802 lines
28 KiB
Plaintext
802 lines
28 KiB
Plaintext
/*************************************************************************/
|
|
/* app_delegate.mm */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#import "app_delegate.h"
|
|
|
|
#include "audio_driver_iphone.h"
|
|
#include "core/globals.h"
|
|
#import "gl_view.h"
|
|
#include "main/main.h"
|
|
#include "os_iphone.h"
|
|
|
|
#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
|
|
#include "modules/FacebookScorer_ios/FacebookScorer.h"
|
|
#endif
|
|
|
|
#ifdef MODULE_GAME_ANALYTICS_ENABLED
|
|
#import "modules/game_analytics/ios/MobileAppTracker.framework/Headers/MobileAppTracker.h"
|
|
//#import "modules/game_analytics/ios/MobileAppTracker.h"
|
|
#import <AdSupport/AdSupport.h>
|
|
#endif
|
|
|
|
#ifdef MODULE_PARSE_ENABLED
|
|
#import "FBSDKCoreKit/FBSDKCoreKit.h"
|
|
#import <Parse/Parse.h>
|
|
#endif
|
|
|
|
#import "GameController/GameController.h"
|
|
|
|
#define kFilteringFactor 0.1
|
|
#define kRenderingFrequency 60
|
|
#define kAccelerometerFrequency 100.0 // Hz
|
|
|
|
Error _shell_open(String);
|
|
void _set_keep_screen_on(bool p_enabled);
|
|
|
|
Error _shell_open(String p_uri) {
|
|
NSString *url = [[NSString alloc] initWithUTF8String:p_uri.utf8().get_data()];
|
|
|
|
if (![[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:url]])
|
|
return ERR_CANT_OPEN;
|
|
|
|
printf("opening url %ls\n", p_uri.c_str());
|
|
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]];
|
|
[url release];
|
|
return OK;
|
|
};
|
|
|
|
void _set_keep_screen_on(bool p_enabled) {
|
|
[[UIApplication sharedApplication] setIdleTimerDisabled:(BOOL)p_enabled];
|
|
};
|
|
|
|
@implementation AppDelegate
|
|
|
|
@synthesize window;
|
|
|
|
extern int gargc;
|
|
extern char **gargv;
|
|
extern int iphone_main(int, int, int, char **);
|
|
extern void iphone_finish();
|
|
|
|
CMMotionManager *motionManager;
|
|
bool motionInitialised;
|
|
|
|
static ViewController *mainViewController = nil;
|
|
+ (ViewController *)getViewController {
|
|
return mainViewController;
|
|
}
|
|
|
|
NSMutableDictionary *ios_joysticks = nil;
|
|
|
|
- (GCControllerPlayerIndex)getFreePlayerIndex {
|
|
bool have_player_1 = false;
|
|
bool have_player_2 = false;
|
|
bool have_player_3 = false;
|
|
bool have_player_4 = false;
|
|
|
|
if (ios_joysticks == nil) {
|
|
NSArray *keys = [ios_joysticks allKeys];
|
|
for (NSNumber *key in keys) {
|
|
GCController *controller = [ios_joysticks objectForKey:key];
|
|
if (controller.playerIndex == GCControllerPlayerIndex1) {
|
|
have_player_1 = true;
|
|
} else if (controller.playerIndex == GCControllerPlayerIndex2) {
|
|
have_player_2 = true;
|
|
} else if (controller.playerIndex == GCControllerPlayerIndex3) {
|
|
have_player_3 = true;
|
|
} else if (controller.playerIndex == GCControllerPlayerIndex4) {
|
|
have_player_4 = true;
|
|
};
|
|
};
|
|
};
|
|
|
|
if (!have_player_1) {
|
|
return GCControllerPlayerIndex1;
|
|
} else if (!have_player_2) {
|
|
return GCControllerPlayerIndex2;
|
|
} else if (!have_player_3) {
|
|
return GCControllerPlayerIndex3;
|
|
} else if (!have_player_4) {
|
|
return GCControllerPlayerIndex4;
|
|
} else {
|
|
return GCControllerPlayerIndexUnset;
|
|
};
|
|
};
|
|
|
|
- (void)controllerWasConnected:(NSNotification *)notification {
|
|
// create our dictionary if we don't have one yet
|
|
if (ios_joysticks == nil) {
|
|
ios_joysticks = [[NSMutableDictionary alloc] init];
|
|
};
|
|
|
|
// get our controller
|
|
GCController *controller = (GCController *)notification.object;
|
|
if (controller == nil) {
|
|
printf("Couldn't retrieve new controller\n");
|
|
} else if ([[ios_joysticks allKeysForObject:controller] count] != 0) {
|
|
printf("Controller is already registered\n");
|
|
} else {
|
|
// get a new id for our controller
|
|
int joy_id = OSIPhone::get_singleton()->get_unused_joy_id();
|
|
if (joy_id != -1) {
|
|
// assign our player index
|
|
if (controller.playerIndex == GCControllerPlayerIndexUnset) {
|
|
controller.playerIndex = [self getFreePlayerIndex];
|
|
};
|
