66009318e0
Added the ability to import scenes as AnimationLibrary * Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296 * Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes. * Helps if you simply want to have animations using a dummy model, which can be shared across multiple models. Creates a secondary scene importer used only for animations. **NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
967 lines
38 KiB
C++
967 lines
38 KiB
C++
/*************************************************************************/
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/* editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_plugin.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_export.h"
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#include "editor/editor_node.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_settings.h"
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#include "editor/filesystem_dock.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/project_settings_editor.h"
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#include "editor/scene_tree_dock.h"
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#include "main/main.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/gui/popup_menu.h"
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#include "servers/rendering_server.h"
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Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_size) {
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Vector<Ref<Mesh>> meshes;
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for (int i = 0; i < p_meshes.size(); i++) {
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meshes.push_back(p_meshes[i]);
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}
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Vector<Ref<Texture2D>> textures = make_mesh_previews(meshes, nullptr, p_preview_size);
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Array ret;
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for (int i = 0; i < textures.size(); i++) {
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ret.push_back(textures[i]);
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}
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return ret;
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}
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Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size) {
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int size = p_preview_size;
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RID scenario = RS::get_singleton()->scenario_create();
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RID viewport = RS::get_singleton()->viewport_create();
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RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ALWAYS);
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RS::get_singleton()->viewport_set_scenario(viewport, scenario);
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RS::get_singleton()->viewport_set_size(viewport, size, size);
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RS::get_singleton()->viewport_set_transparent_background(viewport, true);
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RS::get_singleton()->viewport_set_active(viewport, true);
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RID viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
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RID camera = RS::get_singleton()->camera_create();
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RS::get_singleton()->viewport_attach_camera(viewport, camera);
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RID light = RS::get_singleton()->directional_light_create();
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RID light_instance = RS::get_singleton()->instance_create2(light, scenario);
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RID light2 = RS::get_singleton()->directional_light_create();
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RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
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RID light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
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EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
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Vector<Ref<Texture2D>> textures;
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for (int i = 0; i < p_meshes.size(); i++) {
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Ref<Mesh> mesh = p_meshes[i];
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if (!mesh.is_valid()) {
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textures.push_back(Ref<Texture2D>());
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continue;
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}
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Transform3D mesh_xform;
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if (p_transforms != nullptr) {
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mesh_xform = (*p_transforms)[i];
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}
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RID inst = RS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
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RS::get_singleton()->instance_set_transform(inst, mesh_xform);
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AABB aabb = mesh->get_aabb();
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Vector3 ofs = aabb.get_center();
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aabb.position -= ofs;
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Transform3D xform;
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xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
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xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
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AABB rot_aabb = xform.xform(aabb);
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float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
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if (m == 0) {
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textures.push_back(Ref<Texture2D>());
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continue;
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}
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xform.origin = -xform.basis.xform(ofs); //-ofs*m;
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xform.origin.z -= rot_aabb.size.z * 2;
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xform.invert();
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xform = mesh_xform * xform;
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RS::get_singleton()->camera_set_transform(camera, xform * Transform3D(Basis(), Vector3(0, 0, 3)));
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RS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
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RS::get_singleton()->instance_set_transform(light_instance, xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
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RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
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ep.step(TTR("Thumbnail..."), i);
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Main::iteration();
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Main::iteration();
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Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
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ERR_CONTINUE(!img.is_valid() || img->is_empty());
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Ref<ImageTexture> it(memnew(ImageTexture));
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it->create_from_image(img);
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RS::get_singleton()->free(inst);
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textures.push_back(it);
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}
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RS::get_singleton()->free(viewport);
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RS::get_singleton()->free(light);
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RS::get_singleton()->free(light_instance);
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RS::get_singleton()->free(light2);
