45 lines
2.0 KiB
XML
45 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="WebSocketMultiplayerPeer" inherits="NetworkedMultiplayerPeer" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
|
<brief_description>
|
|
Base class for WebSocket server and client.
|
|
</brief_description>
|
|
<description>
|
|
Base class for WebSocket server and client, allowing them to be used as network peer for the [MultiplayerAPI].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_peer" qualifiers="const">
|
|
<return type="WebSocketPeer" />
|
|
<argument index="0" name="peer_id" type="int" />
|
|
<description>
|
|
Returns the [WebSocketPeer] associated to the given [code]peer_id[/code].
|
|
</description>
|
|
</method>
|
|
<method name="set_buffers">
|
|
<return type="int" enum="Error" />
|
|
<argument index="0" name="input_buffer_size_kb" type="int" />
|
|
<argument index="1" name="input_max_packets" type="int" />
|
|
<argument index="2" name="output_buffer_size_kb" type="int" />
|
|
<argument index="3" name="output_max_packets" type="int" />
|
|
<description>
|
|
Configures the buffer sizes for this WebSocket peer. Default values can be specified in the Project Settings under [code]network/limits[/code]. For server, values are meant per connected peer.
|
|
The first two parameters define the size and queued packets limits of the input buffer, the last two of the output buffer.
|
|
Buffer sizes are expressed in KiB, so [code]4 = 2^12 = 4096 bytes[/code]. All parameters will be rounded up to the nearest power of two.
|
|
[b]Note:[/b] HTML5 exports only use the input buffer since the output one is managed by browsers.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<signals>
|
|
<signal name="peer_packet">
|
|
<argument index="0" name="peer_source" type="int" />
|
|
<description>
|
|
Emitted when a packet is received from a peer.
|
|
[b]Note:[/b] This signal is only emitted when the client or server is configured to use Godot multiplayer API.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
</constants>
|
|
</class>
|