|
|
|
// tell Godot about our new controller
|
|
OSIPhone::get_singleton()->joy_connection_changed(
|
|
joy_id, true, [controller.vendorName UTF8String]);
|
|
|
|
// add it to our dictionary, this will retain our controllers
|
|
[ios_joysticks setObject:controller
|
|
forKey:[NSNumber numberWithInt:joy_id]];
|
|
|
|
// set our input handler
|
|
[self setControllerInputHandler:controller];
|
|
} else {
|
|
printf("Couldn't retrieve new joy id\n");
|
|
};
|
|
};
|
|
};
|
|
|
|
- (void)controllerWasDisconnected:(NSNotification *)notification {
|
|
if (ios_joysticks != nil) {
|
|
// find our joystick, there should be only one in our dictionary
|
|
GCController *controller = (GCController *)notification.object;
|
|
NSArray *keys = [ios_joysticks allKeysForObject:controller];
|
|
for (NSNumber *key in keys) {
|
|
// tell Godot this joystick is no longer there
|
|
int joy_id = [key intValue];
|
|
OSIPhone::get_singleton()->joy_connection_changed(joy_id, false, "");
|
|
|
|
// and remove it from our dictionary
|
|
[ios_joysticks removeObjectForKey:key];
|
|
};
|
|
};
|
|
};
|
|
|
|
- (int)getJoyIdForController:(GCController *)controller {
|
|
if (ios_joysticks != nil) {
|
|
// find our joystick, there should be only one in our dictionary
|
|
NSArray *keys = [ios_joysticks allKeysForObject:controller];
|
|
for (NSNumber *key in keys) {
|
|
int joy_id = [key intValue];
|
|
return joy_id;
|
|
};
|
|
};
|
|
|
|
return -1;
|
|
};
|
|
|
|
- (void)setControllerInputHandler:(GCController *)controller {
|
|
// Hook in the callback handler for the correct gamepad profile.
|
|
// This is a bit of a weird design choice on Apples part.
|
|
// You need to select the most capable gamepad profile for the
|
|
// gamepad attached.
|
|
if (controller.extendedGamepad != nil) {
|
|
// The extended gamepad profile has all the input you could possibly find on
|
|
// a gamepad but will only be active if your gamepad actually has all of
|
|
// these...
|
|
controller.extendedGamepad.valueChangedHandler = ^(
|
|
GCExtendedGamepad *gamepad, GCControllerElement *element) {
|
|
int joy_id = [self getJoyIdForController:controller];
|
|
|
|
if (element == gamepad.buttonA) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0,
|
|
gamepad.buttonA.isPressed);
|
|
} else if (element == gamepad.buttonB) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_1,
|
|
gamepad.buttonB.isPressed);
|
|
} else if (element == gamepad.buttonX) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2,
|
|
gamepad.buttonX.isPressed);
|
|
} else if (element == gamepad.buttonY) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_3,
|
|
gamepad.buttonY.isPressed);
|
|
} else if (element == gamepad.leftShoulder) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_L,
|
|
gamepad.leftShoulder.isPressed);
|
|
} else if (element == gamepad.rightShoulder) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_R,
|
|
gamepad.rightShoulder.isPressed);
|
|
} else if (element == gamepad.leftTrigger) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_L2,
|
|
gamepad.leftTrigger.isPressed);
|
|
} else if (element == gamepad.rightTrigger) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_R2,
|
|
gamepad.rightTrigger.isPressed);
|
|
} else if (element == gamepad.dpad) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP,
|
|
gamepad.dpad.up.isPressed);
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN,
|
|
gamepad.dpad.down.isPressed);
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT,
|
|
gamepad.dpad.left.isPressed);
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT,
|
|
gamepad.dpad.right.isPressed);
|
|
};
|
|
|
|
InputDefault::JoyAxis jx;
|
|
jx.min = -1;
|
|
if (element == gamepad.leftThumbstick) {
|
|
jx.value = gamepad.leftThumbstick.xAxis.value;
|
|
OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_0_X, jx);
|
|
jx.value = -gamepad.leftThumbstick.yAxis.value;
|
|
OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_0_Y, jx);
|
|
} else if (element == gamepad.rightThumbstick) {
|
|