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RS::get_singleton()->free(light_instance2);
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RS::get_singleton()->free(camera);
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RS::get_singleton()->free(scenario);
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return textures;
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}
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void EditorInterface::set_main_screen_editor(const String &p_name) {
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EditorNode::get_singleton()->select_editor_by_name(p_name);
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}
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Control *EditorInterface::get_editor_main_control() {
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return EditorNode::get_singleton()->get_main_control();
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}
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void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
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EditorNode::get_singleton()->edit_resource(p_resource);
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}
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void EditorInterface::edit_node(Node *p_node) {
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EditorNode::get_singleton()->edit_node(p_node);
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}
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void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) {
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ScriptEditor::get_singleton()->edit(p_script, p_line, p_col, p_grab_focus);
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}
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void EditorInterface::open_scene_from_path(const String &scene_path) {
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if (EditorNode::get_singleton()->is_changing_scene()) {
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return;
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}
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EditorNode::get_singleton()->open_request(scene_path);
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}
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void EditorInterface::reload_scene_from_path(const String &scene_path) {
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if (EditorNode::get_singleton()->is_changing_scene()) {
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return;
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}
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EditorNode::get_singleton()->reload_scene(scene_path);
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}
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void EditorInterface::play_main_scene() {
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EditorNode::get_singleton()->run_play();
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}
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void EditorInterface::play_current_scene() {
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EditorNode::get_singleton()->run_play_current();
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}
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void EditorInterface::play_custom_scene(const String &scene_path) {
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EditorNode::get_singleton()->run_play_custom(scene_path);
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}
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void EditorInterface::stop_playing_scene() {
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EditorNode::get_singleton()->run_stop();
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}
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bool EditorInterface::is_playing_scene() const {
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return EditorNode::get_singleton()->is_run_playing();
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}
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String EditorInterface::get_playing_scene() const {
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return EditorNode::get_singleton()->get_run_playing_scene();
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}
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Node *EditorInterface::get_edited_scene_root() {
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return EditorNode::get_singleton()->get_edited_scene();
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}
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Array EditorInterface::get_open_scenes() const {
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Array ret;
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Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes();
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int scns_amount = scenes.size();
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for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
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if (scenes[idx_scn].root == nullptr) {
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continue;
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}
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ret.push_back(scenes[idx_scn].root->get_scene_file_path());
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}
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return ret;
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}
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ScriptEditor *EditorInterface::get_script_editor() {
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return ScriptEditor::get_singleton();
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}
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void EditorInterface::select_file(const String &p_file) {
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FileSystemDock::get_singleton()->select_file(p_file);
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}
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String EditorInterface::get_selected_path() const {
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return FileSystemDock::get_singleton()->get_selected_path();
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}
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String EditorInterface::get_current_path() const {
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return FileSystemDock::get_singleton()->get_current_path();
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}
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void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) {
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EditorNode::get_singleton()->push_item(p_obj, p_for_property, p_inspector_only);
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}
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EditorFileSystem *EditorInterface::get_resource_file_system() {
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return EditorFileSystem::get_singleton();
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}
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FileSystemDock *EditorInterface::get_file_system_dock() {
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return FileSystemDock::get_singleton();
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}
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EditorSelection *EditorInterface::get_selection() {
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return EditorNode::get_singleton()->get_editor_selection();
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}
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Ref<EditorSettings> EditorInterface::get_editor_settings() {
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return EditorSettings::get_singleton();
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}
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EditorPaths *EditorInterface::get_editor_paths() {
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return EditorPaths::get_singleton();
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}
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EditorResourcePreview *EditorInterface::get_resource_previewer() {
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return EditorResourcePreview::get_singleton();
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}
