godot/drivers/gles3/storage
Rémi Verschelde 261fe7ce6a
Merge pull request #83704 from clayjohn/misc-mesh-fixes
Some more fixes for compressed meshes
2023-10-24 10:54:23 +02:00
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SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
config.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
light_storage.cpp Fix compatibility shadow size not being initialised 2023-10-11 22:02:38 +11:00
light_storage.h Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
material_storage.cpp Merge pull request #79527 from QbieShay/qbe/particles-rework 2023-10-10 22:48:50 +02:00
material_storage.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_storage.cpp Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
mesh_storage.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
particles_storage.cpp Fix `GPUParticles3D` on the Meta Quest 2 with OpenGL renderer 2023-10-21 16:49:24 -05:00
particles_storage.h Merge pull request #82431 from bitsawer/fix_gpuparticles_free 2023-10-12 00:22:33 +02:00
render_scene_buffers_gles3.cpp Fix transparent viewport backgrounds with custom clear color 2023-07-30 06:19:47 -05:00
render_scene_buffers_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
texture_storage.cpp Fix texture storage not assigning default scale 2023-10-12 12:02:24 -05:00
texture_storage.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
utilities.cpp Add `proxy_to_pthread` option to `platform=web` 2023-10-09 11:50:01 -04:00
utilities.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00