jx.value = gamepad.rightThumbstick.xAxis.value;
|
|
OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_1_X, jx);
|
|
jx.value = -gamepad.rightThumbstick.yAxis.value;
|
|
OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_1_Y, jx);
|
|
} else if (element == gamepad.leftTrigger) {
|
|
jx.value = gamepad.leftTrigger.value;
|
|
OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_L2, jx);
|
|
} else if (element == gamepad.rightTrigger) {
|
|
jx.value = gamepad.rightTrigger.value;
|
|
OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_R2, jx);
|
|
};
|
|
};
|
|
} else if (controller.gamepad != nil) {
|
|
// gamepad is the standard profile with 4 buttons, shoulder buttons and a
|
|
// D-pad
|
|
controller.gamepad.valueChangedHandler = ^(GCGamepad *gamepad,
|
|
GCControllerElement *element) {
|
|
int joy_id = [self getJoyIdForController:controller];
|
|
|
|
if (element == gamepad.buttonA) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0,
|
|
gamepad.buttonA.isPressed);
|
|
} else if (element == gamepad.buttonB) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_1,
|
|
gamepad.buttonB.isPressed);
|
|
} else if (element == gamepad.buttonX) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2,
|
|
gamepad.buttonX.isPressed);
|
|
} else if (element == gamepad.buttonY) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_3,
|
|
gamepad.buttonY.isPressed);
|
|
} else if (element == gamepad.leftShoulder) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_L,
|
|
gamepad.leftShoulder.isPressed);
|
|
} else if (element == gamepad.rightShoulder) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_R,
|
|
gamepad.rightShoulder.isPressed);
|
|
} else if (element == gamepad.dpad) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP,
|
|
gamepad.dpad.up.isPressed);
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN,
|
|
gamepad.dpad.down.isPressed);
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT,
|
|
gamepad.dpad.left.isPressed);
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT,
|
|
gamepad.dpad.right.isPressed);
|
|
};
|
|
};
|
|
#ifdef ADD_MICRO_GAMEPAD // disabling this for now, only available on iOS 9+ and we're still compiling for iOS 7+
|
|
} else if (controller.microGamepad != nil) {
|
|
// micro gamepads were added in OS 9 and feature just 2 buttons and a d-pad
|
|
controller.microGamepad.valueChangedHandler = ^(GCMicroGamepad *gamepad, GCControllerElement *element) {
|
|
int joy_id = [self getJoyIdForController:controller];
|
|
|
|
if (element == gamepad.buttonA) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0,
|
|
gamepad.buttonA.isPressed);
|
|
} else if (element == gamepad.buttonX) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2,
|
|
gamepad.buttonX.isPressed);
|
|
} else if (element == gamepad.dpad) {
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP,
|
|
gamepad.dpad.up.isPressed);
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN,
|
|
gamepad.dpad.down.isPressed);
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT,
|
|
gamepad.dpad.left.isPressed);
|
|
OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT,
|
|
gamepad.dpad.right.isPressed);
|
|
};
|
|
};
|
|
#endif
|
|
};
|
|
|
|
///@TODO need to add support for controller.motion which gives us access to
|
|
/// the orientation of the device (if supported)
|
|
|
|
///@TODO need to add support for controllerPausedHandler which should be a
|
|
/// toggle
|
|
};
|
|
|
|
- (void)initGameControllers {
|
|
// get told when controllers connect, this will be called right away for
|
|
// already connected controllers
|
|
[[NSNotificationCenter defaultCenter]
|
|
addObserver:self
|
|
selector:@selector(controllerWasConnected:)
|
|
name:GCControllerDidConnectNotification
|
|
object:nil];
|
|
|
|
// get told when controllers disconnect
|
|
[[NSNotificationCenter defaultCenter]
|
|
addObserver:self
|
|
selector:@selector(controllerWasDisconnected:)
|
|
name:GCControllerDidDisconnectNotification
|
|
object:nil];
|
|
};
|
|
|
|
- (void)deinitGameControllers {
|
|
[[NSNotificationCenter defaultCenter]
|
|
removeObserver:self
|
|
name:GCControllerDidConnectNotification
|
|
object:nil];
|
|
[[NSNotificationCenter defaultCenter]
|
|
removeObserver:self
|
|
name:GCControllerDidDisconnectNotification
|
|
object:nil];
|
|
|
|
if (ios_joysticks != nil) {
|
|
[ios_joysticks dealloc];
|
|
ios_joysticks = nil;
|
|
};
|
|
};
|
|
|
|
static int frame_count = 0;
|
|
- (void)drawView:(GLView *)view;
|
|
{
|
|
|
|
switch (frame_count) {
|
|
case 0: {
|
|
int backingWidth;
|
|
int backingHeight;
|
|
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
|
|
GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
|
|
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
|
|
GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
|
|
|
|
OS::VideoMode vm;
|
|
vm.fullscreen = true;
|
|
vm.width = backingWidth;
|
|
vm.height = backingHeight;
|
|
vm.resizable = false;
|
|
OS::get_singleton()->set_video_mode(vm);
|
|
|
|
if (!OS::get_singleton()) {
|
|
exit(0);
|
|
};
|
|
++frame_count;
|
|
|
|
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
|
|
NSUserDomainMask, YES);
|
|
NSString *documentsDirectory = [paths objectAtIndex:0];
|
|
// NSString *documentsDirectory = [[[NSFileManager defaultManager]
|
|
// URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask]
|
|
// lastObject];
|
|
OSIPhone::get_singleton()->set_data_dir(
|
|
String::utf8([documentsDirectory UTF8String]));
|
|
|
|
NSString *locale_code = [[NSLocale currentLocale] localeIdentifier];
|
|
OSIPhone::get_singleton()->set_locale(
|
|
String::utf8([locale_code UTF8String]));
|
|
|
|
NSString *uuid;
|
|
if ([[UIDevice currentDevice]
|
|
respondsToSelector:@selector(identifierForVendor)]) {
|
|
uuid = [UIDevice currentDevice].identifierForVendor.UUIDString;
|
|
} else {
|
|
|
|
// before iOS 6, so just generate an identifier and store it
|
|
uuid = [[NSUserDefaults standardUserDefaults]
|
|
objectForKey:@"identiferForVendor"];
|
|
if (!uuid) {
|
|
CFUUIDRef cfuuid = CFUUIDCreate(NULL);
|
|
uuid = (__bridge_transfer NSString *)CFUUIDCreateString(NULL, cfuuid);
|
|
CFRelease(cfuuid);
|
|
[[NSUserDefaults standardUserDefaults]
|
|
setObject:uuid
|
|
forKey:@"identifierForVendor"];
|
|
}
|
|
}
|
|
|
|
OSIPhone::get_singleton()->set_unique_ID(String::utf8([uuid UTF8String]));
|
|
|
|
}; break;
|
|
/*
|
|
case 1: {
|
|
++frame_count;
|
|
}; break;
|
|
*/
|
|
case 1: {
|
|
|
|
Main::setup2();
|
|
++frame_count;
|
|
|
|
// this might be necessary before here
|
|
NSDictionary *dict = [[NSBundle mainBundle] infoDictionary];
|
|
for (NSString *key in dict) {
|
|
NSObject *value = [dict objectForKey:key];
|
|
String ukey = String::utf8([key UTF8String]);
|
|
|
|
// we need a NSObject to Variant conversor
|
|
|
|
if ([value isKindOfClass:[NSString class]]) {
|
|
NSString *str = (NSString *)value;
|
|
String uval = String::utf8([str UTF8String]);
|
|
|
|
Globals::get_singleton()->set("Info.plist/" + ukey, uval);
|
|
|
|
} else if ([value isKindOfClass:[NSNumber class]]) {
|
|
|
|
NSNumber *n = (NSNumber *)value;
|
|
double dval = [n doubleValue];
|
|
|
|
Globals::get_singleton()->set("Info.plist/" + ukey, dval);
|
|
};
|
|
// do stuff
|
|
}
|
|
|
|
}; break;
|
|
/*
|
|
case 3: {
|
|
++frame_count;
|
|
} break;
|
|
*/
|
|
case 2: {
|
|
|
|
Main::start();
|
|
++frame_count;
|
|
|
|
}; break; // no fallthrough
|
|
|
|
default: {
|
|
if (OSIPhone::get_singleton()) {
|
|
if (motionInitialised) {
|
|
// Just using polling approach for now, we can set this up so it sends
|
|
// data to us in intervals, might be better. See Apple reference pages
|
|
// for more details:
|
|
// https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc
|
|
|
|
// Apple splits our accelerometer date into a gravity and user movement
|
|
// component. We add them back together
|
|
CMAcceleration gravity = motionManager.deviceMotion.gravity;
|
|
CMAcceleration acceleration =
|
|
motionManager.deviceMotion.userAcceleration;
|
|
|
|
///@TODO We don't seem to be getting data here, is my device broken or
|
|
/// is this code incorrect?