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Control *EditorInterface::get_base_control() {
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return EditorNode::get_singleton()->get_gui_base();
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}
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float EditorInterface::get_editor_scale() const {
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return EDSCALE;
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}
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void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
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EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
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}
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bool EditorInterface::is_plugin_enabled(const String &p_plugin) const {
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return EditorNode::get_singleton()->is_addon_plugin_enabled(p_plugin);
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}
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EditorInspector *EditorInterface::get_inspector() const {
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return InspectorDock::get_inspector_singleton();
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}
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Error EditorInterface::save_scene() {
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if (!get_edited_scene_root()) {
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return ERR_CANT_CREATE;
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}
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if (get_edited_scene_root()->get_scene_file_path().is_empty()) {
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return ERR_CANT_CREATE;
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}
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save_scene_as(get_edited_scene_root()->get_scene_file_path());
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return OK;
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}
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void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) {
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EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
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}
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void EditorInterface::set_distraction_free_mode(bool p_enter) {
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EditorNode::get_singleton()->set_distraction_free_mode(p_enter);
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}
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bool EditorInterface::is_distraction_free_mode_enabled() const {
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return EditorNode::get_singleton()->is_distraction_free_mode_enabled();
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}
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EditorCommandPalette *EditorInterface::get_command_palette() const {
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return EditorCommandPalette::get_singleton();
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}
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EditorInterface *EditorInterface::singleton = nullptr;
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void EditorInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property", "inspector_only"), &EditorInterface::inspect_object, DEFVAL(String()), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
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ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
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ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
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ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
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ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
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ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
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ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node);
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ClassDB::bind_method(D_METHOD("edit_script", "script", "line", "column", "grab_focus"), &EditorInterface::edit_script, DEFVAL(-1), DEFVAL(0), DEFVAL(true));
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ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
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ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
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ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
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ClassDB::bind_method(D_METHOD("play_current_scene"), &EditorInterface::play_current_scene);
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ClassDB::bind_method(D_METHOD("play_custom_scene", "scene_filepath"), &EditorInterface::play_custom_scene);
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ClassDB::bind_method(D_METHOD("stop_playing_scene"), &EditorInterface::stop_playing_scene);
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ClassDB::bind_method(D_METHOD("is_playing_scene"), &EditorInterface::is_playing_scene);
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ClassDB::bind_method(D_METHOD("get_playing_scene"), &EditorInterface::get_playing_scene);
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ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
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ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
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ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
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ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
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ClassDB::bind_method(D_METHOD("get_editor_main_control"), &EditorInterface::get_editor_main_control);
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ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
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ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
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ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path);
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ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path);
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ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock);
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ClassDB::bind_method(D_METHOD("get_editor_paths"), &EditorInterface::get_editor_paths);
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ClassDB::bind_method(D_METHOD("get_command_palette"), &EditorInterface::get_command_palette);
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ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
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ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled);
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ClassDB::bind_method(D_METHOD("get_inspector"), &EditorInterface::get_inspector);
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ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
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ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
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ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
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ClassDB::bind_method(D_METHOD("is_distraction_free_mode_enabled"), &EditorInterface::is_distraction_free_mode_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distraction_free_mode"), "set_distraction_free_mode", "is_distraction_free_mode_enabled");
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}
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EditorInterface::EditorInterface() {
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singleton = this;
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}
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///////////////////////////////////////////
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void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) {
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EditorNode::get_editor_data().add_custom_type(p_type, p_base, p_script, p_icon);
