f112f5785b
Also add net interfaces to gdnative_api.json
119 lines
5.1 KiB
C++
119 lines
5.1 KiB
C++
/*************************************************************************/
|
|
/* godot_net.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GODOT_NATIVENET_H
|
|
#define GODOT_NATIVENET_H
|
|
|
|
#include <gdnative/gdnative.h>
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
// For future versions of the API we should only add new functions at the end of the structure and use the
|
|
// version info to detect whether a call is available
|
|
|
|
// Use these to populate version in your plugin
|
|
#define GODOT_NET_API_MAJOR 3
|
|
#define GODOT_NET_API_MINOR 1
|
|
|
|
typedef struct {
|
|
|
|
godot_gdnative_api_version version; /* version of our API */
|
|
godot_object *data; /* User reference */
|
|
|
|
/* This is StreamPeer */
|
|
godot_error (*get_data)(void *user, uint8_t *p_buffer, int p_bytes);
|
|
godot_error (*get_partial_data)(void *user, uint8_t *p_buffer, int p_bytes, int *r_received);
|
|
godot_error (*put_data)(void *user, const uint8_t *p_data, int p_bytes);
|
|
godot_error (*put_partial_data)(void *user, const uint8_t *p_data, int p_bytes, int *r_sent);
|
|
|
|
int (*get_available_bytes)(const void *user);
|
|
|
|
void *next; /* For extension? */
|
|
} godot_net_stream_peer;
|
|
|
|
/* Binds a StreamPeerGDNative to the provided interface */
|
|
void godot_net_bind_stream_peer(godot_object *p_obj, const godot_net_stream_peer *p_interface);
|
|
|
|
typedef struct {
|
|
godot_gdnative_api_version version; /* version of our API */
|
|
|
|
godot_object *data; /* User reference */
|
|
|
|
/* This is PacketPeer */
|
|
godot_error (*get_packet)(void *, const uint8_t **, int *);
|
|
godot_error (*put_packet)(void *, const uint8_t *, int);
|
|
godot_int (*get_available_packet_count)(const void *);
|
|
godot_int (*get_max_packet_size)(const void *);
|
|
|
|
void *next; /* For extension? */
|
|
} godot_net_packet_peer;
|
|
|
|
/* Binds a PacketPeerGDNative to the provided interface */
|
|
void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *);
|
|
|
|
typedef struct {
|
|
godot_gdnative_api_version version; /* version of our API */
|
|
|
|
godot_object *data; /* User reference */
|
|
|
|
/* This is PacketPeer */
|
|
godot_error (*get_packet)(void *, const uint8_t **, int *);
|
|
godot_error (*put_packet)(void *, const uint8_t *, int);
|
|
godot_int (*get_available_packet_count)(const void *);
|
|
godot_int (*get_max_packet_size)(const void *);
|
|
|
|
/* This is NetworkedMultiplayerPeer */
|
|
void (*set_transfer_mode)(void *, godot_int);
|
|
godot_int (*get_transfer_mode)(const void *);
|
|
// 0 = broadcast, 1 = server, <0 = all but abs(value)
|
|
void (*set_target_peer)(void *, godot_int);
|
|
godot_int (*get_packet_peer)(const void *);
|
|
godot_bool (*is_server)(const void *);
|
|
void (*poll)(void *);
|
|
// Must be > 0, 1 is for server
|
|
int32_t (*get_unique_id)(const void *);
|
|
void (*set_refuse_new_connections)(void *, godot_bool);
|
|
godot_bool (*is_refusing_new_connections)(const void *);
|
|
godot_int (*get_connection_status)(const void *);
|
|
|
|
void *next; /* For extension? Or maybe not... */
|
|
} godot_net_multiplayer_peer;
|
|
|
|
/* Binds a MultiplayerPeerGDNative to the provided interface */
|
|
void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* GODOT_NATIVENET_H */
|