228 lines
6.1 KiB
C++
228 lines
6.1 KiB
C++
#include "audio_effect_compressor.h"
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#include "servers/audio_server.h"
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void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
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float treshold = Math::db2linear(base->treshold);
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float sample_rate=AudioServer::get_singleton()->get_mix_rate();
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float ratatcoef = exp(-1 / (0.00001f * sample_rate));
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float ratrelcoef = exp(-1 / (0.5f * sample_rate));
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float attime = base->attack_us / 1000000.0;
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float reltime = base->release_ms / 1000.0;
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float atcoef = exp(-1 / (attime * sample_rate));
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float relcoef = exp(-1 / (reltime * sample_rate));
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float makeup = Math::db2linear(base->gain);
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float mix = base->mix;
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float gr_meter_decay = exp(1 / (1 * sample_rate));
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const AudioFrame *src = p_src_frames;
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if (base->sidechain!=StringName() && current_channel!=-1) {
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int bus = AudioServer::get_singleton()->thread_find_bus_index(base->sidechain);
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if (bus>=0) {
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src = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus,current_channel);
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}
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}
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for(int i=0;i<p_frame_count;i++) {
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AudioFrame s = src[i];
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//convert to positive
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s.l = Math::abs(s.l);
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s.r = Math::abs(s.r);
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float peak = MAX(s.l,s.r);
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float overdb = 2.08136898f * Math::linear2db(peak/treshold);
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if (overdb<0.0) //we only care about what goes over to compress
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overdb=0.0;
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if(overdb-rundb>5) // diffeence is too large
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averatio = 4;
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if(overdb > rundb) {
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rundb = overdb + atcoef * (rundb - overdb);
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runratio = averatio + ratatcoef * (runratio - averatio);
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} else {
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rundb = overdb + relcoef * (rundb - overdb);
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runratio = averatio + ratrelcoef * (runratio - averatio);
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}
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overdb = rundb;
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averatio = runratio;
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float cratio;
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if(false) { //rato all-in
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cratio = 12 + averatio;
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} else {
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cratio = base->ratio;
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}
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float gr = -overdb * (cratio-1)/cratio;
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float grv = Math::db2linear(gr);
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runmax = maxover + relcoef * (runmax - maxover); // highest peak for setting att/rel decays in reltime
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maxover = runmax;
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if (grv < gr_meter) {
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gr_meter=grv;
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} else {
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gr_meter*=gr_meter_decay;
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if(gr_meter>1)
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gr_meter=1;
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}
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p_dst_frames[i] = p_src_frames[i] * grv * makeup * mix + p_src_frames[i] * (1.0-mix);
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}
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}
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Ref<AudioEffectInstance> AudioEffectCompressor::instance() {
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Ref<AudioEffectCompressorInstance> ins;
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ins.instance();
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ins->base=Ref<AudioEffectCompressor>(this);
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ins->rundb=0;
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ins->runratio=0;
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ins->averatio=0;
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ins->runmax=0;
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ins->maxover=0;
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ins->gr_meter=1.0;
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ins->current_channel=-1;
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return ins;
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}
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void AudioEffectCompressor::set_treshold(float p_treshold) {
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treshold=p_treshold;
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}
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float AudioEffectCompressor::get_treshold() const {
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return treshold;
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}
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void AudioEffectCompressor::set_ratio(float p_ratio) {
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ratio=p_ratio;
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}
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float AudioEffectCompressor::get_ratio() const {
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return ratio;
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}
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void AudioEffectCompressor::set_gain(float p_gain) {
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gain=p_gain;
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}
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float AudioEffectCompressor::get_gain() const {
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return gain;
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}
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void AudioEffectCompressor::set_attack_us(float p_attack_us) {
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attack_us=p_attack_us;
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}
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float AudioEffectCompressor::get_attack_us() const {
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return attack_us;
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}
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void AudioEffectCompressor::set_release_ms(float p_release_ms) {
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release_ms=p_release_ms;
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}
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float AudioEffectCompressor::get_release_ms() const {
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return release_ms;
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}
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void AudioEffectCompressor::set_mix(float p_mix) {
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mix=p_mix;
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}
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float AudioEffectCompressor::get_mix() const {
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return mix;
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}
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void AudioEffectCompressor::set_sidechain(const StringName& p_sidechain) {
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AudioServer::get_singleton()->lock();
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sidechain=p_sidechain;
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AudioServer::get_singleton()->unlock();
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}
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StringName AudioEffectCompressor::get_sidechain() const {
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return sidechain;
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}
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void AudioEffectCompressor::_validate_property(PropertyInfo& property) const {
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if (property.name=="sidechain") {
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String buses="";
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for(int i=0;i<AudioServer::get_singleton()->get_bus_count();i++) {
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buses+=",";
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buses+=AudioServer::get_singleton()->get_bus_name(i);
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}
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property.hint_string=buses;
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}
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}
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void AudioEffectCompressor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_treshold","treshold"),&AudioEffectCompressor::set_treshold);
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ClassDB::bind_method(D_METHOD("get_treshold"),&AudioEffectCompressor::get_treshold);
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ClassDB::bind_method(D_METHOD("set_ratio","ratio"),&AudioEffectCompressor::set_ratio);
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ClassDB::bind_method(D_METHOD("get_ratio"),&AudioEffectCompressor::get_ratio);
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ClassDB::bind_method(D_METHOD("set_gain","gain"),&AudioEffectCompressor::set_gain);
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ClassDB::bind_method(D_METHOD("get_gain"),&AudioEffectCompressor::get_gain);
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ClassDB::bind_method(D_METHOD("set_attack_us","attack_us"),&AudioEffectCompressor::set_attack_us);
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ClassDB::bind_method(D_METHOD("get_attack_us"),&AudioEffectCompressor::get_attack_us);
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ClassDB::bind_method(D_METHOD("set_release_ms","release_ms"),&AudioEffectCompressor::set_release_ms);
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ClassDB::bind_method(D_METHOD("get_release_ms"),&AudioEffectCompressor::get_release_ms);
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ClassDB::bind_method(D_METHOD("set_mix","mix"),&AudioEffectCompressor::set_mix);
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ClassDB::bind_method(D_METHOD("get_mix"),&AudioEffectCompressor::get_mix);
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ClassDB::bind_method(D_METHOD("set_sidechain","sidechain"),&AudioEffectCompressor::set_sidechain);
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ClassDB::bind_method(D_METHOD("get_sidechain"),&AudioEffectCompressor::get_sidechain);
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"treshold",PROPERTY_HINT_RANGE,"-60,0,0.1"),"set_treshold","get_treshold");
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"ratio",PROPERTY_HINT_RANGE,"1,48,0.1"),"set_ratio","get_ratio");
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"gain",PROPERTY_HINT_RANGE,"-20,20,0.1"),"set_gain","get_gain");
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"attack_us",PROPERTY_HINT_RANGE,"20,2000,1"),"set_attack_us","get_attack_us");
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"release_ms",PROPERTY_HINT_RANGE,"20,2000,1"),"set_release_ms","get_release_ms");
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"mix",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_mix","get_mix");
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"sidechain",PROPERTY_HINT_ENUM),"set_sidechain","get_sidechain");
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}
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AudioEffectCompressor::AudioEffectCompressor()
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{
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treshold=0;
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ratio=4;
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gain=0;
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attack_us=20;
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release_ms=250;
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mix=1;
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}
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