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}
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void EditorPlugin::remove_custom_type(const String &p_type) {
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EditorNode::get_editor_data().remove_custom_type(p_type);
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}
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void EditorPlugin::add_autoload_singleton(const String &p_name, const String &p_path) {
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EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_add(p_name, p_path);
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}
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void EditorPlugin::remove_autoload_singleton(const String &p_name) {
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EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_remove(p_name);
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}
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Button *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) {
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ERR_FAIL_NULL_V(p_control, nullptr);
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return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control);
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}
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void EditorPlugin::add_control_to_dock(DockSlot p_slot, Control *p_control) {
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ERR_FAIL_NULL(p_control);
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EditorNode::get_singleton()->add_control_to_dock(EditorNode::DockSlot(p_slot), p_control);
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}
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void EditorPlugin::remove_control_from_docks(Control *p_control) {
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ERR_FAIL_NULL(p_control);
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EditorNode::get_singleton()->remove_control_from_dock(p_control);
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}
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void EditorPlugin::remove_control_from_bottom_panel(Control *p_control) {
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ERR_FAIL_NULL(p_control);
|
|
EditorNode::get_singleton()->remove_bottom_panel_item(p_control);
|
|
}
|
|
|
|
void EditorPlugin::add_control_to_container(CustomControlContainer p_location, Control *p_control) {
|
|
ERR_FAIL_NULL(p_control);
|
|
|
|
switch (p_location) {
|
|
case CONTAINER_TOOLBAR: {
|
|
EditorNode::get_menu_hb()->add_child(p_control);
|
|
} break;
|
|
|
|
case CONTAINER_SPATIAL_EDITOR_MENU: {
|
|
Node3DEditor::get_singleton()->add_control_to_menu_panel(p_control);
|
|
|
|
} break;
|
|
case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT: {
|
|
Node3DEditor::get_singleton()->add_control_to_left_panel(p_control);
|
|
} break;
|
|
case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: {
|
|
Node3DEditor::get_singleton()->add_control_to_right_panel(p_control);
|
|
} break;
|
|
case CONTAINER_SPATIAL_EDITOR_BOTTOM: {
|
|
Node3DEditor::get_singleton()->get_shader_split()->add_child(p_control);
|
|
|
|
} break;
|
|
case CONTAINER_CANVAS_EDITOR_MENU: {
|
|
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(p_control);
|
|
|
|
} break;
|
|
case CONTAINER_CANVAS_EDITOR_SIDE_LEFT: {
|
|
CanvasItemEditor::get_singleton()->add_control_to_left_panel(p_control);
|
|
} break;
|
|
case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: {
|
|
CanvasItemEditor::get_singleton()->add_control_to_right_panel(p_control);
|
|
} break;
|
|
case CONTAINER_CANVAS_EDITOR_BOTTOM: {
|
|
CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control);
|
|
|
|
} break;
|
|
case CONTAINER_PROPERTY_EDITOR_BOTTOM: {
|
|
InspectorDock::get_singleton()->get_addon_area()->add_child(p_control);
|
|
|
|
} break;
|
|
case CONTAINER_PROJECT_SETTING_TAB_LEFT: {
|
|
ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control);
|
|
ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 0);
|
|
|
|
} break;
|
|
case CONTAINER_PROJECT_SETTING_TAB_RIGHT: {
|
|
ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control);
|
|
ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 1);
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void EditorPlugin::remove_control_from_container(CustomControlContainer p_location, Control *p_control) {
|
|
ERR_FAIL_NULL(p_control);
|
|
|
|
switch (p_location) {
|
|
case CONTAINER_TOOLBAR: {
|
|
EditorNode::get_menu_hb()->remove_child(p_control);
|
|
} break;
|
|
|
|
case CONTAINER_SPATIAL_EDITOR_MENU: {
|
|
Node3DEditor::get_singleton()->remove_control_from_menu_panel(p_control);
|
|
|
|
} break;
|
|
case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT: {
|
|
Node3DEditor::get_singleton()->remove_control_from_left_panel(p_control);
|
|
} break;
|
|
case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: {
|
|
Node3DEditor::get_singleton()->remove_control_from_right_panel(p_control);
|
|
} break;
|
|
case CONTAINER_SPATIAL_EDITOR_BOTTOM: {
|
|
Node3DEditor::get_singleton()->get_shader_split()->remove_child(p_control);
|
|
|
|
} break;
|
|
case CONTAINER_CANVAS_EDITOR_MENU: {
|
|
CanvasItemEditor::get_singleton()->remove_control_from_menu_panel(p_control);
|
|
|
|
} break;
|
|
case CONTAINER_CANVAS_EDITOR_SIDE_LEFT: {
|
|
CanvasItemEditor::get_singleton()->remove_control_from_left_panel(p_control);
|
|
} break;
|
|
case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: {
|
|
CanvasItemEditor::get_singleton()->remove_control_from_right_panel(p_control);
|
|
} break;
|
|
case CONTAINER_CANVAS_EDITOR_BOTTOM: {
|
|
CanvasItemEditor::get_singleton()->get_bottom_split()->remove_child(p_control);
|
|
|
|
} break;
|
|
case CONTAINER_PROPERTY_EDITOR_BOTTOM: {
|
|
InspectorDock::get_singleton()->get_addon_area()->remove_child(p_control);
|
|
|
|
} break;
|
|
case CONTAINER_PROJECT_SETTING_TAB_LEFT:
|
|
case CONTAINER_PROJECT_SETTING_TAB_RIGHT: {
|
|
ProjectSettingsEditor::get_singleton()->get_tabs()->remove_child(p_control);
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void EditorPlugin::add_tool_menu_item(const String &p_name, const Callable &p_callable) {
|
|
EditorNode::get_singleton()->add_tool_menu_item(p_name, p_callable);
|
|
}
|
|
|
|
void EditorPlugin::add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu) {
|
|
ERR_FAIL_NULL(p_submenu);
|
|
EditorNode::get_singleton()->add_tool_submenu_item(p_name, p_submenu);
|
|
}
|
|
|
|
void EditorPlugin::remove_tool_menu_item(const String &p_name) {
|
|
EditorNode::get_singleton()->remove_tool_menu_item(p_name);
|
|
}
|
|
|
|
void EditorPlugin::set_input_event_forwarding_always_enabled() {
|
|
input_event_forwarding_always_enabled = true;
|
|
EditorPluginList *always_input_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding();
|
|
always_input_forwarding_list->add_plugin(this);
|
|
}
|
|
|
|
void EditorPlugin::set_force_draw_over_forwarding_enabled() {
|
|
force_draw_over_forwarding_enabled = true;
|
|
EditorPluginList *always_draw_over_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
|
|
always_draw_over_forwarding_list->add_plugin(this);
|
|
}
|
|
|
|
void EditorPlugin::notify_scene_changed(const Node *scn_root) {
|
|
emit_signal(SNAME("scene_changed"), scn_root);
|
|
}
|
|
|
|
void EditorPlugin::notify_main_screen_changed(const String &screen_name) {
|
|
if (screen_name == last_main_screen_name) {
|
|
return;
|
|
}
|
|
|
|
emit_signal(SNAME("main_screen_changed"), screen_name);
|
|
last_main_screen_name = screen_name;
|
|
}
|
|
|
|
void EditorPlugin::notify_scene_closed(const String &scene_filepath) {
|
|
emit_signal(SNAME("scene_closed"), scene_filepath);
|
|
}
|
|
|
|
void EditorPlugin::notify_resource_saved(const Ref<Resource> &p_resource) {
|
|
emit_signal(SNAME("resource_saved"), p_resource);
|
|
}
|
|
|
|
bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
|
|
bool success;
|
|
if (GDVIRTUAL_CALL(_forward_canvas_gui_input, p_event, success)) {
|
|
return success;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void EditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
|
|
GDVIRTUAL_CALL(_forward_canvas_draw_over_viewport, p_overlay);
|
|
}
|
|
|
|
void EditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
|
|
GDVIRTUAL_CALL(_forward_canvas_force_draw_over_viewport, p_overlay);
|
|
}
|
|
|
|
// Updates the overlays of the 2D viewport or, if in 3D mode, of every 3D viewport.
