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SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
config.cpp
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
config.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
light_storage.cpp
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Fix compatibility shadow size not being initialised
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2023-10-11 22:02:38 +11:00 |
light_storage.h
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Implement 3D shadows in the GL Compatibility renderer
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2023-09-28 09:39:26 +02:00 |
material_storage.cpp
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Merge pull request #79527 from QbieShay/qbe/particles-rework
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2023-10-10 22:48:50 +02:00 |
material_storage.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_storage.cpp
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Some more fixes for compressed meshes
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2023-10-24 09:38:12 +02:00 |
mesh_storage.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
particles_storage.cpp
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Fix `GPUParticles3D` on the Meta Quest 2 with OpenGL renderer
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2023-10-21 16:49:24 -05:00 |
particles_storage.h
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Merge pull request #82431 from bitsawer/fix_gpuparticles_free
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2023-10-12 00:22:33 +02:00 |
render_scene_buffers_gles3.cpp
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Fix transparent viewport backgrounds with custom clear color
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2023-07-30 06:19:47 -05:00 |
render_scene_buffers_gles3.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
texture_storage.cpp
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Fix texture storage not assigning default scale
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2023-10-12 12:02:24 -05:00 |
texture_storage.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
utilities.cpp
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Add `proxy_to_pthread` option to `platform=web`
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2023-10-09 11:50:01 -04:00 |
utilities.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |