.. |
shaders
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
rasterizer_array_gles2.h
|
Removes some superfluous FORCE_INLINES
|
2020-08-13 17:58:47 +01:00 |
rasterizer_canvas_base_gles2.cpp
|
Fixed images in black margins
|
2020-06-03 18:33:33 -03:00 |
rasterizer_canvas_base_gles2.h
|
GLES2 2d Batch rendering (across items)
|
2020-04-04 17:13:58 +01:00 |
rasterizer_canvas_gles2.cpp
|
GLES2 Batching - Fix FORCE_REPEAT not being set properly on npot hardware
|
2020-07-15 09:28:16 +01:00 |
rasterizer_canvas_gles2.h
|
GLES2 batching - Fix redundant transform synchronization in batches
|
2020-08-18 08:37:07 +01:00 |
rasterizer_gles2.cpp
|
Add shader time scaling
|
2020-06-06 23:59:48 +02:00 |
rasterizer_gles2.h
|
Add shader time scaling
|
2020-06-06 23:59:48 +02:00 |
rasterizer_scene_gles2.cpp
|
Merge pull request #38099 from clayjohn/GLES2-skeleton-rebind
|
2020-04-22 08:23:43 +02:00 |
rasterizer_scene_gles2.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
rasterizer_storage_gles2.cpp
|
Fix the update logic for user-added custom defines.
|
2020-09-06 21:31:09 -07:00 |
rasterizer_storage_gles2.h
|
Fix the update logic for user-added custom defines.
|
2020-09-06 21:31:09 -07:00 |
shader_compiler_gles2.cpp
|
GLES2 Batching - prevent baking on VERTEX use in a shader
|
2020-06-19 09:42:04 +01:00 |
shader_compiler_gles2.h
|
GLES2 Batching - prevent baking on VERTEX use in a shader
|
2020-06-19 09:42:04 +01:00 |
shader_gles2.cpp
|
Added option to enable high precision float in GLES2
|
2020-07-30 05:40:15 +02:00 |
shader_gles2.h
|
Fix the update logic for user-added custom defines.
|
2020-09-06 21:31:09 -07:00 |