|
|
int EditorPlugin::update_overlays() const {
|
|
if (Node3DEditor::get_singleton()->is_visible()) {
|
|
int count = 0;
|
|
for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
|
|
Node3DEditorViewport *vp = Node3DEditor::get_singleton()->get_editor_viewport(i);
|
|
if (vp->is_visible()) {
|
|
vp->update_surface();
|
|
count++;
|
|
}
|
|
}
|
|
return count;
|
|
} else {
|
|
// This will update the normal viewport itself as well
|
|
CanvasItemEditor::get_singleton()->get_viewport_control()->update();
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
EditorPlugin::AfterGUIInput EditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
|
|
int success;
|
|
|
|
if (GDVIRTUAL_CALL(_forward_3d_gui_input, p_camera, p_event, success)) {
|
|
return static_cast<EditorPlugin::AfterGUIInput>(success);
|
|
}
|
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
|
}
|
|
|
|
void EditorPlugin::forward_spatial_draw_over_viewport(Control *p_overlay) {
|
|
GDVIRTUAL_CALL(_forward_3d_draw_over_viewport, p_overlay);
|
|
}
|
|
|
|
void EditorPlugin::forward_spatial_force_draw_over_viewport(Control *p_overlay) {
|
|
GDVIRTUAL_CALL(_forward_3d_force_draw_over_viewport, p_overlay);
|
|
}
|
|
|
|
String EditorPlugin::get_name() const {
|
|
String name;
|
|
if (GDVIRTUAL_CALL(_get_plugin_name, name)) {
|
|
return name;
|
|
}
|
|
|
|
return String();
|
|
}
|
|
|
|
const Ref<Texture2D> EditorPlugin::get_icon() const {
|
|
Ref<Texture2D> icon;
|
|
if (GDVIRTUAL_CALL(_get_plugin_icon, icon)) {
|
|
return icon;
|
|
}
|
|
|
|
return Ref<Texture2D>();
|
|
}
|
|
|
|
bool EditorPlugin::has_main_screen() const {
|
|
bool success;
|
|
if (GDVIRTUAL_CALL(_has_main_screen, success)) {
|
|
return success;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void EditorPlugin::make_visible(bool p_visible) {
|
|
GDVIRTUAL_CALL(_make_visible, p_visible);
|
|
}
|
|
|
|
void EditorPlugin::edit(Object *p_object) {
|
|
if (p_object->is_class("Resource")) {
|
|
GDVIRTUAL_CALL(_edit, Ref<Resource>(Object::cast_to<Resource>(p_object)));
|
|
} else {
|
|
GDVIRTUAL_CALL(_edit, p_object);
|
|
}
|
|
}
|
|
|
|
bool EditorPlugin::handles(Object *p_object) const {
|
|
bool success;
|
|
if (GDVIRTUAL_CALL(_handles, p_object, success)) {
|
|
return success;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Dictionary EditorPlugin::get_state() const {
|
|
Dictionary state;
|
|
if (GDVIRTUAL_CALL(_get_state, state)) {
|
|
return state;
|
|
}
|
|
|
|
return Dictionary();
|
|
}
|
|
|
|
void EditorPlugin::set_state(const Dictionary &p_state) {
|
|
GDVIRTUAL_CALL(_set_state, p_state);
|
|
}
|
|
|
|
void EditorPlugin::clear() {
|
|
GDVIRTUAL_CALL(_clear);
|
|
}
|
|
|
|
// if editor references external resources/scenes, save them
|
|
void EditorPlugin::save_external_data() {
|
|
GDVIRTUAL_CALL(_save_external_data);
|
|
}
|
|
|
|
// if changes are pending in editor, apply them
|
|
void EditorPlugin::apply_changes() {
|
|
GDVIRTUAL_CALL(_apply_changes);
|
|
}
|
|
|
|
void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
|
|
PackedStringArray arr;
|
|
if (GDVIRTUAL_CALL(_get_breakpoints, arr)) {
|
|
for (int i = 0; i < arr.size(); i++) {
|
|
p_breakpoints->push_back(arr[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool EditorPlugin::get_remove_list(List<Node *> *p_list) {
|
|
return false;
|
|
}
|
|
|
|
void EditorPlugin::restore_global_state() {}
|
|
void EditorPlugin::save_global_state() {}
|
|
|
|
void EditorPlugin::add_undo_redo_inspector_hook_callback(Callable p_callable) {
|
|
EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(p_callable);
