godot/modules/mono
Rémi Verschelde 7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
..
build_scripts Be more verbose about why msbuild tools could not be found 2022-01-29 07:16:34 +00:00
doc_classes Replace Godot docs URL with `$DOCS_URL` in XML class reference 2021-11-15 13:02:21 +01:00
editor Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
editor_templates Merge pull request #57748 from fabriceci/rename-script-template-variable 2022-02-07 13:22:23 +01:00
glue Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
icons Optimize SVG using `svgcleaner --multipass` 2020-10-25 10:02:37 +01:00
mono_gd Use EditorFileDialog instead of FileDialog in the project manager 2022-02-12 12:06:51 +01:00
utils Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitignore Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
Directory.Build.props Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
SCsub Improve editor template workflow 2022-01-02 21:52:09 +01:00
SdkPackageVersions.props Bump Godot.NET.Sdk and SourceGenerators versions 2021-12-05 15:56:18 +01:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
class_db_api_json.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
class_db_api_json.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
config.py Add support for the RISC-V architecture 2021-10-22 12:51:10 -05:00
csharp_script.cpp Attach mono thread before getting nativeName field 2022-02-07 03:43:34 +01:00
csharp_script.h initialized member variables in header 2022-02-03 11:14:42 -05:00
godotsharp_defs.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godotsharp_dirs.cpp [macOS] Fix self-contained mode, by looking for `._sc_` and writing data to the bundle directory instead of executable directory. 2022-01-13 21:29:22 +02:00
godotsharp_dirs.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
managed_callable.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
managed_callable.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mono_gc_handle.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mono_gc_handle.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
signal_awaiter_utils.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
signal_awaiter_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00