR_FAIL_COND_MSG(globals != nullptr, "Global settings is already setup this is a serious error and should be reported");
const ScopePtr sc = parser.GetRootScope();
const ElementPtr ehead = sc->GetElement("GlobalSettings");
if (nullptr == ehead || !ehead->Compound()) {
DOMWarning("no GlobalSettings dictionary found");
globals = std::make_shared<FileGlobalSettings>(*this, new PropertyTable());
return;
}
const PropertyTable *props = GetPropertyTable(*this, "", ehead, ehead->Compound(), true);
//double v = PropertyGet<float>( *props, std::string("UnitScaleFactor"), 1.0 );
if (!props) {
DOMError("GlobalSettings dictionary contains no property table");
}
globals = std::make_shared<FileGlobalSettings>(*this, props);
}
// ------------------------------------------------------------------------------------------------
void Document::ReadObjects() {
// read ID objects from "Objects" section
const ScopePtr sc = parser.GetRootScope();
const ElementPtr eobjects = sc->GetElement("Objects");
if (!eobjects || !eobjects->Compound()) {
DOMError("no Objects dictionary found");
}
// add a dummy entry to represent the Model::RootNode object (id 0),
// which is only indirectly defined in the input file
objects[0] = new LazyObject(0L, eobjects, *this);
const ScopePtr sobjects = eobjects->Compound();
for (const ElementMap::value_type &iter : sobjects->Elements()) {
// extract ID
const TokenList &tok = iter.second->Tokens();
if (tok.empty()) {
DOMError("expected ID after object key", iter.second);
}
const char *err;
const uint64_t id = ParseTokenAsID(tok[0], err);
if (err) {
DOMError(err, iter.second);
}
// id=0 is normally implicit
if (id == 0L) {
DOMError("encountered object with implicitly defined id 0", iter.second);
}
if (objects.find(id) != objects.end()) {
DOMWarning("encountered duplicate object id, ignoring first occurrence", iter.second);
}
objects[id] = new LazyObject(id, iter.second, *this);
// grab all animation stacks upfront since there is no listing of them
if (!strcmp(iter.first.c_str(), "AnimationStack")) {
animationStacks.push_back(id);
} else if (!strcmp(iter.first.c_str(), "Constraint")) {
constraints.push_back(id);
} else if (!strcmp(iter.first.c_str(), "Pose")) {
bind_poses.push_back(id);
} else if (!strcmp(iter.first.c_str(), "Material")) {
materials.push_back(id);
} else if (!strcmp(iter.first.c_str(), "Deformer")) {
TokenPtr key = iter.second->KeyToken();
ERR_CONTINUE_MSG(!key, "[parser bug] invalid token key for deformer");
const TokenList &tokens = iter.second->Tokens();
const std::string class_tag = ParseTokenAsString(tokens[2], err);
if (err) {
DOMError(err, iter.second);
}
if (class_tag == "Skin") {
//print_verbose("registered skin:" + itos(id));
skins.push_back(id);
}
}
}
}
// ------------------------------------------------------------------------------------------------
void Document::ReadPropertyTemplates() {
const ScopePtr sc = parser.GetRootScope();
// read property templates from "Definitions" section
const ElementPtr edefs = sc->GetElement("Definitions");
if (!edefs || !edefs->Compound()) {
DOMWarning("no Definitions dictionary found");
return;
}
const ScopePtr sdefs = edefs->Compound();
const ElementCollection otypes = sdefs->GetCollection("ObjectType");
for (ElementMap::const_iterator it = otypes.first; it != otypes.second; ++it) {
const ElementPtr el = (*it).second;
const ScopePtr sc_2 = el->Compound();
if (!sc_2) {
DOMWarning("expected nested scope in ObjectType, ignoring", el);
continue;
}
const TokenList &tok = el->Tokens();
