godot/core/object
George Marques fafa8c7f6e
Enable method type information on release builds
This is needed to ensure GDScript compilation works properly on release
builds and make use of optimized typed instructions.
2021-10-07 16:13:44 -03:00
..
SCsub
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp Enable method type information on release builds 2021-10-07 16:13:44 -03:00
class_db.h Enable method type information on release builds 2021-10-07 16:13:44 -03:00
make_virtuals.py Fix misspelled "overriden" 2021-08-26 01:44:01 +08:00
message_queue.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
message_queue.h
method_bind.cpp Enable method type information on release builds 2021-10-07 16:13:44 -03:00
method_bind.h Enable method type information on release builds 2021-10-07 16:13:44 -03:00
object.cpp Merge pull request #47442 from Shatur/fix-connect-reference-counted 2021-10-01 22:41:11 +02:00
object.h Implement properties arrays in the Inspector. 2021-09-07 09:51:28 +02:00
object_id.h
ref_counted.cpp
ref_counted.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
script_language.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
script_language.h [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
undo_redo.cpp Improve Undo/Redo menu items 2021-08-17 21:11:10 +08:00
undo_redo.h Improve Undo/Redo menu items 2021-08-17 21:11:10 +08:00