|
|
}
|
|
|
|
void EditorPlugin::remove_undo_redo_inspector_hook_callback(Callable p_callable) {
|
|
EditorNode::get_singleton()->get_editor_data().remove_undo_redo_inspector_hook_callback(p_callable);
|
|
}
|
|
|
|
void EditorPlugin::add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
|
|
ERR_FAIL_COND(!p_parser.is_valid());
|
|
EditorTranslationParser::get_singleton()->add_parser(p_parser, EditorTranslationParser::CUSTOM);
|
|
}
|
|
|
|
void EditorPlugin::remove_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
|
|
ERR_FAIL_COND(!p_parser.is_valid());
|
|
EditorTranslationParser::get_singleton()->remove_parser(p_parser, EditorTranslationParser::CUSTOM);
|
|
}
|
|
|
|
void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer, bool p_first_priority) {
|
|
ERR_FAIL_COND(!p_importer.is_valid());
|
|
ResourceFormatImporter::get_singleton()->add_importer(p_importer, p_first_priority);
|
|
EditorFileSystem::get_singleton()->call_deferred(SNAME("scan"));
|
|
}
|
|
|
|
void EditorPlugin::remove_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
|
|
ERR_FAIL_COND(!p_importer.is_valid());
|
|
ResourceFormatImporter::get_singleton()->remove_importer(p_importer);
|
|
EditorFileSystem::get_singleton()->call_deferred(SNAME("scan"));
|
|
}
|
|
|
|
void EditorPlugin::add_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
|
|
ERR_FAIL_COND(!p_exporter.is_valid());
|
|
EditorExport::get_singleton()->add_export_plugin(p_exporter);
|
|
}
|
|
|
|
void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
|
|
ERR_FAIL_COND(!p_exporter.is_valid());
|
|
EditorExport::get_singleton()->remove_export_plugin(p_exporter);
|
|
}
|
|
|
|
void EditorPlugin::add_spatial_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) {
|
|
ERR_FAIL_COND(!p_gizmo_plugin.is_valid());
|
|
Node3DEditor::get_singleton()->add_gizmo_plugin(p_gizmo_plugin);
|
|
}
|
|
|
|
void EditorPlugin::remove_spatial_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) {
|
|
ERR_FAIL_COND(!p_gizmo_plugin.is_valid());
|
|
Node3DEditor::get_singleton()->remove_gizmo_plugin(p_gizmo_plugin);
|
|
}
|
|
|
|
void EditorPlugin::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
|
|
ERR_FAIL_COND(!p_plugin.is_valid());
|
|
EditorInspector::add_inspector_plugin(p_plugin);
|
|
}
|
|
|
|
void EditorPlugin::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
|
|
ERR_FAIL_COND(!p_plugin.is_valid());
|
|
EditorInspector::remove_inspector_plugin(p_plugin);
|
|
}
|
|
|
|
void EditorPlugin::add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer, bool p_first_priority) {
|
|
ERR_FAIL_COND(!p_importer.is_valid());
|
|
ResourceImporterScene::add_importer(p_importer, p_first_priority);
|
|
}
|
|
|
|
void EditorPlugin::remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer) {
|
|
ERR_FAIL_COND(!p_importer.is_valid());
|
|
ResourceImporterScene::remove_importer(p_importer);
|
|
}
|
|
|
|
void EditorPlugin::add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) {
|
|
ResourceImporterScene::add_post_importer_plugin(p_plugin, p_first_priority);
|
|
}
|
|
|
|
void EditorPlugin::remove_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) {
|
|
ResourceImporterScene::remove_post_importer_plugin(p_plugin);
|
|
}
|
|
|
|
int find(const PackedStringArray &a, const String &v) {
|
|
const String *r = a.ptr();
|
|
for (int j = 0; j < a.size(); ++j) {
|
|
if (r[j] == v) {
|
|
return j;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void EditorPlugin::enable_plugin() {
|
|
// Called when the plugin gets enabled in project settings, after it's added to the tree.
