godot/scene/main
PouleyKetchoupp 5e978d1df5
Fix contact points debug for 3D Physics
Setting each point's position was missing for 3D. Now enabling collision
render debug will display contact points for 3D physics, the same way it
does for 2D physics.

Note: Multimesh rendering seems not to work in this scenario on master,
but it's working fine on 3.2.

(cherry picked from commit e5e9be8355)
2021-02-11 13:12:06 +01:00
..
canvas_layer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
canvas_layer.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
http_request.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
http_request.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
instance_placeholder.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
instance_placeholder.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
node.cpp Merge pull request #39533 from hilfazer/editable-children-bugfixes 2021-01-18 12:31:12 +01:00
node.h Merge pull request #39533 from hilfazer/editable-children-bugfixes 2021-01-18 12:31:12 +01:00
resource_preloader.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
resource_preloader.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_tree.cpp Implement pause-aware picking 2021-02-08 20:48:13 +01:00
scene_tree.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
timer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
timer.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
viewport.cpp Fix contact points debug for 3D Physics 2021-02-11 13:12:06 +01:00
viewport.h Implement pause-aware picking 2021-02-08 20:48:13 +01:00