if (tok.empty()) {
DOMWarning("expected name for ObjectType element, ignoring", el);
continue;
}
const std::string &oname = ParseTokenAsString(tok[0]);
const ElementCollection templs = sc_2->GetCollection("PropertyTemplate");
for (ElementMap::const_iterator iter = templs.first; iter != templs.second; ++iter) {
const ElementPtr el_2 = (*iter).second;
const ScopePtr sc_3 = el_2->Compound();
if (!sc_3) {
DOMWarning("expected nested scope in PropertyTemplate, ignoring", el);
continue;
}
const TokenList &tok_2 = el_2->Tokens();
if (tok_2.empty()) {
DOMWarning("expected name for PropertyTemplate element, ignoring", el);
continue;
}
const std::string &pname = ParseTokenAsString(tok_2[0]);
const ElementPtr Properties70 = sc_3->GetElement("Properties70");
if (Properties70) {
// PropertyTable(const ElementPtr element, const PropertyTable* templateProps);
const PropertyTable *props = new PropertyTable(Properties70, nullptr);
templates[oname + "." + pname] = props;
}
}
}
}
// ------------------------------------------------------------------------------------------------
void Document::ReadConnections() {
const ScopePtr sc = parser.GetRootScope();
// read property templates from "Definitions" section
const ElementPtr econns = sc->GetElement("Connections");
if (!econns || !econns->Compound()) {
DOMError("no Connections dictionary found");
}
uint64_t insertionOrder = 0l;
const ScopePtr sconns = econns->Compound();
const ElementCollection conns = sconns->GetCollection("C");
for (ElementMap::const_iterator it = conns.first; it != conns.second; ++it) {
const ElementPtr el = (*it).second;
const std::string &type = ParseTokenAsString(GetRequiredToken(el, 0));
// PP = property-property connection, ignored for now
// (tokens: "PP", ID1, "Property1", ID2, "Property2")
if (type == "PP") {
continue;
}
const uint64_t src = ParseTokenAsID(GetRequiredToken(el, 1));
const uint64_t dest = ParseTokenAsID(GetRequiredToken(el, 2));
// OO = object-object connection
// OP = object-property connection, in which case the destination property follows the object ID
const std::string &prop = (type == "OP" ? ParseTokenAsString(GetRequiredToken(el, 3)) : "");
if (objects.find(src) == objects.end()) {
DOMWarning("source object for connection does not exist", el);
continue;
}
// dest may be 0 (root node) but we added a dummy object before
if (objects.find(dest) == objects.end()) {
DOMWarning("destination object for connection does not exist", el);
continue;
}
// add new connection
const Connection *const c = new Connection(insertionOrder++, src, dest, prop, *this);
src_connections.insert(ConnectionMap::value_type(src, c));
dest_connections.insert(ConnectionMap::value_type(dest, c));
}
}
// ------------------------------------------------------------------------------------------------
const std::vector<const AnimationStack *> &Document::AnimationStacks() const {
if (!animationStacksResolved.empty() || animationStacks.empty()) {
return animationStacksResolved;
}
animationStacksResolved.reserve(animationStacks.size());
for (uint64_t id : animationStacks) {
LazyObject *lazy = GetObject(id);
// Two things happen here:
// We cast internally an Object PTR to an Animation Stack PTR
// We return invalid weak_ptrs for objects which are invalid
const AnimationStack *stack = lazy->Get<AnimationStack>();
ERR_CONTINUE_MSG(!stack, "invalid ptr to AnimationStack - conversion failure");
// We push back the weak reference :) to keep things simple, as ownership is on the parser side so it won't be cleaned up.
