godot/servers/rendering/renderer_rd/forward_clustered
Rémi Verschelde 815b24d280
Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadow
Pass viewport size to shadow pass instead of using Vector2i(1,1)
2023-10-26 12:09:21 +02:00
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SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
render_forward_clustered.cpp Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadow 2023-10-26 12:09:21 +02:00
render_forward_clustered.h Pass viewport size to shadow pass instead of using vector2i(1,1) 2023-10-26 15:25:22 +08:00
scene_shader_forward_clustered.cpp Avoid default fallback material when using world_vertex_coords 2023-10-05 19:11:48 -06:00
scene_shader_forward_clustered.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00