|
|
// You can implement it to register autoloads.
|
|
GDVIRTUAL_CALL(_enable_plugin);
|
|
}
|
|
|
|
void EditorPlugin::disable_plugin() {
|
|
// Last function called when the plugin gets disabled in project settings.
|
|
// Implement it to cleanup things from the project, such as unregister autoloads.
|
|
GDVIRTUAL_CALL(_disable_plugin);
|
|
}
|
|
|
|
void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
|
|
GDVIRTUAL_CALL(_set_window_layout, p_layout);
|
|
}
|
|
|
|
void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
|
|
GDVIRTUAL_CALL(_get_window_layout, p_layout);
|
|
}
|
|
|
|
bool EditorPlugin::build() {
|
|
bool success;
|
|
if (GDVIRTUAL_CALL(_build, success)) {
|
|
return success;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void EditorPlugin::queue_save_layout() {
|
|
EditorNode::get_singleton()->save_layout();
|
|
}
|
|
|
|
void EditorPlugin::make_bottom_panel_item_visible(Control *p_item) {
|
|
EditorNode::get_singleton()->make_bottom_panel_item_visible(p_item);
|
|
}
|
|
|
|
void EditorPlugin::hide_bottom_panel() {
|
|
EditorNode::get_singleton()->hide_bottom_panel();
|
|
}
|
|
|
|
EditorInterface *EditorPlugin::get_editor_interface() {
|
|
return EditorInterface::get_singleton();
|
|
}
|
|
|
|
ScriptCreateDialog *EditorPlugin::get_script_create_dialog() {
|
|
return SceneTreeDock::get_singleton()->get_script_create_dialog();
|
|
}
|
|
|
|
void EditorPlugin::add_debugger_plugin(const Ref<Script> &p_script) {
|
|
EditorDebuggerNode::get_singleton()->add_debugger_plugin(p_script);
|
|
}
|
|
|
|
void EditorPlugin::remove_debugger_plugin(const Ref<Script> &p_script) {
|
|
EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_script);
|
|
}
|
|
|
|
void EditorPlugin::_editor_project_settings_changed() {
|
|
emit_signal(SNAME("project_settings_changed"));
|
|
}
|
|
void EditorPlugin::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
|
|
} break;
|
|
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
EditorNode::get_singleton()->disconnect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void EditorPlugin::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container);
|
|
ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel);
|
|
ClassDB::bind_method(D_METHOD("add_control_to_dock", "slot", "control"), &EditorPlugin::add_control_to_dock);
|
|
ClassDB::bind_method(D_METHOD("remove_control_from_docks", "control"), &EditorPlugin::remove_control_from_docks);
|
|
ClassDB::bind_method(D_METHOD("remove_control_from_bottom_panel", "control"), &EditorPlugin::remove_control_from_bottom_panel);
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ClassDB::bind_method(D_METHOD("remove_control_from_container", "container", "control"), &EditorPlugin::remove_control_from_container);
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ClassDB::bind_method(D_METHOD("add_tool_menu_item", "name", "callable"), &EditorPlugin::add_tool_menu_item);
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ClassDB::bind_method(D_METHOD("add_tool_submenu_item", "name", "submenu"), &EditorPlugin::add_tool_submenu_item);
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ClassDB::bind_method(D_METHOD("remove_tool_menu_item", "name"), &EditorPlugin::remove_tool_menu_item);
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ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type);
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ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type);
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ClassDB::bind_method(D_METHOD("add_autoload_singleton", "name", "path"), &EditorPlugin::add_autoload_singleton);
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ClassDB::bind_method(D_METHOD("remove_autoload_singleton", "name"), &EditorPlugin::remove_autoload_singleton);
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ClassDB::bind_method(D_METHOD("update_overlays"), &EditorPlugin::update_overlays);
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ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible);
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ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel);
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ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::_get_undo_redo);
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ClassDB::bind_method(D_METHOD("add_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::add_undo_redo_inspector_hook_callback);
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ClassDB::bind_method(D_METHOD("remove_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::remove_undo_redo_inspector_hook_callback);
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ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
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ClassDB::bind_method(D_METHOD("add_translation_parser_plugin", "parser"), &EditorPlugin::add_translation_parser_plugin);
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ClassDB::bind_method(D_METHOD("remove_translation_parser_plugin", "parser"), &EditorPlugin::remove_translation_parser_plugin);
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ClassDB::bind_method(D_METHOD("add_import_plugin", "importer", "first_priority"), &EditorPlugin::add_import_plugin, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin);
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ClassDB::bind_method(D_METHOD("add_scene_format_importer_plugin", "scene_format_importer", "first_priority"), &EditorPlugin::add_scene_format_importer_plugin, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("remove_scene_format_importer_plugin", "scene_format_importer"), &EditorPlugin::remove_scene_format_importer_plugin);
