godot/servers/rendering/renderer_rd
Dario 4890e96556 Add an extra backbuffer color texture that can be used when an upscaler is in use.
Fixes issue #83152. Due to how BLUR_0 is reused for multiple purposes and requires being at native resolution for some post-processing effects to work, FSR2 will use an alternate texture at internal size to use as the screen texture read by shaders instead. The rendering pipeline will prefer using this texture if it exists.
2023-10-17 13:36:27 -03:00
..
effects Avoid trying to free null RIDs in FSR2 teardown 2023-09-27 16:07:41 +02:00
environment Merge pull request #82877 from tomissj2/master 2023-10-05 22:51:48 +02:00
forward_clustered Add an extra backbuffer color texture that can be used when an upscaler is in use. 2023-10-17 13:36:27 -03:00
forward_mobile Fix Mobile renderer shader instance uniform access 2023-10-15 18:09:54 +03:00
shaders Merge pull request #79921 from mandryskowski/ssr_transparency 2023-10-11 22:37:02 +02:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Add an extra backbuffer color texture that can be used when an upscaler is in use. 2023-10-17 13:36:27 -03:00
cluster_builder_rd.cpp Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
renderer_canvas_render_rd.cpp Merge pull request #79169 from reduz/debug-canvas-item-redraw 2023-10-11 08:40:05 +02:00
renderer_canvas_render_rd.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
renderer_compositor_rd.cpp Fix drawing of viewports without swapping buffers 2023-10-03 13:51:47 +02:00
renderer_compositor_rd.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp Add an extra backbuffer color texture that can be used when an upscaler is in use. 2023-10-17 13:36:27 -03:00
renderer_scene_render_rd.h Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2023-09-06 11:24:19 -03:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
shader_rd.h [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
uniform_set_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00