godot/modules/gdscript/doc_classes
lawnjelly 6f8e632848 Make acos and asin safe
A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.

The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-05-11 09:51:44 +01:00
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@GDScript.xml Make acos and asin safe 2023-05-11 09:51:44 +01:00
GDScript.xml Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00
GDScriptFunctionState.xml Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00