49c065d29c
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
232 lines
6.4 KiB
C++
232 lines
6.4 KiB
C++
/*************************************************************************/
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/* editor_file_system.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_FILE_SYSTEM_H
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#define EDITOR_FILE_SYSTEM_H
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#include "scene/main/node.h"
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#include "os/thread.h"
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#include "os/dir_access.h"
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#include "set.h"
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#include "os/thread_safe.h"
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class FileAccess;
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struct EditorProgressBG;
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class EditorFileSystemDirectory : public Object {
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GDCLASS( EditorFileSystemDirectory,Object );
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String name;
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uint64_t modified_time;
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bool verified; //used for checking changes
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EditorFileSystemDirectory *parent;
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Vector<EditorFileSystemDirectory*> subdirs;
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struct FileInfo {
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String file;
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StringName type;
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uint64_t modified_time;
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uint64_t import_modified_time;
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Vector<String> deps;
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bool verified; //used for checking changes
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};
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struct FileInfoSort {
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bool operator()(const FileInfo *p_a,const FileInfo *p_b) const {
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return p_a->file<p_b->file;
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}
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};
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void sort_files();
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Vector<FileInfo*> files;
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static void _bind_methods();
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friend class EditorFileSystem;
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public:
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String get_name();
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String get_path() const;
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int get_subdir_count() const;
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EditorFileSystemDirectory *get_subdir(int p_idx);
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int get_file_count() const;
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String get_file(int p_idx) const;
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String get_file_path(int p_idx) const;
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StringName get_file_type(int p_idx) const;
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Vector<String> get_file_deps(int p_idx) const;
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EditorFileSystemDirectory *get_parent();
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int find_file_index(const String& p_file) const;
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int find_dir_index(const String& p_dir) const;
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EditorFileSystemDirectory();
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~EditorFileSystemDirectory();
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};
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class EditorFileSystem : public Node {
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GDCLASS( EditorFileSystem, Node );
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_THREAD_SAFE_CLASS_
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struct ItemAction {
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enum Action {
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ACTION_NONE,
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ACTION_DIR_ADD,
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ACTION_DIR_REMOVE,
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ACTION_FILE_ADD,
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ACTION_FILE_REMOVE,
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ACTION_FILE_REIMPORT
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};
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Action action;
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EditorFileSystemDirectory *dir;
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String file;
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EditorFileSystemDirectory *new_dir;
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EditorFileSystemDirectory::FileInfo *new_file;
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ItemAction() { action=ACTION_NONE; dir=NULL; new_dir=NULL; new_file=NULL; }
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};
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bool use_threads;
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Thread *thread;
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static void _thread_func(void *_userdata);
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EditorFileSystemDirectory *new_filesystem;
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bool abort_scan;
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bool scanning;
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bool importing;
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float scan_total;
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void _scan_filesystem();
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EditorFileSystemDirectory *filesystem;
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static EditorFileSystem *singleton;
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/* Used for reading the filesystem cache file */
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struct FileCache {
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String type;
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uint64_t modification_time;
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uint64_t import_modification_time;
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Vector<String> deps;
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};
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HashMap<String,FileCache> file_cache;
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struct ScanProgress {
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float low;
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float hi;
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mutable EditorProgressBG *progress;
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void update(int p_current,int p_total) const;
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ScanProgress get_sub(int p_current,int p_total) const;
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};
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void _save_filesystem_cache();
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void _save_filesystem_cache(EditorFileSystemDirectory *p_dir,FileAccess *p_file);
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bool _find_file(const String& p_file,EditorFileSystemDirectory ** r_d, int &r_file_pos) const;
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void _scan_fs_changes(EditorFileSystemDirectory *p_dir, const ScanProgress &p_progress);
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int md_count;
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Set<String> valid_extensions;
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Set<String> import_extensions;
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void _scan_new_dir(EditorFileSystemDirectory *p_dir,DirAccess *da,const ScanProgress& p_progress);
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Thread *thread_sources;
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bool scanning_changes;
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bool scanning_changes_done;
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static void _thread_func_sources(void *_userdata);
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List<String> sources_changed;
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List<ItemAction> scan_actions;
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bool _update_scan_actions();
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static void _resource_saved(const String& p_path);
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void _update_extensions();
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void _reimport_file(const String &p_file);
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bool _check_missing_imported_files(const String& p_path);
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bool reimport_on_missing_imported_files;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static EditorFileSystem* get_singleton() { return singleton; }
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EditorFileSystemDirectory *get_filesystem();
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bool is_scanning() const;
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bool is_importing() const { return importing; }
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float get_scanning_progress() const;
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void scan();
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void scan_changes();
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void get_changed_sources(List<String> *r_changed);
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void update_file(const String& p_file);
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EditorFileSystemDirectory *get_filesystem_path(const String& p_path);
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String get_file_type(const String& p_file) const;
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EditorFileSystemDirectory* find_file(const String& p_file,int* r_index) const;
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void reimport_files(const Vector<String>& p_files);
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EditorFileSystem();
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~EditorFileSystem();
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};
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#endif // EDITOR_FILE_SYSTEM_H
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