godot/doc/classes/ColorPickerButton.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ColorPickerButton" inherits="Button" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A button that brings up a [ColorPicker] when pressed.
</brief_description>
<description>
Encapsulates a [ColorPicker], making it accessible by pressing a button. Pressing the button will toggle the [ColorPicker]'s visibility.
See also [BaseButton] which contains common properties and methods associated with this node.
[b]Note:[/b] By default, the button may not be wide enough for the color preview swatch to be visible. Make sure to set [member Control.custom_minimum_size] to a big enough value to give the button enough space.
</description>
<tutorials>
<link title="2D GD Paint Demo">https://godotengine.org/asset-library/asset/2768</link>
<link title="GUI Drag And Drop Demo">https://godotengine.org/asset-library/asset/2767</link>
</tutorials>
<methods>
<method name="get_picker">
<return type="ColorPicker" />
<description>
Returns the [ColorPicker] that this node toggles.
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
</description>
</method>
<method name="get_popup">
<return type="PopupPanel" />
<description>
Returns the control's [PopupPanel] which allows you to connect to popup signals. This allows you to handle events when the ColorPicker is shown or hidden.
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member Window.visible] property.
</description>
</method>
</methods>
<members>
<member name="color" type="Color" setter="set_pick_color" getter="get_pick_color" default="Color(0, 0, 0, 1)" keywords="colour">
The currently selected color.
</member>
<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true">
If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible.
</member>
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" overrides="BaseButton" default="true" />
</members>
<signals>
<signal name="color_changed">
<param index="0" name="color" type="Color" />
<description>
Emitted when the color changes.
</description>
</signal>
<signal name="picker_created">
<description>
Emitted when the [ColorPicker] is created (the button is pressed for the first time).
</description>
</signal>
<signal name="popup_closed">
<description>
Emitted when the [ColorPicker] is closed.
</description>
</signal>
</signals>
<theme_items>
<theme_item name="bg" data_type="icon" type="Texture2D">
The background of the color preview rect on the button.
</theme_item>
</theme_items>
</class>