|
|
CMMagneticField magnetic =
|
|
motionManager.deviceMotion.magneticField.field;
|
|
|
|
///@TODO we can access rotationRate as a CMRotationRate variable
|
|
///(processed date) or CMGyroData (raw data), have to see what works
|
|
/// best
|
|
CMRotationRate rotation = motionManager.deviceMotion.rotationRate;
|
|
|
|
// Adjust for screen orientation.
|
|
// [[UIDevice currentDevice] orientation] changes even if we've fixed
|
|
// our orientation which is not a good thing when you're trying to get
|
|
// your user to move the screen in all directions and want consistent
|
|
// output
|
|
|
|
///@TODO Using [[UIApplication sharedApplication] statusBarOrientation]
|
|
/// is a bit of a hack. Godot obviously knows the orientation so maybe
|
|
/// we
|
|
// can use that instead? (note that left and right seem swapped)
|
|
|
|
switch ([[UIApplication sharedApplication] statusBarOrientation]) {
|
|
case UIDeviceOrientationLandscapeLeft: {
|
|
OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x,
|
|
gravity.z);
|
|
OSIPhone::get_singleton()->update_accelerometer(
|
|
-(acceleration.y + gravity.y), (acceleration.x + gravity.x),
|
|
acceleration.z + gravity.z);
|
|
OSIPhone::get_singleton()->update_magnetometer(
|
|
-magnetic.y, magnetic.x, magnetic.z);
|
|
OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x,
|
|
rotation.z);
|
|
}; break;
|
|
case UIDeviceOrientationLandscapeRight: {
|
|
OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x,
|
|
gravity.z);
|
|
OSIPhone::get_singleton()->update_accelerometer(
|
|
(acceleration.y + gravity.y), -(acceleration.x + gravity.x),
|
|
acceleration.z + gravity.z);
|
|
OSIPhone::get_singleton()->update_magnetometer(
|
|
magnetic.y, -magnetic.x, magnetic.z);
|
|
OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x,
|
|
rotation.z);
|
|
}; break;
|
|
case UIDeviceOrientationPortraitUpsideDown: {
|
|
OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y,
|
|
gravity.z);
|
|
OSIPhone::get_singleton()->update_accelerometer(
|
|
-(acceleration.x + gravity.x), (acceleration.y + gravity.y),
|
|
acceleration.z + gravity.z);
|
|
OSIPhone::get_singleton()->update_magnetometer(
|
|
-magnetic.x, magnetic.y, magnetic.z);
|
|
OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y,
|
|
rotation.z);
|
|
}; break;
|
|
default: { // assume portrait
|
|
OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y,
|
|
gravity.z);
|
|
OSIPhone::get_singleton()->update_accelerometer(
|
|
acceleration.x + gravity.x, acceleration.y + gravity.y,
|
|
acceleration.z + gravity.z);
|
|
OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y,
|
|
magnetic.z);
|
|
OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y,
|
|
rotation.z);
|
|
}; break;
|
|
};
|
|
}
|
|
|
|
bool quit_request = OSIPhone::get_singleton()->iterate();
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
|
|
|
|
printf("****************** did receive memory warning!\n");
|
|
OS::get_singleton()->get_main_loop()->notification(
|
|
MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
|
|
};
|
|
|
|
- (void)applicationDidFinishLaunching:(UIApplication *)application {
|
|
|
|
printf("**************** app delegate init\n");
|
|
CGRect rect = [[UIScreen mainScreen] bounds];
|
|
|
|
[application setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone];
|
|
// disable idle timer
|
|
// application.idleTimerDisabled = YES;
|
|
|
|
// Create a full-screen window
|
|
window = [[UIWindow alloc] initWithFrame:rect];
|
|
// window.autoresizesSubviews = YES;
|
|
//[window setAutoresizingMask:UIViewAutoresizingFlexibleWidth |
|
|
// UIViewAutoresizingFlexibleWidth];
|
|
|
|
// Create the OpenGL ES view and add it to the window