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ClassDB::bind_method(D_METHOD("add_scene_post_import_plugin", "scene_import_plugin", "first_priority"), &EditorPlugin::add_scene_post_import_plugin, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("remove_scene_post_import_plugin", "scene_import_plugin"), &EditorPlugin::remove_scene_post_import_plugin);
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ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin);
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ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin);
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ClassDB::bind_method(D_METHOD("add_spatial_gizmo_plugin", "plugin"), &EditorPlugin::add_spatial_gizmo_plugin);
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ClassDB::bind_method(D_METHOD("remove_spatial_gizmo_plugin", "plugin"), &EditorPlugin::remove_spatial_gizmo_plugin);
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ClassDB::bind_method(D_METHOD("add_inspector_plugin", "plugin"), &EditorPlugin::add_inspector_plugin);
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ClassDB::bind_method(D_METHOD("remove_inspector_plugin", "plugin"), &EditorPlugin::remove_inspector_plugin);
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ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
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ClassDB::bind_method(D_METHOD("set_force_draw_over_forwarding_enabled"), &EditorPlugin::set_force_draw_over_forwarding_enabled);
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ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface);
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ClassDB::bind_method(D_METHOD("get_script_create_dialog"), &EditorPlugin::get_script_create_dialog);
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ClassDB::bind_method(D_METHOD("add_debugger_plugin", "script"), &EditorPlugin::add_debugger_plugin);
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ClassDB::bind_method(D_METHOD("remove_debugger_plugin", "script"), &EditorPlugin::remove_debugger_plugin);
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GDVIRTUAL_BIND(_forward_canvas_gui_input, "event");
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GDVIRTUAL_BIND(_forward_canvas_draw_over_viewport, "viewport_control");
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GDVIRTUAL_BIND(_forward_canvas_force_draw_over_viewport, "viewport_control");
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GDVIRTUAL_BIND(_forward_3d_gui_input, "viewport_camera", "event");
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GDVIRTUAL_BIND(_forward_3d_draw_over_viewport, "viewport_control");
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GDVIRTUAL_BIND(_forward_3d_force_draw_over_viewport, "viewport_control");
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GDVIRTUAL_BIND(_get_plugin_name);
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GDVIRTUAL_BIND(_get_plugin_icon);
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GDVIRTUAL_BIND(_has_main_screen);
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GDVIRTUAL_BIND(_make_visible, "visible");
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GDVIRTUAL_BIND(_edit, "object");
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GDVIRTUAL_BIND(_handles, "object");
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GDVIRTUAL_BIND(_get_state);
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GDVIRTUAL_BIND(_set_state, "state");
|
|
GDVIRTUAL_BIND(_clear);
|
|
GDVIRTUAL_BIND(_save_external_data);
|
|
GDVIRTUAL_BIND(_apply_changes);
|
|
GDVIRTUAL_BIND(_get_breakpoints);
|
|
GDVIRTUAL_BIND(_set_window_layout, "configuration");
|
|
GDVIRTUAL_BIND(_get_window_layout, "configuration");
|
|
GDVIRTUAL_BIND(_build);
|
|
GDVIRTUAL_BIND(_enable_plugin);
|
|
GDVIRTUAL_BIND(_disable_plugin);
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|
|
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ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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|
ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
|
|
ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name")));
|
|
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
|
|
ADD_SIGNAL(MethodInfo("project_settings_changed"));
|
|
|
|
BIND_ENUM_CONSTANT(CONTAINER_TOOLBAR);
|
|
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_MENU);
|
|
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_LEFT);
|
|
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT);
|
|
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_BOTTOM);
|
|
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_MENU);
|
|
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_LEFT);
|
|
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_RIGHT);
|
|
BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_BOTTOM);
|
|
BIND_ENUM_CONSTANT(CONTAINER_PROPERTY_EDITOR_BOTTOM);
|
|
BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_LEFT);
|
|
BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_RIGHT);
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|
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UL);
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BL);
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UR);
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BR);
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UL);
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BL);
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UR);
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BR);
|
|
BIND_ENUM_CONSTANT(DOCK_SLOT_MAX);
|
|
}
|
|
|
|
EditorPluginCreateFunc EditorPlugins::creation_funcs[MAX_CREATE_FUNCS];
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|
|
|
int EditorPlugins::creation_func_count = 0;
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