godot/doc
Hugo Locurcio 491acf346d
Document sampling a TextureArray with sRGB -> linear conversion
This is required when sampling an albedo map from a texture array
in 3D. Otherwise, colors will look washed out.
2021-12-10 01:02:48 +01:00
..
classes Document sampling a TextureArray with sRGB -> linear conversion 2021-12-10 01:02:48 +01:00
tools Allow dehardcoding documentation branch and URL in docs links 2021-11-15 17:22:47 +01:00
translations i18n: Sync classref translations with Weblate 2021-11-19 09:54:45 +01:00
Doxyfile
Makefile Rename "makerst.py" to "make_rst.py" 2021-10-26 13:34:36 +02:00