8b547331be
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
99 lines
5.3 KiB
XML
99 lines
5.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="LinkButton" inherits="BaseButton" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Simple button used to represent a link to some resource.
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</brief_description>
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<description>
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This kind of button is primarily used when the interaction with the button causes a context change (like linking to a web page).
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See also [BaseButton] which contains common properties and methods associated with this node.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="clear_opentype_features">
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<return type="void" />
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<description>
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Removes all OpenType features.
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</description>
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</method>
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<method name="get_opentype_feature" qualifiers="const">
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<return type="int" />
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<argument index="0" name="tag" type="String" />
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<description>
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Returns OpenType feature [code]tag[/code].
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</description>
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</method>
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<method name="set_opentype_feature">
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<return type="void" />
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<argument index="0" name="tag" type="String" />
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<argument index="1" name="value" type="int" />
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<description>
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Returns OpenType feature [code]tag[/code]. More info: [url=https://docs.microsoft.com/en-us/typography/opentype/spec/featuretags]OpenType feature tags[/url].
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</description>
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</method>
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</methods>
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<members>
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<member name="language" type="String" setter="set_language" getter="get_language" default="""">
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Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
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</member>
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<member name="structured_text_bidi_override" type="int" setter="set_structured_text_bidi_override" getter="get_structured_text_bidi_override" enum="Control.StructuredTextParser" default="0">
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Set BiDi algorithm override for the structured text.
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</member>
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<member name="structured_text_bidi_override_options" type="Array" setter="set_structured_text_bidi_override_options" getter="get_structured_text_bidi_override_options" default="[]">
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Set additional options for BiDi override.
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</member>
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<member name="text" type="String" setter="set_text" getter="get_text" default="""">
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The button's text that will be displayed inside the button's area.
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</member>
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<member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" enum="Control.TextDirection" default="0">
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Base text writing direction.
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</member>
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<member name="underline" type="int" setter="set_underline_mode" getter="get_underline_mode" enum="LinkButton.UnderlineMode" default="0">
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Determines when to show the underline. See [enum UnderlineMode] for options.
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</member>
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</members>
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<constants>
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<constant name="UNDERLINE_MODE_ALWAYS" value="0" enum="UnderlineMode">
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The LinkButton will always show an underline at the bottom of its text.
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</constant>
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<constant name="UNDERLINE_MODE_ON_HOVER" value="1" enum="UnderlineMode">
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The LinkButton will show an underline at the bottom of its text when the mouse cursor is over it.
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</constant>
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<constant name="UNDERLINE_MODE_NEVER" value="2" enum="UnderlineMode">
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The LinkButton will never show an underline at the bottom of its text.
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</constant>
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</constants>
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<theme_items>
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<theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
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Default text [Color] of the [LinkButton].
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</theme_item>
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<theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
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Text [Color] used when the [LinkButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
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</theme_item>
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<theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
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Text [Color] used when the [LinkButton] is being hovered.
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</theme_item>
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<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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The tint of text outline of the [LinkButton].
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</theme_item>
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<theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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Text [Color] used when the [LinkButton] is being pressed.
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</theme_item>
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<theme_item name="outline_size" data_type="constant" type="int" default="0">
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The size of the text outline.
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</theme_item>
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<theme_item name="underline_spacing" data_type="constant" type="int" default="2">
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The vertical space between the baseline of text and the underline.
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</theme_item>
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<theme_item name="font" data_type="font" type="Font">
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[Font] of the [LinkButton]'s text.
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</theme_item>
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<theme_item name="font_size" data_type="font_size" type="int">
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Font size of the [LinkButton]'s text.
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</theme_item>
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<theme_item name="focus" data_type="style" type="StyleBox">
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[StyleBox] used when the [LinkButton] is focused. The [code]focus[/code] [StyleBox] is displayed [i]over[/i] the base [StyleBox], so a partially transparent [StyleBox] should be used to ensure the base [StyleBox] remains visible. A [StyleBox] that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a [StyleBoxEmpty] resource. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.
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</theme_item>
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</theme_items>
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</class>
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