224 lines
6.7 KiB
C++
224 lines
6.7 KiB
C++
/*************************************************************************/
|
|
/* packed_scene.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef PACKED_SCENE_H
|
|
#define PACKED_SCENE_H
|
|
|
|
#include "resource.h"
|
|
#include "scene/main/node.h"
|
|
|
|
|
|
class SceneState : public Reference {
|
|
|
|
OBJ_TYPE( SceneState, Reference );
|
|
|
|
|
|
Vector<StringName> names;
|
|
Vector<Variant> variants;
|
|
Vector<NodePath> node_paths;
|
|
Vector<NodePath> editable_instances;
|
|
mutable HashMap<NodePath,int> node_path_cache;
|
|
mutable Map<int,int> base_scene_node_remap;
|
|
|
|
int base_scene_idx;
|
|
|
|
enum {
|
|
FLAG_ID_IS_PATH=(1<<30),
|
|
FLAG_INSTANCE_IS_PLACEHOLDER=(1<<30),
|
|
FLAG_MASK=(1<<24)-1,
|
|
NO_PARENT_SAVED=0x7FFFFFFF,
|
|
|
|
};
|
|
|
|
struct NodeData {
|
|
|
|
int parent;
|
|
int owner;
|
|
int type;
|
|
int name;
|
|
int instance;
|
|
|
|
struct Property {
|
|
|
|
int name;
|
|
int value;
|
|
};
|
|
|
|
Vector<Property> properties;
|
|
Vector<int> groups;
|
|
|
|
};
|
|
|
|
struct PackState {
|
|
Ref<SceneState> state;
|
|
int node;
|
|
PackState() { node=-1; }
|
|
};
|
|
|
|
Vector<NodeData> nodes;
|
|
|
|
struct ConnectionData {
|
|
|
|
int from;
|
|
int to;
|
|
int signal;
|
|
int method;
|
|
int flags;
|
|
Vector<int> binds;
|
|
};
|
|
|
|
Vector<ConnectionData> connections;
|
|
|
|
|
|
Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map);
|
|
Error _parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map);
|
|
|
|
String path;
|
|
|
|
uint64_t last_modified_time;
|
|
|
|
_FORCE_INLINE_ Ref<SceneState> _get_base_scene_state() const;
|
|
|
|
static bool disable_placeholders;
|
|
|
|
DVector<String> _get_node_groups(int p_idx) const;
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
|
|
enum {
|
|
TYPE_INSTANCED=0x7FFFFFFF
|
|
};
|
|
|
|
static void set_disable_placeholders(bool p_disable);
|
|
|
|
int find_node_by_path(const NodePath& p_node) const;
|
|
Variant get_property_value(int p_node,const StringName& p_property,bool &found) const;
|
|
bool is_node_in_group(int p_node,const StringName& p_group) const;
|
|
bool is_connection(int p_node,const StringName& p_signal,int p_to_node,const StringName& p_to_method) const;
|
|
|
|
|
|
void set_bundled_scene(const Dictionary& p_dictionary);
|
|
Dictionary get_bundled_scene() const;
|
|
|
|
Error pack(Node *p_scene);
|
|
|
|
void set_path(const String &p_path);
|
|
String get_path() const;
|
|
|
|
void clear();
|
|
|
|
bool can_instance() const;
|
|
Node *instance(bool p_gen_edit_state=false) const;
|
|
|
|
|
|
//unbuild API
|
|
|
|
int get_node_count() const;
|
|
StringName get_node_type(int p_idx) const;
|
|
StringName get_node_name(int p_idx) const;
|
|
NodePath get_node_path(int p_idx,bool p_for_parent=false) const;
|
|
NodePath get_node_owner_path(int p_idx) const;
|
|
Ref<PackedScene> get_node_instance(int p_idx) const;
|
|
Vector<StringName> get_node_groups(int p_idx) const;
|
|
|
|
int get_node_property_count(int p_idx) const;
|
|
StringName get_node_property_name(int p_idx,int p_prop) const;
|
|
Variant get_node_property_value(int p_idx,int p_prop) const;
|
|
|
|
int get_connection_count() const;
|
|
NodePath get_connection_source(int p_idx) const;
|
|
StringName get_connection_signal(int p_idx) const;
|
|
NodePath get_connection_target(int p_idx) const;
|
|
StringName get_connection_method(int p_idx) const;
|
|
int get_connection_flags(int p_idx) const;
|
|
Array get_connection_binds(int p_idx) const;
|
|
|
|
Vector<NodePath> get_editable_instances() const;
|
|
|
|
//build API
|
|
|
|
int add_name(const StringName& p_name);
|
|
int add_value(const Variant& p_value);
|
|
int add_node_path(const NodePath& p_path);
|
|
int add_node(int p_parent,int p_owner,int p_type,int p_name, int p_instance);
|
|
void add_node_property(int p_node,int p_name,int p_value);
|
|
void add_node_group(int p_node,int p_group);
|
|
void set_base_scene(int p_idx);
|
|
void add_connection(int p_from,int p_to, int p_signal, int p_method, int p_flags,const Vector<int>& p_binds);
|
|
void add_editable_instance(const NodePath& p_path);
|
|
|
|
virtual void set_last_modified_time(uint64_t p_time) { last_modified_time=p_time; }
|
|
uint64_t get_last_modified_time() const { return last_modified_time; }
|
|
|
|
|
|
SceneState();
|
|
};
|
|
|
|
class PackedScene : public Resource {
|
|
|
|
OBJ_TYPE(PackedScene, Resource );
|
|
RES_BASE_EXTENSION("scn");
|
|
|
|
Ref<SceneState> state;
|
|
|
|
void _set_bundled_scene(const Dictionary& p_scene);
|
|
Dictionary _get_bundled_scene() const;
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
|
|
Error pack(Node *p_scene);
|
|
|
|
void clear();
|
|
|
|
bool can_instance() const;
|
|
Node *instance(bool p_gen_edit_state=false) const;
|
|
|
|
void recreate_state();
|
|
void replace_state(Ref<SceneState> p_by);
|
|
|
|
virtual void set_path(const String& p_path,bool p_take_over=false);
|
|
#ifdef TOOLS_ENABLED
|
|
virtual void set_last_modified_time(uint64_t p_time) { state->set_last_modified_time(p_time); }
|
|
|
|
#endif
|
|
Ref<SceneState> get_state();
|
|
|
|
PackedScene();
|
|
|
|
};
|
|
|
|
#endif // SCENE_PRELOADER_H
|