godot/drivers/gles3
Rémi Verschelde 6bfb7944d9 SCons: Remove avoidable defines from main env's CPPPATH
Also finally move freetype to its own env and disable warnings for it.
Still needs some work to fix the awkward situation of the freetype and
svg modules used in scene/ and editor/ respectively.
2018-10-01 11:59:22 +02:00
..
shaders Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. 2018-09-29 13:49:34 -03:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
rasterizer_canvas_gles3.cpp Fix warnings about set but unused variables [-Wunused-but-set-variable] 2018-09-27 16:25:24 +02:00
rasterizer_canvas_gles3.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
rasterizer_gles3.cpp SCons: Remove avoidable defines from main env's CPPPATH 2018-10-01 11:59:22 +02:00
rasterizer_gles3.h -Lightmap and lightmap capture support for GLES2 2018-09-28 20:33:18 -03:00
rasterizer_scene_gles3.cpp Fix warnings about unhandled enum value in switch [-Wswitch] 2018-09-27 18:34:30 +02:00
rasterizer_scene_gles3.h Removed unused function RasterizerSceneGLES3::_copy_to_front_buffer 2018-09-12 17:17:11 -04:00
rasterizer_storage_gles3.cpp -Lightmap and lightmap capture support for GLES2 2018-09-28 20:33:18 -03:00
rasterizer_storage_gles3.h Reflection probe support in GLES2 back-end. 2018-09-28 16:42:47 -03:00
shader_compiler_gles3.cpp Fix warnings about unhandled enum value in switch [-Wswitch] 2018-09-27 18:34:30 +02:00
shader_compiler_gles3.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
shader_gles3.cpp -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. 2018-09-23 12:14:50 -03:00
shader_gles3.h -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. 2018-09-23 12:14:50 -03:00