|
|
GLView *glView = [[GLView alloc] initWithFrame:rect];
|
|
printf("glview is %p\n", glView);
|
|
//[window addSubview:glView];
|
|
glView.delegate = self;
|
|
// glView.autoresizesSubviews = YES;
|
|
//[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth |
|
|
// UIViewAutoresizingFlexibleWidth];
|
|
|
|
int backingWidth;
|
|
int backingHeight;
|
|
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
|
|
GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
|
|
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
|
|
GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
|
|
|
|
iphone_main(backingWidth, backingHeight, gargc, gargv);
|
|
|
|
view_controller = [[ViewController alloc] init];
|
|
view_controller.view = glView;
|
|
window.rootViewController = view_controller;
|
|
|
|
_set_keep_screen_on(bool(GLOBAL_DEF("display/keep_screen_on", true)) ? YES : NO);
|
|
glView.useCADisplayLink =
|
|
bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
|
|
printf("cadisaplylink: %d", glView.useCADisplayLink);
|
|
glView.animationInterval = 1.0 / kRenderingFrequency;
|
|
[glView startAnimation];
|
|
|
|
// Show the window
|
|
[window makeKeyAndVisible];
|
|
|
|
if (!motionInitialised) {
|
|
motionManager = [[CMMotionManager alloc] init];
|
|
if (motionManager.deviceMotionAvailable) {
|
|
motionManager.deviceMotionUpdateInterval = 1.0 / 70.0;
|
|
[motionManager startDeviceMotionUpdatesUsingReferenceFrame:
|
|
CMAttitudeReferenceFrameXMagneticNorthZVertical];
|
|
motionInitialised = YES;
|
|
};
|
|
};
|
|
|
|
[self initGameControllers];
|
|
|
|
// OSIPhone::screen_width = rect.size.width - rect.origin.x;
|
|
// OSIPhone::screen_height = rect.size.height - rect.origin.y;
|
|
|
|
mainViewController = view_controller;
|
|
|
|
// prevent to stop music in another background app
|
|
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];
|
|
|
|
#ifdef MODULE_GAME_ANALYTICS_ENABLED
|
|
printf("********************* didFinishLaunchingWithOptions\n");
|
|
if (!Globals::get_singleton()->has("mobileapptracker/advertiser_id")) {
|
|
return;
|
|
}
|
|
if (!Globals::get_singleton()->has("mobileapptracker/conversion_key")) {
|
|
return;
|
|
}
|
|
|
|
String adid = GLOBAL_DEF("mobileapptracker/advertiser_id", "");
|
|
String convkey = GLOBAL_DEF("mobileapptracker/conversion_key", "");
|
|
|
|
NSString *advertiser_id =
|
|
[NSString stringWithUTF8String:adid.utf8().get_data()];
|
|
NSString *conversion_key =
|
|
[NSString stringWithUTF8String:convkey.utf8().get_data()];
|
|
|
|
// Account Configuration info - must be set
|
|
[MobileAppTracker initializeWithMATAdvertiserId:advertiser_id
|
|
MATConversionKey:conversion_key];
|
|
|
|
// Used to pass us the IFA, enables highly accurate 1-to-1 attribution.
|
|
// Required for many advertising networks.
|
|
[MobileAppTracker
|
|
setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager]
|
|
advertisingIdentifier]
|
|
advertisingTrackingEnabled:[[ASIdentifierManager sharedManager]
|
|
isAdvertisingTrackingEnabled]];
|
|
|
|
#endif
|
|
};
|
|
|
|
- (void)applicationWillTerminate:(UIApplication *)application {
|
|
|
|
printf("********************* will terminate\n");
|
|
|
|
[self deinitGameControllers];
|
|
|
|
if (motionInitialised) {
|
|
///@TODO is this the right place to clean this up?
|
|
[motionManager stopDeviceMotionUpdates];
|
|
[motionManager release];
|
|
motionManager = nil;
|
|
motionInitialised = NO;
|
|
};
|
|
|
|
iphone_finish();
|
|
};
|
|
|
|
- (void)applicationDidEnterBackground:(UIApplication *)application {
|
|
printf("********************* did enter background\n");
|
|
///@TODO maybe add pause motionManager? and where would we unpause it?