animationStacksResolved.push_back(stack);
}
return animationStacksResolved;
}
// ------------------------------------------------------------------------------------------------
LazyObject *Document::GetObject(uint64_t id) const {
ObjectMap::const_iterator it = objects.find(id);
return it == objects.end() ? nullptr : (*it).second;
}
#define MAX_CLASSNAMES 6
// ------------------------------------------------------------------------------------------------
std::vector<const Connection *> Document::GetConnectionsSequenced(uint64_t id, const ConnectionMap &conns) const {
std::vector<const Connection *> temp;
const std::pair<ConnectionMap::const_iterator, ConnectionMap::const_iterator> range =
conns.equal_range(id);
temp.reserve(std::distance(range.first, range.second));
for (ConnectionMap::const_iterator it = range.first; it != range.second; ++it) {
temp.push_back((*it).second);
}
std::sort(temp.begin(), temp.end(), std::mem_fn(&Connection::Compare));
return temp; // NRVO should handle this
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection *> Document::GetConnectionsSequenced(uint64_t id, bool is_src,
const ConnectionMap &conns,
const char *const *classnames,
size_t count) const
{
size_t lengths[MAX_CLASSNAMES];
const size_t c = count;
for (size_t i = 0; i < c; ++i) {
lengths[i] = strlen(classnames[i]);
}
std::vector<const Connection *> temp;
const std::pair<ConnectionMap::const_iterator, ConnectionMap::const_iterator> range =
conns.equal_range(id);
temp.reserve(std::distance(range.first, range.second));
for (ConnectionMap::const_iterator it = range.first; it != range.second; ++it) {
TokenPtr key = (is_src ? (*it).second->LazyDestinationObject() : (*it).second->LazySourceObject())->GetElement()->KeyToken();
const char *obtype = key->begin();
for (size_t i = 0; i < c; ++i) {
//ai_assert(classnames[i]);
if (static_cast<size_t>(std::distance(key->begin(), key->end())) == lengths[i] && !strncmp(classnames[i], obtype, lengths[i])) {
obtype = nullptr;
break;
}
}
if (obtype) {
continue;
}
temp.push_back((*it).second);
}
std::sort(temp.begin(), temp.end(), std::mem_fn(&Connection::Compare));
return temp; // NRVO should handle this
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection *> Document::GetConnectionsBySourceSequenced(uint64_t source) const {
return GetConnectionsSequenced(source, ConnectionsBySource());
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection *> Document::GetConnectionsBySourceSequenced(uint64_t src, const char *classname) const {
const char *arr[] = { classname };
return GetConnectionsBySourceSequenced(src, arr, 1);
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection *> Document::GetConnectionsBySourceSequenced(uint64_t source,
const char *const *classnames, size_t count) const {
return GetConnectionsSequenced(source, true, ConnectionsBySource(), classnames, count);
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection *> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
const char *classname) const {
const char *arr[] = { classname };
return GetConnectionsByDestinationSequenced(dest, arr, 1);
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection *> Document::GetConnectionsByDestinationSequenced(uint64_t dest) const {
return GetConnectionsSequenced(dest, ConnectionsByDestination());
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection *> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
const char *const *classnames, size_t count) const {
return GetConnectionsSequenced(dest, false, ConnectionsByDestination(), classnames, count);
}
// ------------------------------------------------------------------------------------------------
Connection::Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string &prop,
const Document &doc) :
insertionOrder(insertionOrder), prop(prop), src(src), dest(dest), doc(doc) {
}
// ------------------------------------------------------------------------------------------------
Connection::~Connection() {
// empty
}
// ------------------------------------------------------------------------------------------------
LazyObject *Connection::LazySourceObject() const {
LazyObject *const lazy = doc.GetObject(src);
return lazy;
}
// ------------------------------------------------------------------------------------------------
LazyObject *Connection::LazyDestinationObject() const {
LazyObject *const lazy = doc.GetObject(dest);
return lazy;
}
// ------------------------------------------------------------------------------------------------
Object *Connection::SourceObject() const {
LazyObject *lazy = doc.GetObject(src);
//ai_assert(lazy);
return lazy->LoadObject();
}
// ------------------------------------------------------------------------------------------------
Object *Connection::DestinationObject() const {
LazyObject *lazy = doc.GetObject(dest);
//ai_assert(lazy);
return lazy->LoadObject();
}
} // namespace FBXDocParser