|
|
|
|
if (OS::get_singleton()->get_main_loop())
|
|
OS::get_singleton()->get_main_loop()->notification(
|
|
MainLoop::NOTIFICATION_WM_FOCUS_OUT);
|
|
|
|
[view_controller.view stopAnimation];
|
|
|
|
if (OS::get_singleton()->native_video_is_playing()) {
|
|
OSIPhone::get_singleton()->native_video_focus_out();
|
|
};
|
|
}
|
|
|
|
- (void)applicationWillEnterForeground:(UIApplication *)application {
|
|
printf("********************* did enter foreground\n");
|
|
// OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
|
|
[view_controller.view startAnimation];
|
|
}
|
|
|
|
- (void)applicationWillResignActive:(UIApplication *)application {
|
|
printf("********************* will resign active\n");
|
|
// OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
|
|
[view_controller.view
|
|
stopAnimation]; // FIXME: pause seems to be recommended elsewhere
|
|
}
|
|
|
|
- (void)applicationDidBecomeActive:(UIApplication *)application {
|
|
printf("********************* did become active\n");
|
|
#ifdef MODULE_GAME_ANALYTICS_ENABLED
|
|
printf("********************* mobile app tracker found\n");
|
|
[MobileAppTracker measureSession];
|
|
#endif
|
|
if (OS::get_singleton()->get_main_loop())
|
|
OS::get_singleton()->get_main_loop()->notification(
|
|
MainLoop::NOTIFICATION_WM_FOCUS_IN);
|
|
|
|
[view_controller.view
|
|
startAnimation]; // FIXME: resume seems to be recommended elsewhere
|
|
|
|
if (OSIPhone::get_singleton()->native_video_is_playing()) {
|
|
OSIPhone::get_singleton()->native_video_unpause();
|
|
};
|
|
|
|
// Fixed audio can not resume if it is interrupted cause by an incoming phone call
|
|
if (AudioDriverIphone::get_singleton() != NULL)
|
|
AudioDriverIphone::get_singleton()->start();
|
|
}
|
|
|
|
- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url {
|
|
#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
|
|
return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
// For 4.2+ support
|
|
- (BOOL)application:(UIApplication *)application
|
|
openURL:(NSURL *)url
|
|
sourceApplication:(NSString *)sourceApplication
|
|
annotation:(id)annotation {
|
|
#ifdef MODULE_PARSE_ENABLED
|
|
NSLog(@"Handling application openURL");
|
|
return
|
|
[[FBSDKApplicationDelegate sharedInstance] application:application
|
|
openURL:url
|
|
sourceApplication:sourceApplication
|
|
annotation:annotation];
|
|
#endif
|
|
|
|
#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
|
|
return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
- (void)application:(UIApplication *)application
|
|
didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
|
|
#ifdef MODULE_PARSE_ENABLED
|
|
// Store the deviceToken in the current installation and save it to Parse.
|
|
PFInstallation *currentInstallation = [PFInstallation currentInstallation];
|
|
// NSString* token = [[NSString alloc] initWithData:deviceToken
|
|
// encoding:NSUTF8StringEncoding];
|
|
NSLog(@"Device Token : %@ ", deviceToken);
|
|
[currentInstallation setDeviceTokenFromData:deviceToken];
|
|
[currentInstallation saveInBackground];
|
|
#endif
|
|
}
|
|
|
|
- (void)application:(UIApplication *)application
|
|
didReceiveRemoteNotification:(NSDictionary *)userInfo {
|
|
#ifdef MODULE_PARSE_ENABLED
|
|
[PFPush handlePush:userInfo];
|
|
NSDictionary *aps =
|
|
[userInfo objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey];
|
|
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
|
|
|
|
NSLog(@"Push Notification Payload (app active) %@", aps);
|
|
[defaults setObject:aps forKey:@"notificationInfo"];
|
|
[defaults synchronize];
|
|
if (application.applicationState == UIApplicationStateInactive) {
|
|
[PFAnalytics trackAppOpenedWithRemoteNotificationPayload:userInfo];
|
|
}
|
|
#endif
|
|
}
|
|
|
|
- (void)dealloc {
|
|
[window release];
|
|
[super dealloc];
|
|
}
|
|
|
|
@end
|